MEGA-TAG I == DEATHTAG WAD FOR DOOM ][, Map 01

MEGA-TAG I == DEATHTAG WAD FOR DOOM ][, Map 01

This is my First DEATH-TAG level...hope you like it. The two teams are RED & GREEN, (You will see why). One FORT is GREEN, the other is RED, each FORT is sur...

Filenames
megatag1.wad
Size
325.31 KB
MD5
1ee9355ea375b5c00a1bbceb5140698c
SHA-1
9dfad545e3d97984d5797cdf73b8f0dd5b9d131f
SHA-256
495f947adf6c6a7b206044aba1ae847ee9db9d3cad6213efad5fa9114b7e006d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
28
Maps
MAP01

Read Me

                            *** MEGATAG1.WAD ***                                        
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Title                 : MEGA-TAG I == DEATHTAG WAD FOR DOOM ][, Map 01    
Filename              : MEGATAG1.WAD
Author                : MEGAMAN  aka: Kent'the Hacker.
Email Address         : [email protected]
Level Description     : Map #1 for DOOM ][ - Designed for Deathtag Madness!
                      : 
Misc. Author Info     : DEATH-TAG LEVEL has been specifically made for 4
                      : player action. There are a few monsters added... ;)
Description           : This is my First DEATH-TAG level...hope you like it. 
                      : The two teams are RED & GREEN, (You will see why).
                      : One FORT is GREEN, the other is RED, each FORT is 
                      : surrounded by either blood or nukage...ouch!
Additional Credits to : ID, DEU2, DEU2C, DEEP_711S, TBSP1.2, DEEPBSP,
                      : NWT103, etc, etc and so-on, &  ME, MYSELF & I.
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* Play Information *

Level #                 : MAP #1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 4 Player     : No
Deathtag 4 Player       : YES!
Difficulty Settings     : No
New Sounds              : YES!!! (The best DAMN snd-fx you ever heard!!)
New Graphics            : No (Who needs xtra gfx anyway?)
New Music               : Yes (Compliments of Black Sabbath: IRONMAN)
Demos Replaced          : No

                              * Destruction *

Base                    : Totally redesigned dethtag level... 
Editor(s) used          : DEU2, DEU2C, DEEP_711S, TBSP1.2, DEEPBSP
                        : NWT, BMASTER, etc, etc, and so-on and so forth...
Known Bugs              : BUGS?!?!?! In my wads?!?! Never!!!
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                        * Copyright / Permissions *

You may do what you want to this file, it's not like I'm going to SUE ya 
if ya do.....use it to test out that new PWAD Editor you just d/l'd.. ;)
(However...I DID create many of the snd-fx here myself, and I would 
 appreciate it if you give me credit in yer readme's, if you use any of them)

You NEED to distribute this WAD, & include this file. You CAN distribute this
file in any electronic format (BBS, Diskette, CD, etc) that you can think
of, cause if you don't, you won't have anybody else to play against ya!

                          *** RULES/REGS/HINTS ***

HINTS: RUN LIKE HELL!!!! INVADE THE OPPOSING FORT, BLAST THAT DUDE WHO 
       IS SUPPOSED TO BE ON GUARD, SIGNAL TO YER PARTNER, (GO/NOW/OK...
       either of these should work, eh??), TO HIT THE SWITCH IN "YOUR"
       FORT, THIS WILL GIVE YOU ACCESS TO THE SWITCHES, (Located up the 
       stairs, to your "LEFT" from where you enter the fort), WHICH YOU
       NEED TO ACTIVATE TO OBTAIN MORE ITEMS/WEAPONS! AFTER YOU HIT A
       SWITCH, AS YOU LEAVE YOU WILL AUTOMATICALLY BE TELEPORTED BACK
       TO YOUR OWN FORT, EACH TIME YOU ACTIVATE A SWITCH, IT WILL REVEAL
       "TWO" ITEMS/WEAPONS...ONE FOR EACH PLAYER OF THAT PARTICULAR FORT.
         THERE IS A PAIR OF "STONE PILLARS" IN FRONT OF EACH FORT...ONE IS
       RED, ONE IS GREEN, THESE PILLARS WILL "RISE" 24 EACH TIME YOU ARE
       ABLE TO SUCESSFULLY REACH A SWITCH....WHEN YOU HAVE HIT ALL "SEVEN"
       SWITCHES...(the "exit" switch will be exposed), YOUR TEAMS PILLAR
       WILL BE THE SAME HEIGHT AS THE FORT'S FLOOR, (this was a simple, but 
       obvious way for all to know who's kicken ass!).
        
REGS: 
   1.  TELEFRAGS=BOGUS!!! (pretty much common knowledge for deth-taggers).
   2.  ANY-2 PLAYERS CAN TEAM UP!!! (since one player remains in his own
       FORT, you should be able to team-up w/anyone you choose, this is
       YOUR choice, of course).
   3.  BEFORE YOU/ANYONE ACTUALLY HITS THE EXIT SWITCH...YOU SHOULD ANOUNCE
       IT TO EVERYONE...(helps to acknowledge the winners).
   4.  UNLIKE MOST DETH-TAG LEVELS....FRAGS DO COUNT TOWARDS THE TEAM'S 
       OVER-ALL SCORE...(this is not relevant to the game, but I thought it
       would be kewl to keep track of the TEEM-FRAGS-TOTAL), SO WHEN YOU DO
       EXIT...BE SURE TO READ THE FRAG-COUNT...(avoid hitting space-bar to 
       early). The concept here is that you play 3-games, and the team with
       the most frags, is the overall winner. (This too, is YOUR choice).
   5.  This is the End of the basic b.s.! Hope you enjoy! & happy fraggin'.

NOTE:   I'm always looking for some one that is interested in  beta testing
      DEATHMATCH levels via modem, preferably, also in need that some one
      to be local to ONTARIO, CA or at least fairly close to it.
        You will get the latest stuff for your editing/hacking too, if you 
      don't already have it, not to mention some new Dmatch levels.
      Leave Email at the addr at the top file from if you are interested,
      and/or have any questions you want to ask, who knows, I might actualy
      have the answer, but then again.....who knows?   ;-]
        I also will answer any FAQ's you might have about editing Pwads,
      if I don't know the answer, I'm sure I know someone who does.
****************************************************************************
                             Created By: MEGAMAN        

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4