Borax 4

Borax 4

Basically a large base type level. This level is HUGE (But not insanely hard) You find yourself in a secondary military base, some distance from the other, i...

Filenames
borax4.wad
Size
506.19 KB
MD5
bc0a5bd652db985ad7a573314d9a095e
SHA-1
9fa17d95b7ed2d89f5d5d355f1878bb0ce0acc2c
SHA-256
57c86bd7755e6dd08a5c6c435ebac6cb151e5aaae9668a0a9c00d31c0353bd01
WAD Type
PWAD
IWAD
Doom
Engines
Boom
Lumps
17
Maps
E1M1

Read Me

                BORAX 4: A level for Doom 1 (using the BOOM engine)

                  NOTE!!!!   IMPORTANT!!!!!

This is a level that uses the BOOM engine! It has Boom's special effects
and streches the limits that were imposed with the old Doom engine.
You MUST use Boom to run this or else it just won't work.
You can get Boom from Team-TNT's home site at
www.teamtnt.com

=============================
Friday, 26 February 1999
=============================

Title                   : Borax 4
Filename                : BORAX4.WAD
Author                  : Dennis Katsonis.
                        
Email Address           : [email protected]

Misc. Author Info       : Creator of DKSHRINE (The Shrine), a 20 level
                          Doom II WAD.  Also author of the following levels.

                          For DOOM II
                          HOLYCOW!.WAD

                          For Quake
                          MEDLAB.BSP
                          ASTRUS.BSP
                          BORAX.BSP
                          BORAX3.BSP
                          DMHAUS.BSP
                          DMHAUS2.BSP

                          For Quake II
                          BORAX2.BSP
                          HEAVYIND.BSP
                          The Ulysses Project (A 5 level unit)
                          HODE.BSP

Description             : Basically a large base type level.
                          This level is HUGE (But not insanely hard)
                          You find yourself in a secondary military base,
			  some distance from the other, ill fated base.

			  It is located deep in the gray, foggy mountain
                          range.
			  You have to escape and ascend a nearby mountain.

Additional Credits to   : ID Software for the best game, DOOM .
                          Zerius development for DCK2.
                          Team-TNT for BOOM

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Only marginally, we all play Ultra-Violence anyway,
                          don't we?

New Sounds              : No
New Graphics            : No

New Music               : Yes.

Demos Replaced          : None

* Construction *

Base                    : New level from scratch. 

Build Time              : This level was something I was tinkering around
                          with when I was Quake II editing.  If I had
                          been working solely on this, probably 1 to 2 weeks.

                         
Editor(s) used          : DCK 2.2, WADCAT, NWT 
                          Zennode, RMB

Known Bugs              : None that I know of.  DCK screwed the textures
                          up but I painstakingly changed them back.  I may
                          have missed one or two, but I suspect that they
                          would be very difficult to spot.

The WAD should be 518341 bytes and dated 26 Feb 1999.  If it isn't
its been modified.

* Copyright / Permissions *

Disclaimer: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO [email protected]

You are NOT allowed to use this WAD as a base
for any other wads, conversions etc.  Do NOT
edit.

This file (borax4.zip containing borax4.wad,and borax4.txt),or any derivative
works thereof, may not be sold or redistributed for profit
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in
commercially published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.


Maps

E1M1

E1M1

Deathmatch Spawns
14
Co-op Spawns
4