Mansion Of Time
This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ag...
Filenames
motime.wad
Size
457.11 KB
MD5
cb910a4beee18ee0e154b08efbf19e53
SHA-1
9fc5d259c79fe965032e5e7c5dbf0b0c068450dc
SHA-256
29b6445c4a9e95b4033ce545f4fe4ca3eaf0835081cad640a18ff31667d72757
WAD Type
PWAD
IWAD
Doom
Engines
Boom, Doom
Lumps
12
Maps
E4M1
Download
Read Me
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : Limit Removing Port Primary purpose : Single play =========================================================================== Title : Mansion Of Time Filename : MoTime.wad Release date : 5/10/04 Author : Lexus Alyus Email Address : [email protected] Other Files By Author : * The Following (Follow.wad) * Realm of the Green Soul (ROTGS.wad) * UACMine (UACMine.wad) * The Zdoom Comunity Map Project (ZDCMP.wad) * Enigma13 (Enigma13.wad) * 9th Gate maps 6 and 9 (Unreleased) Misc. Author Info : I'm 20, a musician, a computor game adict, a student and I live in England. Description : This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it). I've replayed the level today and I thought it would be a good idea to release it as I spent a lot of time on this and the 9th Gate is taking far too long to finish. Here is one of my best levels... probably :D. I made this 3 years ago (after ROTGS... I think... not sure...). This is Also another of my rare Vanilla levels (has no special effects, relies on good gameplay to make the level good... Curunir should be pleased ;) ). Additional Credits to : *id Software for Doom, *The creators of all the tools I used, *The 9th Gate team (Karthic Abhiram, Varun Abhiram, Pablo Dicter, Tobias Munch and Joel Murdock). =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes (An old midi by me :D) Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Doom.wad (not Doom2.wad) * Play Information * Game : Ultimate DOOM Map # : E4M1 Single Player : Designed for Cooperative 2-4 Player : Yes (The starts are there... dunno what it plays like though) Deathmatch 2-4 Player : No (Too big) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a year or more... Editor(s) used : WadAuthor and XWE Known Bugs : Not that I know of... May Not Run With... : Should run fine but you might experiance VPO's with vanilla Doom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (It wasn't very hard to get permission from myself ;) ). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: