Vertigone
This was the sequel to my first DM map, Vertigone...hence the 'II'. If I had known more about mapping and detail, the original would have looked something li...
Filenames
mek-vrt2.wad
Size
2.60 MB
MD5
8989907c5ee39f45be05086feff3d0fb
SHA-1
a374f3d1373df0bc3727270ef0d31fb0fac83364
SHA-256
d4c983b42517d83859eba59df2ea35a4611d25d23c7f7a2d4270cdc57cb7feae
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
44
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Skulltag 96f or higher Primary purpose : Deathmatch =========================================================================== Title : Vertigone Filename : Mek-Vrt2.wad Release date : July 10, 2006 Author : Brett 'Mechadon' Harrell Email Address : [email protected] Other Files By Author : Sabbat Martyr, other various things. Misc. Author Info : lazy Description : This was the sequel to my first DM map, Vertigone...hence the 'II'. If I had known more about mapping and detail, the original would have looked something like this since the original concept was some sort of floating ruins. The map is fairly large and can easily handle 16+ players for all types of DM and DM-variant games. I re-released the map in STLMSv3.wad with some tweaks. I made some texture pallete changes and reorganized the maps layout so that it flowed and played better. Both versions play ok, so that's why I decided to keep this version as a seperate, playable standalone map. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : DM-variants Difficulty Settings : Bots only * Construction * Base : New from scratch Build Time : Can't remember. Editor(s) used : Doom Builder, XWE, GIMP 2.2 Known Bugs : Sometimes if you fall into the void, you may land on a tree and not die. Just politely oblige the grim reaper and come off the tree please. May Not Run With... : Any version of Skulltag lower than 96f (recommend latest version) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors http://mechadon.hostsnake.com http://www.skulltag.com www.relentlessbeating.com
=========================================================================== Advanced engine needed : Skulltag 96f or higher Primary purpose : Deathmatch =========================================================================== Title : Vertigone II: Ruins of Vertigone Filename : mek-vrt2.wad Release date : July 10, 2006 Author : Brett 'Mechadon' Harrell Email Address : [redacted] Other Files By Author : Check my site at http://mekworx.phenomer.net Misc. Author Info : lazy Description : This was the sequel to my first DM map, Vertigone ...hence the 'II'. If I had known more about mapping and detail, the original would have looked something like this since the original concept was some sort of floating ruins. The map is fairly large and can easily handle 16+ players for all types of DM and DM-variant games. I re-released the map in STLMSv3.wad with some tweaks. I made some texture pallete changes and reorganized the maps layout so that it flowed and played better. Both versions play ok, so that's why I decided to keep this version as a seperate, playable standalone map. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Deathmatch variants Difficulty Settings : No * Construction * Base : New from scratch Build Time : Can't remember Editor(s) used : Doom Builder, XWE, GIMP 2.2 Known Bugs : Sometimes if you fall into the void, you may land on a tree and not die. Just politely oblige the grim reaper and come off the tree please. May Not Run With... : Any version of Skulltag lower than 96f * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors http://mekworx.phenomer.net