Crab: Thrown Together Weapons That Work
You know that crab enemy from Mega Man 9? Yeah, this has nothing to do with it. :P Crab is a weapon mod that isn't fully serious, and it's notable that there...
Filenames
crab.wad
Size
1.51 MB
MD5
c80fadf26225f1bc0760906af0463e5e
SHA-1
a1b2886c3347b6fc28e1b63e2e44b9b5ee0a4c60
SHA-256
7808e9dbbdd9d2b1fe60a4376bda860869a606579b961bc95499703f2630274f
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom, Doom II
Lumps
277
Download
Read Me
=========================================================================== Advanced engine needed : ZDoom-related (requires Skulltag 97e for, well, Skulltag use) Primary purpose : No levels included =========================================================================== Title : Crab: Thrown Together Weapons That Work Filename : crab.wad and crabst.wad Release date : 08/07/2009 Author : XutaWoo Email Address : [email protected] Other Files By Author : That stupid pistol thing, among other unfinished stuff. Misc. Author Info : Is just now making the .txt file while watching raocow. Huzzah! :P Description : You know that crab enemy from Mega Man 9? Yeah, this has nothing to do with it. :P Crab is a weapon mod that isn't fully serious, and it's notable that there are very few weapons that you'd actually find in real life. You can count those on one hand, even. So, you may ask, is there any backstory to this, like Zero Prophet's Zero Tolerance, WildWeasel's Diaz, or even Xaser's Zharkov Goes to the Store? You could say that Crab is an military agency that specializes in unorthidox weaponry, but if your that starved for a story you probally shouldn't be playing DOOM in the first place. :P Also, this is going to be my second wad on the /idgames archive, the first being that stupid "no pistol start" thing. Additional Credits to : Blizzard Entertainment Raven Software Rouge Entertainment Banjo Software 3D Realms Lobotomy Software Eurocom Skulltag Team Captain Toenail Nash Neoworm Paul Xaser Eriance Scuba Steve And last but not least, id Software, for a cheesy reason your can probally guess. :P I'm probally forgetting someone, and I'm sorry if I am. But resources bounce around everywhere so it's hard to keep track. Even if I made a flowchart I'd probally be missing someone. :P =========================================================================== * What is included * New levels : Number of levels or 'None' Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : DECORATE, SNDINFO, and the now-redundent KEYCONF Other files required : doom.wad, doom2.wad, plutonia.wad, or tnt.wad * Play Information * Game : Doom Map # : 1 to ZZZZZZZZ Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Anything Skulltag has. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Longer than a stopwatch could count. :P Editor(s) used : SLumpEd, Paint.net Known Bugs : Hopefully I ironed 'em all out. May Not Run With... : Eternity, Doom Legacy, EDGE, SRB2, Chocolate Doom, and others. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors