Skulltag 4-Way CTF

Skulltag 4-Way CTF

The official set of 30 4-way CTF maps for Skulltag. The maps will also work with 1-flag CTF.

Filenames
st_4way.wad
Size
19.31 MB
MD5
5c465e196df04a4e2d6202127b9ec415
SHA-1
a25f544ca8a724da74fc4e33ba59f0965bacb73b
SHA-256
e3314dec0f00227ffd93e54262522a065d8e19943a399b45e68b19f5e05b3177
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
845
Maps
MAP01, MAP02, MAP04, MAP10, MAP11, MAP16, MAP17, MAP20, MAP21, MAP22, MAP24, MAP25, MAP27, MAP30, MAP13, MAP14, MAP15, MAP23, MAP28, MAP18, MAP26, MAP29, MAP12, MAP09, MAP05, MAP03, MAP07, MAP08, MAP19, MAP06

Read Me

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#####X'                                        --===================--
#%'

Skulltag conversion of ZDaemon 4-Way CTF (version 5) - changing the white 
base graphics to yellow, adding dynamic lights for all new sprites plus 
improvements to maps 08, 15 and 20.

===========================================================================
Advanced engine needed  : Skulltag 0.98b and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : Skulltag 4-Way CTF
Filename                : ST_4WAY.WAD
Release date            : 2006 (originally), 2010 for Skulltag version.
Authors                 : Exl, GhostlyDeath, Izm, Mephisto, Nestea, Silvertear, 
			  SpacePirate, The Ultimate DooMer and XSnake.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : A group of misfits who love CTF and decided to 
			  endorse the new 4-team variant of it.

Description             : The official set of 30 4-way CTF maps for Skulltag.
			  The maps will also work with 1-flag CTF.

Additional Credits to   : Raider, Kilgore, and duke4ever
                            Without you three, CTF in ZDaemon would not
                            exist.  Thank you so much.
			  NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
				Textures, flats, and miscellaneous graphics.
                          And anyone who submitted something that couldn't
                          make it into the wad. Your efforts weren't for
                          nothing! Thanks.
===========================================================================
* What is included *

New levels              : MAP01 "Codex Argenteus"
				by Exl
			  MAP02 "The Whole Four Yards"
				by GhostlyDeath
			  MAP03 "Rocky Debate"
				by Izm
			  MAP04 "Four-Dimensional Violence"
				by Mephisto
			  MAP05 "Deserted Outpost"
				by Nestea
			  MAP06 "Beta Aquilae"
				by Silvertear
			  MAP07 "Twisting, Turning Path"
				by SpacePirate
			  MAP08 "Hungry Hippos of Hell"
				by The Ultimate DooMer
			  MAP09 "Snow and Ice"
				by XSnake
			  MAP10 "Exophase IV"
				by Exl
			  MAP11 "At Point Blank"
				by Izm
			  MAP12 "Under the Base"
				by Mephisto
			  MAP13 "Mount CTF"
			  	by Silvertear
			  MAP14 "Shadow Dancing"
				by SpacePirate
			  MAP15 "Fourway Warehouse"
			  	by The Ultimate DooMer
			  MAP16 "Waterage"
			  	by Exl
			  MAP17 "Fourtress"
			  	by Izm
			  MAP18 "Back at Phobos"
			  	by Silvertear
			  MAP19 "Eye in the Sky"
			  	by SpacePirate
			  MAP20 "Paintball"
			  	by The Ultimate DooMer
			  MAP21 "Black and Mirrors"
			  	by XSnake
			  MAP22 "L-Plate"
				by Izm
			  MAP23 "The Phobos Project"
				by Silvertear
			  MAP24 "A Warm Place"
			  	by SpacePirate
			  MAP25 "Upper Limits"
				by Izm
			  MAP26 "Return to Deimos"
				by Silvertear
			  MAP27 "Grayspeed"
			  	by SpacePirate
			  MAP28 "Let's Rock"
			  	by Izm
			  MAP29 "Dune"
				by Spacepirate
			  MAP30 "Plutoniation"
			  	by Izm

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DooM 2
Map #                   : Map 01-30
Single Player           : Player starts only
Cooperative		: No
Deathmatch	        : Player starts only
CTF		        : Yes
Difficulty Settings     : Not implemented


* Construction *

Base                    : New maps from scratch.
Build Time              : Ages
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
			  DeePsea, XWE, Wintex, zwadconv.exe and ctfconv.exe
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps.  All you need is an normal
WAD editing program.  Config files for Doom Builder and WadAuthor are supplied 
in the zip, if you use another editor then the following things must be put 
in every single CTF map (the thing numbers are in brackets, for compatibility 
with non-ZDoom WAD editing programs)

Red Flag		(5131)
Blue Flag		(5130)
Green Flag		(5134)
White/Yellow Flag	(5133)
Neutral Flag		(5132)
Red Player Start	(5080)
Blue Player Start	(5081)
Green Player Start	(5083)
White/Yellow Player Start(5084)
Spectator Start		(  11)
Single Player Start	(   1)

* To create your own CTF server... *

When setting up a server, you must ensure that team starts are on and that ctf 
compatibility mode is off (the maps will not work properly otherwise).
Both are found in the dmflags2 list, if you're after quick numbers then the 
standard CTF ones are (dmflags) 21508 and (dmflags2) 131072.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
	   http://raider.dnsalias.com:8001/doom/wads/
                      #XXXXXX 
                 X#M;-../+H## 
            M#X.. ,=:%XX###M    T H E   O F F I C I A L
          #-,,=+XXXX$%$### 
       HM  +HEH@$%+++###Mo.        .      oooooo ooo    ooo   .oo.   ooo   ooo 
      # -HM@@##M++++####  Yb      .8      `8' `8 `8.    .8   d'  `b  `8b.  `8' 
     + M########@$M##8     88    .8"8.     8      8b   d'8  8      8  8`b.  8 
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   M =X$$%####%'
    .XXM####'
  H,#####'                                        P R O J E C T - X
#####X'                                        --===================--
#%'

Skulltag conversion of ZDaemon 4-Way CTF (version 5) - changing the white 
base graphics to yellow, adding dynamic lights for all new sprites plus 
improvements to maps 08, 15 and 20.

===========================================================================
Advanced engine needed  : Skulltag 0.98b and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : Skulltag 4-Way CTF
Filename                : ST_4WAY.WAD
Release date            : 2006 (originally), 2010 for Skulltag version.
Authors                 : Exl, GhostlyDeath, Izm, Mephisto, Nestea, Silvertear, 
			  SpacePirate, The Ultimate DooMer and XSnake.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : A group of misfits who love CTF and decided to 
			  endorse the new 4-team variant of it.

Description             : The official set of 30 4-way CTF maps for Skulltag.
			  The maps will also work with 1-flag CTF.

Additional Credits to   : Raider, Kilgore, and duke4ever
                            Without you three, CTF in ZDaemon would not
                            exist.  Thank you so much.
			  NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
				Textures, flats, and miscellaneous graphics.
                          And anyone who submitted something that couldn't
                          make it into the wad. Your efforts weren't for
                          nothing! Thanks.
===========================================================================
* What is included *

New levels              : MAP01 "Codex Argenteus"
				by Exl
			  MAP02 "The Whole Four Yards"
				by GhostlyDeath
			  MAP03 "Rocky Debate"
				by Izm
			  MAP04 "Four-Dimensional Violence"
				by Mephisto
			  MAP05 "Deserted Outpost"
				by Nestea
			  MAP06 "Beta Aquilae"
				by Silvertear
			  MAP07 "Twisting, Turning Path"
				by SpacePirate
			  MAP08 "Hungry Hippos of Hell"
				by The Ultimate DooMer
			  MAP09 "Snow and Ice"
				by XSnake
			  MAP10 "Exophase IV"
				by Exl
			  MAP11 "At Point Blank"
				by Izm
			  MAP12 "Under the Base"
				by Mephisto
			  MAP13 "Mount CTF"
			  	by Silvertear
			  MAP14 "Shadow Dancing"
				by SpacePirate
			  MAP15 "Fourway Warehouse"
			  	by The Ultimate DooMer
			  MAP16 "Waterage"
			  	by Exl
			  MAP17 "Fourtress"
			  	by Izm
			  MAP18 "Back at Phobos"
			  	by Silvertear
			  MAP19 "Eye in the Sky"
			  	by SpacePirate
			  MAP20 "Paintball"
			  	by The Ultimate DooMer
			  MAP21 "Black and Mirrors"
			  	by XSnake
			  MAP22 "L-Plate"
				by Izm
			  MAP23 "The Phobos Project"
				by Silvertear
			  MAP24 "A Warm Place"
			  	by SpacePirate
			  MAP25 "Upper Limits"
				by Izm
			  MAP26 "Return to Deimos"
				by Silvertear
			  MAP27 "Grayspeed"
			  	by SpacePirate
			  MAP28 "Let's Rock"
			  	by Izm
			  MAP29 "Dune"
				by Spacepirate
			  MAP30 "Plutoniation"
			  	by Izm

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DooM 2
Map #                   : Map 01-30
Single Player           : Player starts only
Cooperative		: No
Deathmatch	        : Player starts only
CTF		        : Yes
Difficulty Settings     : Not implemented


* Construction *

Base                    : New maps from scratch.
Build Time              : Ages
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
			  DeePsea, XWE, Wintex, zwadconv.exe and ctfconv.exe
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps.  All you need is an normal
WAD editing program.  Config files for Doom Builder and WadAuthor are supplied 
in the zip, if you use another editor then the following things must be put 
in every single CTF map (the thing numbers are in brackets, for compatibility 
with non-ZDoom WAD editing programs)

Red Flag		(5131)
Blue Flag		(5130)
Green Flag		(5134)
White/Yellow Flag	(5133)
Neutral Flag		(5132)
Red Player Start	(5080)
Blue Player Start	(5081)
Green Player Start	(5083)
White/Yellow Player Start(5084)
Spectator Start		(  11)
Single Player Start	(   1)

* To create your own CTF server... *

When setting up a server, you must ensure that team starts are on and that ctf 
compatibility mode is off (the maps will not work properly otherwise).
Both are found in the dmflags2 list, if you're after quick numbers then the 
standard CTF ones are (dmflags) 21508 and (dmflags2) 131072.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
	   http://raider.dnsalias.com:8001/doom/wads/

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
5
MAP16

MAP16

Deathmatch Spawns
1
Co-op Spawns
5
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
5
MAP20

MAP20

Deathmatch Spawns
1
Co-op Spawns
1
MAP21

MAP21

Deathmatch Spawns
8
Co-op Spawns
5
MAP22

MAP22

Deathmatch Spawns
1
Co-op Spawns
9
MAP24

MAP24

Deathmatch Spawns
2
Co-op Spawns
3
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
5
MAP27

MAP27

Deathmatch Spawns
2
Co-op Spawns
14
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
1
Co-op Spawns
9
MAP14

MAP14

Deathmatch Spawns
2
Co-op Spawns
6
MAP15

MAP15

Deathmatch Spawns
1
Co-op Spawns
5
MAP23

MAP23

Deathmatch Spawns
1
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
5
MAP18

MAP18

Deathmatch Spawns
1
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
12
MAP29

MAP29

Deathmatch Spawns
2
Co-op Spawns
10
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
2
Co-op Spawns
9
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
9
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
2
Co-op Spawns
2
MAP08

MAP08

Deathmatch Spawns
1
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
2
Co-op Spawns
10
MAP06

MAP06

Deathmatch Spawns
1
Co-op Spawns
2

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14