PHOBOS: ANOMALY REBORN
Filenames
par.wad, PAR.wad
Size
18.08 MB
MD5
bcb80e05c9a208f408ddbe8629fa7496
SHA-1
9e528c69fcb40b87a9ba7a21dca68dfa1b6c2453
SHA-256
b87d6152a7d6d9643a527798fa5da36e58a51f669c8faf2a5cb64505e467b915
WAD Type
PWAD
IWAD
Doom
Engines
Boom
Lumps
348
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M5, E2M6, E2M7, E2M8
Download
Read Me
CHRISTOPHER LUTZ & THE CHAOS CREW present ******************************************** P H O B O S : A N O M A L Y R E B O R N ******************************************** ================================================================ Title : PHOBOS: ANOMALY REBORN Filename : PAR.wad & PAR.deh Author : Chris Lutz of The Chaos Crew Email Address : [email protected] Homepage : http://www.doomworld.com/chaoscrew Other Releases : Caverns of Darkness (cc-cod.zip) : Inferno (inf-lutz.zip) : Doomworld's 10sectors.wad - Map26 Description : An episode replacement for E1 : of Ultimate Doom. The story is : included in Story.html Additional Credits to : id Software : Lüt for basically ignoring the rest : of his life in an effort to complete : some superb last-minute beta-testing : Joel Murdoch, Rez, & Mattrim Dixon : for early beta-testing comments : Gothic DM/DM2, Nick Baker for gfx : Arioch for cleaning up the .WAD file : www.Doomworld.com, specifically the : forum regulars for answering some : rather silly questions ================================================================ * VERY IMPORTANT NOTE #1 * We are very visual people, and these levels reflect that -- they are all very detailed. As a result, there are certain portions of each that may run somewhat slowly even on rather stout hardware. Regardless, they look the way we want them to, so deal with it. That said, there are always places in which you can fight that shouldn't cause any machine to choke, so you should be able to get by. If you can't...get a new machine. Further, there two major 3D effects in level 3 which aren't too hard to 'break' if you work at it: the crane and the 3D floor on the left of the map. Play by the rules and you should be fine. (Note that there are ways to reset the effects should you become trapped: run over the end of the extended part of the crane, and just hit the elevator switches again for the other one). * VERY IMPORTANT NOTE #2 * These levels were created for the BOOM/MBF engine; all beta- testing was done using the MBF engine. The Chaos Crew is well aware that many people do not like MBF (mostly due to problems with sound), so we have verified that every level will also work with ZDoom beta 33. (PAR1-4.WAD did not work with the ZDoom engine due to a small error that has since been corrected -- thank you, Nick Baker!). HOWEVER -- there are certain artifacts that creep in when using the ZDoom engine: - Jumping is NOT allowed (you're on your honor...) - ZDoom doesn't recognize user-provided transparency maps; as such, some windows and screens look TERRIBLE. - Some areas just look bad due to offset issues. - There are sound cues you will miss (apparently, ZDoom's crushing ceilings don't crush barrels). - Some instant-death warps (warping into a phantom player) don't seem to work; if you get stuck, assume you would have died. - Etc, etc. If something looks/seems funny, try it using MBF. None of the anomalies caused by using the ZDoom engine are fatal, but you will not witness some cool effects (for example, the cannon on level 9). Thus, you are strongly urged to use the MBF engine when running P:AR. If you must use ZDoom, please do us a favor and run through P:AR using BOOM/MBF at a later time... ================================================================ Files Included: PAR.WAD: Why you downloaded this in the first place. PAR.DEH: Dehacked file. PAR.TXT: This file. SubPAR.TXT: Find out for yourself... STORY.HTML: The story (contains some adult langauge) HINTS.HTML: As some people complained about being unable to figure out where to go, I have included a general walkthrough. There are a few spoilers, but none of the secret areas are revealed (save the secret exit on level 3). To run with BOOM / MBF: "mbf -iwad c:\doom -file par.wad -deh par.deh" Mission: Title: Author: ---------- ---------------- ----------- E1M1 Hangar B Lutz E1M2 Toxin Refinery Lutz E1M3 Dissolution Lutz E1M4 Railbender Lutz E1M5 The Dig Site Lutz E1M6 Subterra Lutz E1M7 The Beneath Lutz E1M8 Anomaly Reborn Lutz E1M9 Lost Barracks Lutz ================================================================ * Play Information * Sourceport : Boom / MBF (See note above) Game : Ulimate Doom Levels : E1M1 - E1M9 Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes (some by Lutz, some taken from : Gothic DM/Gothic DM2, and some by : Nick Baker) New Music : No * Construction * Base : New levels from scratch. Editors used : Windeu 5.24, DETH, Wintex Known Bugs : See note above Build Time : Off & on for 3 years * Copyright / Permissions * You may distribute this file freely, provided you include all 6 files. Should you want to edit or include sub-portions of these levels in any other project, send me an e-mail message and I will ponder your request. If you wish to rip any graphics out of this .WAD, check with me ([email protected]) first; I will tell you if I'm actually the guy to ask. If the graphic(s) you wish to use are not mine, I will tell you to ask the respective authors. ================================================================ Enjoy!