BGPA Missions : Liberation
Filenames
njbgpabh.pk3
Size
41.51 MB
MD5
3dbf0292c0318bb7de0887ec20971371
SHA-1
9df2a7db5ce2b920b7a358dd0df17707a06df406
SHA-256
cc618a793de78618ec090be36f058173230540c6fd0b50c39901b449c68c8bd2
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
7244
Maps
MAP109, MAP110, MAP112, MAP113, MAP111, MAP114, MAP115, TITLEMAP
Download
Read Me
Archive Maintainer : This file is an update to an existing mod please replace the original file Update to : levels/doom2/Ports/m-o/njbgpabh.zip =========================================================================== Advanced engine needed : GZdoom 1.3.17 or better (tested up to 1.3.17 r677) Primary purpose : Single play =========================================================================== *************************************************************************** * * * For the best experience, Make sure you read the notes file * * * *************************************************************************** Title : BGPA Missions : Liberation Filename : njbgpabh.pk3 Release date : 27 January 2008 revised 27 December 2009 Author : Nigel "Enjay" Rowand Email Address : [email protected] Description : A (very) mini TC consisting of 5 maps comprising one mission Additional Credits to : List below =========================================================================== * What is included * New levels : 5 Plus titlemap, credit and config maps Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (but mainly exists to remove clashes with DECORATE edit numbers) Demos : No * Play Information * Game : Doom 2 Map # : 108-113 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : The woods around Burghead, Scotland, kind of. Build Time : A long weekend for the levels. Years for the resource gathering and making. Editor(s) used : DeePSea, PSP, XWE, GoldWave, TextPad, Quake Model Editor, Milkshape, Blender Known Bugs : none Will not run with : Anything other than the GZdoom version specified at the top of this file * Thanks * The following people either contributed resources, expertise and help, moral guidance or whatever... Randy Heit and Graf Zahl. Without them, mods like this couldn't even be considered. Additional thanks to Graf Zahl for pointing out problems with the initial release and prompting this bugfix version. Rex Claussen - hosting, help, advice, motivation, inspiration Grubber - hosting SoulPriestess - hosting David Ferstat - hosting, calling me "bastardo" ;) Michael "Risen" Niggel - status bar graphics, help Nash - help (esp with models - and new flag model) HotWax - scripting and editing advive Xaser - help Scuba Steve - graphics LittleWhiteMouse - graphics, scripting BagHeadSpidey - help, esp scripting Eriance - various graphics Wim Sitters - models BlackRayne - models DukeNukem Hi-res team - models Apotherm - scripting help Corwin - Splash information and help Sir_Alien - help, graphics Neoworm - help, advice TheDarkArchon - help Vader - help, sprites Tormentor667 - help, advice Russell Pearson - help, inspiration Cutmanmike - help, advice WildWeasel - Help SlayeR - help Fredrik Johansson - help Boris Iwanski - help Kurt Kesler - tree graphics Rick Clark - Help BetaSword - help §-Morpheus-§ - help Jack Vermeulen - DeePSea Xsabo - XWE FreeDoom "Team" - graphics KeksDose - Ion Beam effect Project Dark Fox - Edit of the Grenade throwing Inca John Washburn - Special effects CaptainToenail - Laser effects Scuba Steve and anyone else involved in this project getting a Cacoward. Thank you. If I have missed any one out, I'm genuinely sorry. :( Please let me know if I should have included you. I guarantee that there is something in these files that I have forgotten to credit. Some of the resources have been sitting on my hard drive for years, over a decade in some cases, and I simply can't remember where they all came from. The following people also helped in other ways Russell Craig Ash Coull Al Laird Paul Buckley "Red" Ken Sarah Brandon Rowand Grampian Police The Forestry Commission Alan Miller * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/m-o/njbgpabh.zip +mirrors