Halten Sie!

Halten Sie!

11-level WolfenDOOM adventure, featuring new

Filenames
halten.wad
Size
4.56 MB
MD5
44ab969e30584fd9e3919c24251c11dd
SHA-1
a3c395cdedf6b7a0ad5f7bb5e7d329f641fb647a
SHA-256
41b97b63b4ebe551030d5829f870e4a4e0f91ba29b2dcc47fafdd190c6a29fe0
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1312
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11

Read Me

This wad is a WolfenDOOM scenario for DOOM II; in other
words, a Wolf3D TC.

============================================================

Title: Halten Sie!
Filename: ARCTIC.WAD
Author: Laz Rojas
Email Address: [email protected], [email protected]
Misc. Author Info: web site at
http://www.doomworld.com/wolfendoom/index.shtml
Description: 11-level WolfenDOOM adventure, featuring new
enemies and ambient sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both
Doom and Wolfenstein. Also Joel Murdoch for beta testing
the levels.

============================================================

*Files Included*

HALTEN.WAD -- maps, sprites, textures, flats, and sounds
HALTEN.DEH -- patch file

*Play Information*

Game: Doom II
Level #: MAP01-MAP11
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: A week and a half
Editor(s) Used: Demon, HellMaker, Deimos, MacBSP, DeMacked,
DeHacked, NWT Pro, WinTex 
Known Bugs: none

*Story*

Things were going good for the Allies. Paris had been
liberated, the Nazis were in retreat all across Europe, and
the end of the war seemed finally in sight.

You and two buddies were selected to sneak behind enemy
lines on a secret reconaissance mission to prepare the way
for the final push into Germany. Penetrating enemy
territory, you expected to find the Nazis demoralized and
in disarray, but instead, you found them gearing up for a
new major offensive that could catch the Allies completely
off-guard and totally turn the tables. Even worse, you and
your buddies were captured before you could report back
what was going on.

That was two months ago, and you've spent the past two
months buried deep within the bowels of a heavily guarded
Nazi prison. Your two buddies are already dead, preferring
to die at the hands of vicious Nazi interrogators than tell
them what they want to know. Now it's your turn, and you
know that for the sake of the unsuspecting Allies, you must
live long enough to escape and warn them of the impending
Nazi attack. It's all up to you. So when they come to your
cell to get you, you waste no time. Before anyone knows
what's happening, there's one dead Nazi on the cold floor
beside you, and his gun is in your hand. But no sooner do
you step out into the corridor than you hear somebody
shout, "Halten Sie!"... and you realize without a doubt
that the fate of the free world depends on what you do next.

*Copyright/Permissions*

Authors may not use this level as a base to build
additional levels.

You may distribute this WAD as long as this read me is
included.

*Where to get this WAD*
FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom/index.shtml
============================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1