Vertigone

Vertigone

This was the sequel to my first DM map, Vertigone...hence the 'II'. If I had known more about mapping and detail, the original would have looked something li...

Filenames
mek-vrt2.wad
Size
2.60 MB
MD5
8989907c5ee39f45be05086feff3d0fb
SHA-1
a374f3d1373df0bc3727270ef0d31fb0fac83364
SHA-256
d4c983b42517d83859eba59df2ea35a4611d25d23c7f7a2d4270cdc57cb7feae
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
44
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Skulltag 96f or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Vertigone
Filename                : Mek-Vrt2.wad
Release date            : July 10, 2006
Author                  : Brett 'Mechadon' Harrell
Email Address           : [email protected]
Other Files By Author   : Sabbat Martyr, other various things.
Misc. Author Info       : lazy

Description             : This was the sequel to my first DM map, Vertigone...hence the 'II'.
			If I had known more about mapping and detail, the original would have
			looked something like this since the original concept was some sort
			of floating ruins.  The map is fairly large and can easily handle 16+
			players for all types of DM and DM-variant games.
			
			I re-released the map in STLMSv3.wad with some tweaks.  I made some
			texture pallete changes and reorganized the maps layout so that it
			flowed and played better.  Both versions play ok, so that's why I
			decided to keep this version as a seperate, playable standalone map.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : DM-variants
Difficulty Settings     : Bots only


* Construction *

Base                    : New from scratch
Build Time              : Can't remember.
Editor(s) used          : Doom Builder, XWE, GIMP 2.2
Known Bugs              : Sometimes if you fall into the void, you may land on a tree and not die.
			Just politely oblige the grim reaper and come off the tree please.
May Not Run With...     : Any version of Skulltag lower than 96f (recommend latest version)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mechadon.hostsnake.com
http://www.skulltag.com
www.relentlessbeating.com
===========================================================================
Advanced engine needed  : Skulltag 96f or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Vertigone II: Ruins of Vertigone
Filename                : mek-vrt2.wad

Release date            : July 10, 2006
Author                  : Brett 'Mechadon' Harrell
Email Address           : [redacted]
Other Files By Author   : Check my site at http://mekworx.phenomer.net
Misc. Author Info       : lazy

Description             : This was the sequel to my first DM map, Vertigone
                          ...hence the 'II'.  If I had known more about 
                          mapping and detail, the original would have
			              looked something like this since the original 
                          concept was some sort of floating ruins.  The map 
                          is fairly large and can easily handle 16+ players 
                          for all types of DM and DM-variant games.
			
			              I re-released the map in STLMSv3.wad with some 
                          tweaks.  I made some texture pallete changes and 
                          reorganized the maps layout so that it flowed and 
                          played better.  Both versions play ok, so that's 
                          why I decided to keep this version as a seperate, 
                          playable standalone map.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Deathmatch variants
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : Can't remember
Editor(s) used          : Doom Builder, XWE, GIMP 2.2
Known Bugs              : Sometimes if you fall into the void, you may land 
                          on a tree and not die.  Just politely oblige the 
                          grim reaper and come off the tree please.
May Not Run With...     : Any version of Skulltag lower than 96f


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net

Maps

Vertigone II

Vertigone II (MAP01)

Deathmatch Spawns
8
Co-op Spawns
0