Dead Base 2.0

Dead Base 2.0

A big trashed up complex. An updated version of the first map in the "Wasteland" series of maps by Alberto Barsella (circa May '94).

Filenames
deadbase.wad
Size
643.57 KB
MD5
6ded8d6d9b180c9425559c704f09ddb5
SHA-1
a3b3375c08ee00a8a04caba53cfd6e64e5de46c4
SHA-256
c424b3ca7749df2f33818dc7e9d0d8c55349ba62497c888030b2afab9056153c
WAD Type
PWAD
IWAD
Doom
Engines
ZDoom
Lumps
24
Maps
E2M1

Read Me

===========================================================================
Title                   : Dead Base 2.0
Filename                : deadbase.wad
Release date            : December 11, 2003 (ran a little late :P)
Updated			: December 15, 2003 (eek, fixed some bad stuff)
Original Author         : Alberto Barsella
Updating by 		: Owen "Sarge Baldy" Lloyd
Email Address           : [email protected]
Other Files By Author   : WTC911, Freedoom E3M1, MooDDooM, etc.
Misc. Author Info       : Really fucking tired.
Description		: A big trashed up complex. An updated version of 
			  the first
 map in the "Wasteland" series of maps by 
			  Alberto Barsella (circa May '94). I highly recommend
			  playing the originals as well. 


Read story for 
			  more info.
Additional Credits to   : Alberto Barsella (for the original Dead Base, both the wad and story)
			  Matt Tagliaferri (for DoomCAD [by tradition
])
			  Gherkin (for Doom Builder)
			  Espi (for suggesting using ZDoom in my update, and playtesting)


===========================================================================
* Story *

INTRODUCTION

It had been four hours since Lt. Morrison left the starship and still the
receiver's screen stayed blank. Maj. Barowsky, sitting in front of the
communication terminal, pressed some keys and called the mother ship.

``Maj. Barowsky reporting. Four hours ago Lt. Morrison teleported to
the planetary surface, near the Prometeus Base. I haven't yet received
any transmission from him nor from the base.''

``Gen. Vitesse here, you are ordered to take all the weapons on board
and descend to the surface. Investigate the base and locate the causes
of the loss of transmission. Should you encounter any hostile presence
you should track its origin and eliminate it.''

``I'm sorry, sir, but Lt. Morrison left equipped with all the high-power
energy weapons, including the latest BFG 9000 gun. The only weapons
on board are some archaic shotgun and chaingun....''

``We all know your battle skills are far superior to those of Lt. Morrison,
I have no doubt you are the best soldier to deal with whatever lies
in the Prometeus Base. Your orders are to proceed to the command center,
which is a large square building located at the eastern end of the base and
enter through the main door which is on the western wall.
Should anyone down there be still alive the command center is the place
where he will stay. Gather as much information as you can,
eliminate hostiles and re-estabilish transmissions. Good Luck!''

`Oh fuck!' Maj. Barowsky thought.
`Well, someone will have to fix it sooner or later. I'll make sure
that whatever took control of the base will regret this.' he said
equipping himself with a megaarmor and several weapons. `Good,
there is also a rocket launcher.....'
Then, looking again at the base diagram, he bravely stepped into
the teleporter......


WELCOME!

Welcome to the first mission in the Wasteland series: Dead Base.
In this mission you play the role of Maj. Barowsky as he cleans
the lost Prometeus Base from alien creatures and locates the
information which will eventually allow him to proceed towards
the origin of all the evil.


===========================================================================

* What is included *
New levels              : E2M1
Sounds                  : No
Music                   : No
Graphics                : Yes, by Alberto Barsella
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No

* Play Information *
Game                    : Doom (requires ZDoom 2.0.53+)
Map #                   : E2M1
Single Player           : Yep
Cooperative 2-4 Player  : Untested but they're there
Deathmatch 2-4 Player   : Untested but they're there
Other game styles       : No
Difficulty Settings     : Yes


* Construction *
Base                    : Modified deadbase.wad (from deadbs10.zip)
Build Time              : 10/31/3 - 12/10/3 (dunno how many hours)
Editor(s) used          : DoomBuilder 1.2, XWE
Known Bugs              : No, but there's probably a few unknown ones
May Not Run With...     : Doom 1.2 Shareware          

* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


EPILOGUE (read after you completed the level)

(scroll down one page)



















EPILOGUE

Maj. Barowsky, his face covered with sweat and blood, climbed up the
red mountain, following the smell of the evil which had turned the
Prometeus Base into a graveyard. After a few minutes he came to a cave,
the trail was clear, this was the source of the devastation.
Firmly holding his fully loaded Plasma Gun he entered the dark mouth
of the cave, ready to face everything that might lurk inside.
The tunnel proceeded upwards, towards a large room lit by flaming
torches, he leapt forward and......

......entered the second mission of the Wasteland series: Mountain of Fire.

Alberto

Maps

Dead Base

Dead Base (E2M1)

Deathmatch Spawns
6
Co-op Spawns
4