THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)
A feast for the eyes of those who thirst for blood. Indulge yourself with nine classically designed levels of fine architecture with fast and furious action,...
Filenames
g-b-arch.wad, G-B-ARCH.WAD
Size
2.38 MB
MD5
0a4ef42d90ede2071be64e0a976435a1
SHA-1
a0dfc34c0322a99386a89a0ddd7aa4481ecf1919
SHA-256
ed5f5da51afea78940786230692ae8b88c76137b14535d1b6dbc1b3b9b19f7d4
WAD Type
PWAD
IWAD
Doom
Engines
Boom
Lumps
111
Maps
E2M2, E2M4, E2M6, E2M7, E2M8, E2M9, E2M3, E2M1, E2M5
Download
Read Me
======================================================================== Title : THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I) Author : Douglas A. Campbell Email Address : none Description : A feast for the eyes of those who thirst for blood. Indulge yourself with nine classically designed levels of fine architecture with fast and furious action, a puzzle or two thrown in just for fun, and a silly story line. These huge levels are all packed full of monsters, of course, to keep you busy throughout the wee hours of the night and well into the morning. Don't let the blood and viscera of hundreds of slaughtered beasts spoil the beauty of your surroundings. ========================================================================= * Play Information * Episode and Level # : E2M1 thru E2M9 (Episode 2) Single Player : Yes Cooperative 2-4 Player : Yes (bring plenty of help) Deathmatch 2-4 Player : Yes, lots of starts, but untested. Difficulty Settings : Yes New Sounds : No New Music : Yes New Graphics : No (except for episode title) Demos Replaced : None * Construction * Base : New levels from scratch Build Time : 3 years in the making - countless hours Editor(s) used : DEU 5.1, DEU 5.1 GCC, DCK; MIDI2MUS, DMMUSIC, BSP11X; MIDISOFT, TED, DMGRAPH; RMB, ZENNODE and tried WARM. Latter caused texture tiling problems e.g. uneven spacing of bars on MIDGRATE textures; therefore, not used. Known Bugs : HOMs when using versions less than 1.666 ========================================================================= Story Line: E1M1: LAMARA (El Rancho de la Mara) Another day in this dreary life on the ranch in Hell. Same routine every day - get up, get dressed, go out and shoot the rustlers, varmints and crows that are after the crops. At the end of the season, maybe you can fill up two or three truckloads of mara vines and haul them into town. In this border town between Purgatory and Hell is a buyer, who re-sells these mara plants to U.A.C. (just what does U.A.C. do with this stuff, anyway?). That will get you enough cash to buy enough beans, bullets and band-aids, and in a good year; beer, enough to last another season. Sure, Life's a drag, being stuck in a place like this. The only way out is knowing the 3 'R's: Readin', Ritin', and Route 666. E2M2: ROUTE666 (The Road to Hell) They say the road to Hell is paved with good intentions. All along this way seems to be nothing but evil intentions opposing your every effort in making it to the promised land. What in Hell did they use to pave this road with anyway? The same stuff they used on the Pasadena Freeway maybe? Well, anyway, the locals don't seem to bothered by it. Seeing how they drive, it's hard to tell whether if they're coming or going . You get this creepy feeling that you're not in Kansas anymore. Hell, you're not even in Oklahoma, for that matter. In what direction and how far must you travel? Well, go west, young man! Keep going till you hit water. Get your kicks - on Route - 6-6-6. E2M3: ANGST Congratulations, you've found a job! U.A.C has hired you to manage the re-organization and the downsizing of redundant operations and personnel at the former ANGST Corp., of which U.A.C has acquired a stock majority ownership. We're bringing our own people in, so based on your previous experience of monster bashing, your assignment is to clear the premises of the local creatures. They never did make good workers. If they do not cooperate in leaving, you may use deadly force. E2M4: OLD TOWN Heavens! This town is completely taken over by Hells demons. Stores are looted bare and creatures run amok; lurking in doorways, haunting dark alleys and pelting you from rooftops. All humans (save for some grotesque mutants) have vanished. Just look what they've done with that old pickle factory! Listening from outside the door, it sounds like they're having one big chili party in there. You've got to go into town, block by block, building by building, room by room until every last bad guy is wasted. Somebody's got to do it, so it might as well be you. Help make this a nice place to raise a family once again. E2M5: CITYHALL (You can't fight City Hall) No wonder this town has gone to pot! City Hall is completely corrupt from the Mayor all the way down to the guy who is supposed to scrape the chewing gum off the streets. You must go in and clean 'em all out. That includes the City Council, Planning and Zoning Departments; the Police Commissioner, Dog catcher and the Plant Manager; along with all their cronies. Get rid of them all, as we're starting all over from scratch! Be advised-the counter creatures here are especially nasty (if you've ever tried to get a building permit, You've got the idea). Oh, by the way, the Mayor wants to see you in his office. Close the door behind you as you come in, and have a seat. What's in store - You'll soon find out! E2M6: MADHOUSE You are assigned to remove the occupants of buildings on UAC's rehab clinic. Management has a client interested in the property. It's an easy job. E2M7: JOBSITE Monsters have overrun our construction site and they're holding up the job. Your task is to clear them out so we can get construction back on track. Don't take too long, or this project will fall behind schedule and go over budget. E2M8: ROKETMAN (The rocket man's lair) The Big Boss of what's left of the Hells Legion is inside the Military-Industrial Complex Building preparing himself a rocket to blast off to wherever his homebase is, to come back with a far mightier army than the one you've been dealing with. You must stop him at all costs, as his troops are just as determined to give him a merry sendoff - if you don't, you ain't gonna get paid! Oh yes, there is a secret level somewhere around here. It's called FUNHOUSE To play this wad type: DOOM -FILE G-B-ARCH.WAD Acknowledgments : Brendon Wyber, Rapha‰l Quinet, Colin Reed, Ron Rossbach and credit where credit is due. * Copyright / Permissions * Authors may use this level as a base to build additional levels. How they are gonna do it, I haven't the foggiest idea. Go ahead. Use my ideas. There are lots more where these came from. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc), as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com BBS numbers: Other: : Author will NOT accept responsibility for any missed homework assignments, flunked tests, firings, crashed cars caused by lack of sleep, nor any any other problem caused by not getting your proper bed rest! Doom is a trademark of id Software
Maps
Endoom
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀▄▀▄▀▄▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀ ▀▄▀▄▀▄▄ ▀▄▀ ▀ ▀ DOOM, A hellish 3-D game by id Software. ▀ ▀ ▀▄▀ ▄▀▄ ■ ─────────────────────┬───┬───────────────────── ■ ▄▀▄ ▄▀ ╒═════════≡≡≡≡=====─────── ───────=====≡≡≡≡═════════╕ ▀▄ ▄▀┌──┘ └───┘ └──┐▀▄ ▄▀│ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ │▀▄ ▄▀│ │▀▄ ▄▀│ ■ ■ The GOOD, The BAD & The ARCHITECTURAL ■ ■ │▀▄ ▄▀│ │▀▄ ▄▀│ ■ ■ ■ ■ by ■ ■ ■ ■ │▀▄ ▄▀│ │▀▄ ▄▀│ ■ ■ ■ Douglas A. Campbell ■ ■ ■ │▀▄ ▄▀│ │▀▄ ▄▀│ ■ ■ Artist, craftsman, almost an Architect. ■ ■ │▀▄ ▄▀│ │▀▄ ▄▀│ ■ ■ ┌───────────────────────────────────────┐▄ ■ ■ │▀▄ ▄▀│ │ Coming up for Quake: │█ │▀▄ ▄▀│ ■ ■ │ ARCHITECTURAL DIGESTER │█ ■ ■ │▀▄ ▄▀│ └───────────────────────────────────────┘█ │▀▄ ▄▀│ ■ ■ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ■ ■ │▀▄ ▄▀└───────────────────═══════════╩═══════════───────────────────┘▀▄ ▀▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▀