frasl.wad

frasl.wad

An assortment of levels by two people made from 5/1998 on. Although some levels have a story arc, for the most part, each level has its own theme. See end of...

Filenames
frasl.wad
Size
4.81 MB
MD5
989f0e59362750920ce9294949781972
SHA-1
9bb3bff4fd05e4fe37cdaaa67207cb93e9ec1326
SHA-256
bc5ce88469529399d11c49f886314e3b6ae99c343dd439bc4d2e6b44bfeb40b1
WAD Type
PWAD
IWAD
Unknown
Engines
Legacy
Lumps
303
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18

Read Me

===========================================================================
Archive Maintainer      :
Update to               : FRASL.WAD
Advanced engine needed  : Legacy 1.32 beta 3 or better
Primary purpose         : Deathmatch
===========================================================================
Title                   : FrasL v17.0
                          Map  1:  Turks
                          Map  2:  New
                          Map  3:  Brick
                          Map  4:  Biff!  Kazam!
                          Map  5:  Brick II
                          Map  6:  Sky
                          Map  7:  Bob
                          Map  9:  The Hub
                          Map 10:  To Petrograd!
                          Map 11:  Triple Decker
                          Map 12:  Krestovsky Circle
                          Map 13:  Smard: The Hub's Revenge
                          Map 14:  Petrograd
                          Map 15:  Cube
                          Map 16:  Biffle
                          Map 17:  Distavator
                          Map 18:  Stuetz*
                             *New in this version
Filename                : FRASL.WAD
Release date            : 6/2016
Author                  : Maps 1,3,5,7,10,12,14,16,18: "Paul O'Neill"
                          Maps 2,4,6,9,11,13,15,17,18: Jerry P.
Email Address           : [redacted]
Other Files By Author   : FRAS.WAD, FRAS1.WAD, FRAS1L.WAD
Misc. Author Info       : 
Description             : An assortment of levels by two people  made from
                          5/1998 on.  Although some levels have a story
                          arc, for the most part, each level has its own
                          theme.
                          See end of text file for details on each map.
Additional Credits to   : 
===========================================================================
* What is included *
New levels              : 17
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes: Two DM Demos
Other                   : Endoom
Other files required    : None

* Play Information *
Game                    : DOOM2 Legacy
Map #                   : MAP01-MAP07,MAP09-MAP18
Single Player           : Player starts only - get FRAS1L.WAD
Cooperative 2-32 Player : Player starts only - get FRAS1L.WAD
Deathmatch 2-32 Player  : Designed for
Other game styles       : Doom 2 version: FRAS.WAD
Difficulty Settings     : Not implemented
                          **MUST PLAY WITH MOSTERS ON AND RESPAWNING**

* Construction *
Base                    : New from scratch / Modified (FRAS.WAD, FRAS1.WAD)
                          (Some levels were originally designed for both
                          deathmatch and 1 player before the wads split up;
                          later levels were originally designed for 
                          Doom Legacy)
Build Time              : Six years
Editor(s) used          : WadAuthor, DeeP for DOS, Deep97, DeepSea, 
                          Wintex, DeHackEd, Endoomer, Slade
Known Bugs              : 
May Not Run With...     :

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications. 
You may distribute this file in any electronic format (BBS, Diskette, CD,
etc) as long as you include this file intact.

* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Search for "Jibberuski"
FTP sites:


===========================================================================

FRASL.WAD for Doom Legacy - Deathmatch only                     6/16 update
Levels 1-7,9-18
Play on skill level 5
Must be played with respawning monsters 
Frasier.deh required for bridges. It is imbedded into the wad.
Best played with chicken.wad (chook.wad)

FrasL.wad General Changes

New Graphics    :CWILV00-CWILV17 - Changed to show the names of the levels 
                                   in FrasL
                :18 Interpics Added with Fragglescript

Demos added 1/2002  :1. Krestovsky Circle
                     2. Cube
                     3. none

Endoom added 11/2000
Endoom modified 11/2015
Colormaps added 1/2002
Dehacked embedded 1/2002
Fragglescript info added 1/2002
                
In the following text "Chicken" and "Rocket" are interchangeable. Get
Chickme.wad to see this for yourself.
---------------------------------------------------------------------------
---------------------------------------------------------------------------

Level 1. Turks                                Fragrate: 1.98 frags/min

         An arena type level set in and around a desert outpost. Hallways 
         and stairways surround the central area with plenty of 
         opportunities for ambush and sniper attacks.

New Music         : Istanbul (not Constantinople) by They Must Be Giants
New Graphics           : none
Known Bugs         : Visplane overflow at one time - fixed
Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1
                   Floor - RROCK15, RROCK13, FLAT1
                   Ceiling - F_SKY1, RROCK13, FLAT5_1
Weapons           : 1 BFG, 1 Plasma Gun, 1 Chicken (Rocket) Launcher
                    1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns,
                    4 Single Barrel Shotguns.
Items             : 1 Megasphere, 1 Soul Sphere, 1 Green Armor,
                    2 Invisibility, 1 Light Amplification Visor, 6 Berserk,
                    Health potions & Armor bonuses
Ammo              : 1 Backpack, 10 Ammo Clips, 10 Chickens,
                    5 Plasma Gun Cells,
                    3 Boxes of Shotgun Shells
Monsters          : none

Things to look out for :
        The rockets along the wall are facing different directions.
        Especially interesting if you have chicken.wad.
        The door that doesn't seem to open.
        Scrolling exit sign. (As in all Paul O'Neill wads)
        Dead, impaled guy out in the middle of nowhere.

Fras, Level 1. Turks completed 6/1998 by Paul O'Neill.

Editors  :  Wad Author version  1.30
            Wintex version  4.3
            Midi2Mus version  2.04

---------------------------------------------------------------------------

Level  2.  New                                Fragrate: 1.35 frags/min

        This level is a bunch of rooms clustered together. Several strange
        sets of stairs to climb for prizes.

New Music        : Original composition by Jason P.
New Graphics        : none
Known Bugs       : Odd effect occurs sometimes when looking at the mountain
                   with the chicken launcher - shouldn't affect gameplay.
Primary Textures: Wall-Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out
                  Floor- GRASS1, GRASS2, FLOOR4_8
                  Ceiling- F_SKY1, RROCK13
Weapons          : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun,
                   1 Double Barrel Shotgun, 1 Single Barrel Shotgun,
                   1 Chainsaw
Items            : 1 Invulnerable, 2 Megaspheres, 2 Soul spheres,
                   1 Blue Armor, 2 Green Armor, 1 Invisibility,
                   1 Light Amplification Visor, 1 Berserk,
                   5 Barrels of crap, Some Health Potions scattered about
Ammo             : 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell,
                   1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks,
                   2 Plasma Gun Packs.
Monsters         : none

Things to look out for: 
        More chickens facing various directions.
        Many types of staircases. Usually something good rests on the top.
        Watch for accidental telefrags!
        It's quite easy to get up to 200% in this level. Just look around
           for the power-ups.
        No exit sign - what's up with that?

Fras, Level 2. New completed 7/31/1998 by Jerry P.
Editors        :  DeeP for DOS
                  Wad Author
                  Wintex

---------------------------------------------------------------------------

Level  3.   Brick                        Fragrate: 1.45 frags/min

         Plenty of gas lamps line the red brick hallways surrounding a
         large room with the soul sphere. Once declared to be "The King of
         Secrets," Brick is best known for its fake walls hiding the
         numerous hidden rooms and corridors.

New Music        : "Having An Average Weekend" 
                    by Shadowy Men On A Shadowy Planet
New Graphics        : none
Known Bugs        : Commander Keen bugs me.
Primary Textures  : Wall- BRICK11
                    Floor & Ceiling FLAT1
Weapons          : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers,
                   2 Chain Guns, 4 Double Barrel Shotguns,
                   3 Single Barrel Shoutguns, 1 Chainsaw
Items            : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor,
                   1 Invisibility, 2 Light Amplification Visors,
                   3 Berserks, 3 Barrels of Crap, 1 Blue Keycard
Ammo             : 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens,
                   2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs
Monsters         : 1 Commander Keen

Things to look out for:
        Gas lamps
        No sky - anywhere!!!
        The Moooo! room
        Secrets are everywhere. If you are wounded and need to ditch the
           other guy, just run up against the wall. It might be fake.
        Plenty of places to hide and ambush your opponent.
        Scrolling exit sign.

Fras, Level 3. Brick completed 8/1998 by Paul O'Neill.

Editors        :  Wad Author  version  1.30
                  Wintex  version  4.3
                  Midi2Mus  version  2.04

---------------------------------------------------------------------------

Level 4.  Biff! Kazam!                        Fragrate : 1.34 frags/min

        Biff-Kazam has many rooms and hallways close together. You can 
        often see and shoot through windows places that you can’t 
        immediately get to. Also known as BK.

New Music        : Yankee Doodle
New Graphics        : none
Known Bugs        : none
Primary Textures: Wall - Whole bunch of 'em!! 
                  Floor - GRASS1 among many others
                  Ceiling - F_SKY1 among many others
Weapons         : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun,
                  2 Double Barrel Shotguns, 2 Single Barrel Shotguns,
                  1 Chain Saw
Items           : 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor,
                  1 Berserk, some Health Potions.
Ammo            : 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens, 
                  2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells, 
                  1 Box of Chooks, 1 Plasma Gun Pack.
Monsters        : none

Things to look out for :
        All textures perfectly aligned.
        Teleporter up to the Megasphere.
        Hanging Exit sign... not attached to anything.

Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jerry P.

Editors        :  DeeP for DOS
                  Wintex

---------------------------------------------------------------------------

Level 5.  Brick II                        Fragrate: 1.81 frags/min        

        The sequel to Brick takes after its predecessor both in the 
        prominence of red brick and gaslamps and with the use of fake 
        walls and corridors. Also flip plenty of switches to get many 
        of the important items in the level.

New Music        : Scotland the Brave
New Graphics     : Lever switch on red brick
                   A picture of Italian Fascist Benito Mussolini
Known Bugs       : none
Primary Textures: Wall - BRICK11
                  Floor - FLAT1
                  Ceiling - FLAT1, F_SKY1
Weapons          : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   2 Double Barrel Shotguns, 6 Single Barrel Shotguns, 
                   1 Chainsaw
Items            : 1 Green Armor, 1 Light Amplification Visor, 2 Berserks,
                   8 Barrels of crap.
Ammo             : 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens,
                   1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks, 
                   1 Plasma Gun Pack 
Monsters         : 1 Commander Keen

Health Potions:         2 groups of 5, 
                        3 groups of 10, 
                        1 group  of 20, 
                        1 group  of 25

Armor Bonuses:          1 group  of 5, 
                        4 groups of 10, 
                        1 group  of 15, 
                        1 group  of 25
        
        2 groups of 5 health/5 armor
        1 groups of 10 health/10 armor

Things to look out for:
        No Megaspheres, Soulspheres, and Blue Armor. Instead, health 
        and armor bonuses have been arranged to even out the 
        distribution of power-ups.

        Switches in Brick II are as disguised as the hallways.
        Plenty of places for sneak attacks.
        MOOOO!! Get it?
        Another scrolling exit sign.

Editors        :  Wad Author  version  1.30
                  Wintex  version  4.3
                  Midi2Mus  version  2.04

Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill

---------------------------------------------------------------------------

Level 6.  Sky                                 Fragrate: 1.88 frags/min

        Hope you like F_SKY1! This entire level takes place in the sky. 
        Be very thankful for the torches and other reference points.
                  
New Music        : Theme from Quantum Leap
New Graphics      : none
Known Bugs        : The "bridge" is actually an instant lift. With multiple
                       players, a player "under" the bridge may be lifted
                       up.
                    Sky effect doesn't work correctly with graphics in 
                       software mode.
Primary Textures: Wall - F_SKY1
                  Floor - F_SKY1
                  Ceiling -F_SKY1
Weapons         : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                  1 Double Barrel Shotgun,7 Single Barrel Shotguns, 
                  1 Chainsaw
Items           : 1 Soul Sphere, 1 Berserk.
Ammo            : 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens, 
                   1 Plasma Gun Cell, 1 Box of Shells.
Monsters        : none

Health Bonuses:  4 groups of 5

Armor Bonuses:   2 groups of 5

Things to look out for :

        Torches, Gas Lamps, Pillars, and other objects of scenery are 
           usually around to prevent you from losing the pathways.
        The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but
           they aren't as easy to get as they seem to be.
        Hanging exit sign.
        
Fras, Level 6.  Sky completed 2/24/1999 by Jerry P.

Editors : DeeP for DOS
          Wintex

---------------------------------------------------------------------------

Level 7.  Bob                           Fragrate : 2.65 frags/min

        A small, quickly made level packed with weapons and 
        ammo designed for high frags.
                   
New Music       : "Happy! Happy! Joy! Joy!" from Ren & Stimpy.
New Graphics    : Distacat.
Known Bugs      : none
Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5
                  Floor - GRASS1, FLOOR5_3
                  Ceiling - F_SKY1, FLOOR0_5
Weapons         : 1 BFG, 1 Chicken Launcher, 1 Chain Gun, 
                   4 Double Barrel Shotguns, 4 Single Barrel Shotguns, 
                   1 Chainsaw.
Items           : 1 Green Armor, 2 Berserks, 3 Barrels of Crap,
                  1 Blur Sphere.
Ammo            : 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells,  
                  7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells, 
                  1 Box of Chooks, 1 Plasma Gun Packs.
Monsters        : none

Health Potions:         5 groups of 3,
                        5 groups of 5,
                        2 groups of 10, 
                        1 group  of 30, 

Armor Bonuses:          7 groups of 5, 
                        1 group  of 10, 
                        2 groups of 15, 
                        1 group  of 30

Things to look out for:
        2 Scrolling Exit Signs!
        Chickens in a coop!  and one that got away!

Fras, Level 7.  Bob  completed 6/22/1999 by Paul O'Neill  
                1 player version completed 1/1/2000 by Paul O'Neill
                (1 player version edited 10/2001) 
                
Editors :  Wad Author version 1.30
           Wintex version 4.3
           Midi2Mus version 2.04

---------------------------------------------------------------------------

Map 8  This is not a level       Fragrate: 0.00 Frags/min

        This is not a deathmatch level. Either stand still and listen to
        the nice music or take a step forward and move on to The Hub.

New Music       : "My Way" by Frank Sinatra
Primary Textures:  Wall - MARBLE1
                   Floor - FLOOR4_8
                   Ceiling - FLAT4

This is not a level completed 7/8/1999 by Jibberuski
Music Added 7/1999 by Paul O'Neill

Editors :  DeeP 97
           Wintex version 4.3

---------------------------------------------------------------------------

Level 9.  The Hub                       Fragrate: 1.24 frags/min

        The hub of the level is nearly unavoidable, but for 
        the best stuff you have to go the farthest from it.
                   
New Music       : "Summer Breeze" by The Isley Brothers and 
                  "Black Water" by The Doobie Brothers
New Graphics    : none
Known Bugs      : none
Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG
                  Floor - DEM1_5, GRASS1, FLOOR7_1
                  Ceiling - MFLR8_2, F_SKY1
Weapons         : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                  2 Chain Guns, 1 Double Barrel Shotgun, 
                  3 Single Barrel Shotguns, 1 Chainsaw.
Items           : 1 Berserk.
Ammo            : 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells, 
                  2 Boxes of Shells, 1 Box of Chooks, 
                  2 Plasma Gun Packs.
Monsters        : 26 Commander Keens

Health Potions:         7 groups of 5,
                        1 group  of 30.
                

Armor Bonuses:          2 groups of 7,
                        1 group  of 20

Things to look out for:
        Do you enjoy spending time in those long, dark, hallways that 
           bypass the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important
           part of the level both for getting health and armor and for
           making it a more enjoyable high-frag level.
        The best weapons tend to be farther from the Hub
        Check out the lake. For once open sectors help more than they harm
           Doom II mapmakers.(Or maybe this was replaced with Legacy water)
        Exit Sign on a pole
        You could easily get lost inside the hub.  The Lamps are there to 
           help you orient yourself.

Fras Level 9. The Hub completed 7/7/1999 by Jerry P.   
              1 player version completed 1/5/2000 by Jerry P.

Editors :  DeeP97
           Wad Author 
           Wintex

---------------------------------------------------------------------------

Level 10.  To Petrograd!                Fragrate: 1.15 frags/min

        A level set around a Russian lake and fountain in both Winter and 
        Summer. You're not at Petrograd, but apparently from the title
        you're heading there. It uses Boom to do some pretty cool stuff,
        and therefore requires Legacy for play.

New Music       : "Cavalry of the Steppes" by Lev Knipper
New Graphics    : BFall1-4 are now Waterfall
Known Bugs      : Thing bridges may require you to jump to get on. This
                     is a bug with the newest version of Legacy, not with
                     the level itself. Most have been replaced with Legacy
                     3d blocks.
                  The Boom line-to-line teleporters don't always work.
                     Again, this seems to be a bug in Legacy.
Primary Textures: Wall - 
                  Floor - GRASS1, FWATER1
                  Ceiling - F_SKY1, FWATER1
Weapons         : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 5 Chainguns,
                  13 Single Barrel Shotguns, 7 Two Barrel Shotguns,
                  2 Chainsaws
Items           : 1 Berserk, 8 Barrels of Crap, 10 Flaming Barrels of Crap,
                  1 Invisible, 1 Computer Map, 96 Health Potions, 96 Armor
                  Bonuses.
Ammo            : 8 Backpacks, 1 3pack of Ammo Clips, 9 Boxes of Bullets,
                  1 Pack of Shells, 12 Boxes of Shells, 32 Chickens, 
                  6 Boxes of Chickens, 6 Energy Cell Packs
Monsters        : 2 Commander Keens

Health Potions  : 10 Single Health bonuses
                   2 groups of 3
                   4 groups of 5
                   2 groups of 10
                   1 group  of 15
                   1 group  of 25

Armor Bonuses   : 10 single Armor bonuses
                   2 groups of 3
                   4 groups of 5
                   2 groups of 10
                   1 group  of 15
                   1 group  of 25

Things to look out for:
        Slick changes of items/places between seasons
        Some stuff ends up on top of the ice when the
           lake freezes, other stuff just sits at the bottom.
        Sometimes stuff is changed between Summer and Winter
        Torches guide you through the line to line
        Trees guide you along the "run" of the level 
        Don't worry about getting up on the ledge with
            Cmdr. Keen. Nothing much up there.
        Winter
          - Fancy lighting
          - Slippery Iced-over lake
          - Can't get that pack of chooks on the iced
                over exit.
        Summer
          - Fountain with a current
          - Slick little exit hideaway

Boom Stuff:     Current in River
                Slippery Ice
                Silent Teleporters

FrasL level 10. To Petrograd! started 11/1/2000 and completed
                  11/24/2000 by Paul O'Neill
                1 player version completed 8/2001 by Paul O'Neill

Editors:  WadAuthor
          DeePsea
          Wintex

---------------------------------------------------------------------------

Level 11.  Triple Decker                Fragrate: 1.95 frags/min

        Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of 
        each other. Doom Legacy can handle it, and does.
                   
New Music       : Original composition by Jerry P.
New Graphics    : Reversed Brnsmal* textures
Known Bugs      : Thing bridges may require you to jump to get on. This
                     is a bug with the newest version of Legacy, not with
                     the level itself. Most have been replaced with Legacy
                     3d blocks.
Primary Textures: Wall - BRNSMALC, BROWNHUG
                  Floor - FLOOR4_8, CIEL5_2
                  Ceiling - FLAT4
Weapons         : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                  2 Chain Guns, 1 Double Barrel Shotgun, 
                  2 Single Barrel Shotguns, 1 Chainsaw.
Items           : 1 Berserk, 1 Light Amplification Vizor
Ammo            : 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens, 
                  1 Energy Cell

Health Potions  : 2 groups of 10
                  2 groups of 15

Armor Bonuses   : 4 groups of 10

Things to look out for:
        Two long hallways have limited access to each other
        Watch for chickens down the hallway
        Don't shoot chickens at the floor (Legacy version) shells and
           bullets, however, can go through the false floors.
        

Fras Level 11. Triple Decker completed 3/13/2000 by Jerry P.   
                Doom2 version completed 6/21/2000 by Jerry P.
                1 player version completed 7/14/2001 by Jerry P.

Editors :  DeeP97
           Wad Author 
           DeHacked
           Wintex       

---------------------------------------------------------------------------

Level 12: Krestovsky Circle             Fragrate: 1.42 frags/min


        Another Russian style level, this is set in a multi-floored
        circular building on Krestovsky Island outside of Petrograd. You
        must try to collect items and defeat your opponent as you are 
        quickly pushed around the center of the level.

New Music       :"Waltz" from the Masquerade Suite by Aram Katchaturian
New Graphics    : Russian flag
Known Bugs      : None
Weapons         : 1 BFG, 1 Plasma Gun, 3 Rocket Launchers, 3 Chainguns,
                  4 Super Shotguns, 4 Shotguns, 1 Chainsaw
Items           : 1 Berserk, 1 Light Amplification Visor, 1 Invisible, 
                  1 Computer Map, 20 Barrels, 3 Medical Kits, 65 Health
                  Potions, 20 Armor Bonuses, 1 Green Armor
Ammo            : 3 Backpacks, 6 Shells, 5 Boxes of Shells,
                  1 Box of Bullets, 11 Rockets, 6 Boxes of Rickets,
                  2 Energy Cells, 1 Energy Pack.

Things to look out for:
        Good stuff hidden in the walls
        Fancy Russian flags with a lot of starch in them
        Scrolling exit block
        Centrifugal force pushes you toward the outside of the level
        Paulie's sneaky way of getting the blocks to scroll


Fras Level 12: Krestovsky Circle started 7/30/2001 and completed 
                8/17/2001 by Paul O'Neill

Editors :  Deepsea 11.1
           WadAuthor
           Wintex version 4.3

---------------------------------------------------------------------------

Level 13: Smard: The Hub's Revenge      Fragrate: 1.43 frags/min

          Well, you've played The Hub forward, backward, up, down,
          sideways, and squareways, so much that now its back for
          "revenge." This time, though, it's taken on a bit of a new look.
          This level uses Legacy blocks for multi-level Legacy
          deathmatching.

New Music       : Don't know exactly what its called, but I think its from
                    the movie "Zorba the Greek" - Baklava? Nih!
New Graphics    : None
Known Bugs      : Node error in the Octagon room, cleverly disguised by
                    that big old tree. Shouldn't be a problem.
Weapons         : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 3 Chainguns, 
                  4 Single barrel Shotguns, 2 Two-barrel Shotguns,
                  1 Chainsaw
Items           : 1 Green Armor, 1 Berserk, 1 Light Amplification Visor, 
                  1 Invisible
Ammo            : 1 group of 2 Backpacks, 2 Ammo Clips, 1 Box of Bullets,
                  1 pack of Shells, 1 Two-pack of shells, 1 Box of Shells,
                  3 Chickens, 1 Box of Chickens, 1 Energy Cell,
                  1 Energy Cell Pack.

Health Potions  :       2 groups of 5,
                        1 group  of 30.
                        2 stimpacks.
                        2 medikits.

Armor Bonuses   :       2 groups of 10.
                        1 green armor.

Things to look out for:
        The return of a spiral staircase. These haven't been seen since
           New.
        One of the doors must be shot to be opened
        From this hub, you can see almost all the level 
        Pseudorandom teleporter
        Both non-exit switches *do* do stuff

Boom/Legacy stuff:      Bridges
                        Moving Floors
                        Silent teleporters

Fras Level 13. Smard: The Hub's Revenge started 8/30/2000 and completed
                  11/16/00 by Jerry P.

Editors:        WadAuthor
                DeepSea
                Wintex

---------------------------------------------------------------------------

Level 14: Petrograd                     Fragrate: 1.43 frags/min


           You've finally arrived at Petrograd and can now enjoy the 
           diverse and interesting scenery as you hunt down your opponent. 
           Follow the long path that takes you around the level through the
           green, brown, and brick hallways, or step off the path to ambush
           your opponent, find some useful items, or admire the red,
           yellow, and blue chickens. Just try to stay out of the water.

New Music       :"Leshginka" by Anatoliy Liadov
New Graphics    : Left and Right arrow switches (The arrow switches in Cube
                    were made first)
Known Bugs      : Has been known to give an error citing "block has no back
                    link" when trying to enter the level. 
Weapons         : 2 Plasma Guns, 2 Rocket Launchers, 4 Chainguns,
                  5 Super Shotguns, 7 Shotguns, 1 Chainsaw
Items           : 2 Berserks, 2 Invisibles,1 Computer map, 5 Medical Kits, 
                  2 Stimpacks, 63 Health potions, 33 Armor Bonuses, 
                  1 Green Armor
Ammo            : 2 Backpacks, 2 Boxes of Bullets, 2 Boxes of shells,
                  12 Chickens, 1 Box of Chickens, 1 Energy pack,
                  2 Energy cells

Things to look out for:
        Multicolored chickens.
        Spiral staircase using blocks.
        Controllable conveyor belts.
        Brown hallways lead you from the water to the bricks.
        Green hallways lead you from the water to the second floor.
        Fancy arches.

Fras Level 14: Petrograd started 12/22/2001 and completed 
                1/11/2002 by Paul O'Neill

Editors :  WadAuthor
           DeepSea 11.1
           Wintex version 4.3

---------------------------------------------------------------------------

Level 15: Cube                          Fragrate: 1.65 frags/min

        Cube isn't only the most geometric level in Fras. It's the only 
        level to boast an elevator bridge. You can move it down to get 
        the rocket launcher, move it up to get the soul sphere, or put 
        it on the second-and-a-half floor to bug your opponent.

New Music       : Music from "Columns" and Boss music from "Sonic 2"
New Graphics    : Up and down arrow switches.
Known Bugs      : We once broke the bridge, but now its fixed. Fixed good.
Weapons         : 1 Rocket launcher, 2 Chainguns, 2 Super shotguns, 
                  2 Shotguns, 1 Chainsaws.
Items           : 1 Berzerk, 1 Soul Sphere, 3 Stimpacks, 1 Medikit.
Ammo            : 2 Backpacks, 12 Shells, 1 Box of Shells, 12 Ammo Clips
                  1 Box of Bullets, 6 Rockets.

Health Potions  : 1 group of 20

Armor bonuses   : 2 groups of 20

Things to look out for:
        To go down, you can use the stairs, but the chutes are quicker.
        In the lava, the torches lead you to safety. Avoid the skulls.
        Cube is the first level since Brick to have no sky.
        Standing on top of the elevator bridge hurts. So why would you go
          and stand on top of the elevator bridge? What are ya?
        For fighting between floors, the Single barrel shotgun is actually
          better than the Super shotgun.

Fras Level 15: Cube started 7/19/2001 and completed 7/27/2001 
                by Jerry P.

Editors:        DeepSea
                WadAuthor
                Wintex

---------------------------------------------------------------------------

Level 16: Biffle                        Fragrate: 3.14 frags/min


            Biffle is a tight level designed for high frags. Many shotguns
            and few health bonuses help it to achieve its goal. An inner
            pit is surrounded by a double looping hallway, with many
            windows giving opportunities for shooting. It was named after
            NASCAR driver Greg Biffle, who got his first Winston Cup win on
            the night that the level was named.


New Music       : "Hungarian Dance no. 1" by Johannes Brahms
New Sound       : None.
New Graphics    : PANEL10 - Wood with red panels
                  PANEL11 - Wood with black panels 
Known Bugs      : None. 
Weapons         : 2 Chicken launcher, 2 Chainguns, 2 Super Shotguns,
                  6 Regular shotguns, 1 Chainsaw
Items           : 2 Medical Kits, 1 Stimpack, 1 Green Armor,
                  10 Health Potions, 2 groups of 5 Health Potions,
                  1 group of 5 Armor Bonuses, 1 Light Amp Visor
Ammo            : 2 Backpacks, 4 Shotgun Shells, 3 Boxes of Shells,
                  2 Boxes of Bullets, 6 Chickens (Rockets), 
                  1 Box of Chickens

 
Things to look out for: 
        This is the 16th map!
        The only health is in the pit.
        The level has many regular shotguns, so don't go off and be unarmed
        Black paneled hallways are lower and closer to the pit.
        Red paneled hallways are higher and farther from the pit.


FrasL Level 16: Biffle started 6/24/2003 and completed 10/29/2003 
                   by Paul O'Neill 

Editors:        Wad Author
                Wintex    

---------------------------------------------------------------------------

Level 17: Distavator                    Fragrate: 1.02 frags/min

        At the heart of this map is the 6-floor elevator that 
        operates pretty much like a real elevator. Only two pairs 
        of floors can be travelled between without the elevator.


New Music       : "A Bag o' Rags" by W.R.McKanlass
New Sound       : Elevator ding.
New Graphics    : Floor numbers
                  Solid black  
Known Bugs      : Block back link deal again. Should work okay.
                  Stupid frozen players and floating imps in the elevator,
                    fixed with the newer versions of legacy. Otherwise, the
                    level can be played with the imps. The frozen players 
                    are trouble, though.
                    (Don't use Legacy Beta 3 or earlier) 

Weapons         : 1 BFG, 1 Plasma Gun, 1 Chicken launcher, 4 Chainguns,
                  1 Super Shotgun, 4 Regular shotguns, 1 Chainsaw
Items           : 1 Invisible, 1 Medical Kit, 1 group of 2 Medical Kits,
                  4 Stimpacks, 1 Green Armor, 75 Health Potions,
                  60 Armor Bonuses, and featuring...
                      * * * * * * * * * * * * * * * * * * * * * * * 
                      * 1 Super Extra-Fancy Floating Random Item! *
                      * * * * * * * * * * * * * * * * * * * * * * * 
Ammo            : 1 Group of 5 Backpacks, 3 Shotgun Shells,
                  1 Box of Shells, 3 Ammo Clips, 1 Box of Bullets,
                  2 Chickens (Rockets), 1 Box of Chickens, 1 Energy Cell.
Possible Random Items: 
            6% Stimpack     6% Shotgun      6% Backpack  5% LiteAmpVisors
            5% Medikit      6% Chaingun     4% BulletBox 3% Berserk
            5% HealthPotion 6% Chainsaw     4% ShellBox  2% Invisibility
            5% ArmorHelmet  2% RocketLaunch 3% RocketBox 2% AutoMap
            3% GreenArmor   2% PlasmaGun    3% ECellPack 1% Invulnerability
            2% BlueArmor    2% SuperShotgun              6% Barrel
            2% SoulShere    1% BFG                       4% CommanderKeen
            1% Megashere                                 2% TallTechPillar
 
Things to look out for: 
        Every so often, the elevator presses one of its own buttons!
          (that's what puts the "dista" in Distavator)
        A floating random thing? 
        A jump pad that must be charged using your health 
        Be like PacMan - Go off one side an onto the other 
        A switch at a dead end that does... something... heh heh.

FrasL Level 17: Distavator started 5/26/2002 and completed 9/18/2002 
                   by Jerry P. 

Editors:        DeepSea
                Wintex 

---------------------------------------------------------------------------

Level 18: Stuetz                        Fragrate: 1.30 frags/min


            A grid of causeways with pits in the middle. Each pit has
            different contents. Additional bridges cut through the pits.
            Portions of Turks and New make reappearances. This level was
            originally started by Paul O'Neill before Turks, and finished
            by Jerry P. much later.


New Music       : "Rubberband Man"
New Sound       : None.
New Graphics    : None.
Known Bugs      : None. 
Weapons         : 1 BFG, 1 Plasma Gun, 2 Rocket Launchers, 8 Chainguns,
                  2 Super Shotguns, 12 Regular shotguns, 1 Chainsaw 
Items           : 1 Soul Sphere, 2 Medical Kits, 2 Stimpacks,
                  1 Green Armor, 24 Health Potions, 48 Armor Bonuses,
                  1 Computer Map, 1 Light Amp Visor
Ammo            : 9 Backpacks, 2 Boxes of Shells, 1 Box of Bullets,
                  2 Boxes of Rockets, 2 Energy Packs

Things to look out for: 
        Safe deathmatch start rooms.
        But once you leave, you're in a big open area with few placed to 
           hide.
        Septagons? You bet!

FrasL Level 18: Stuetz started 5/1998 by Paul O'Neill 
                   and completed 7/24/2010 by Jerry P.

Editors:        Wad Author
                Deep 97
                DeepSea
 
---------------------------------------------------------------------------
---------------------------------------------------------------------------
                
FRASL.WAD - 6/2016 update.
Levels created 6/1998 - 7/2010 by Paul O'Neill and Jerry P.
Endoom created 11/2000, modified 11/2015 by Jerry P.
Interpics created 12/2001- by Paul O'Neill and Jerry P.
Demos created 1/2002 by Paul O'Neill and Jerry P.
FrasL general update done 6/2016 by Jerry P.
Text file last updated 6/26/2016 by Jerry P.

Zipfile should include FrasL.wad and this text file

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
8
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
8
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
8
MAP04

MAP04

Deathmatch Spawns
9
Co-op Spawns
8
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
8
MAP06

MAP06

Deathmatch Spawns
7
Co-op Spawns
8
MAP07

MAP07

Deathmatch Spawns
5
Co-op Spawns
8
MAP08

MAP08

Deathmatch Spawns
32
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
10
Co-op Spawns
8
MAP10

MAP10

Deathmatch Spawns
16
Co-op Spawns
8
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
8
MAP12

MAP12

Deathmatch Spawns
8
Co-op Spawns
8
MAP13

MAP13

Deathmatch Spawns
16
Co-op Spawns
8
MAP14

MAP14

Deathmatch Spawns
10
Co-op Spawns
8
MAP15

MAP15

Deathmatch Spawns
12
Co-op Spawns
8
MAP16

MAP16

Deathmatch Spawns
8
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
6
Co-op Spawns
8
MAP18

MAP18

Deathmatch Spawns
8
Co-op Spawns
8

Endoom

ENDOOM

ENDOOM

 
                                                                                
    ▀                                                                    ▀      
                       DOOM WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
          Art: Adrian Carmack, Kevin Cloud   Design: Sandy Petersen             
                 Tech Support: Shawn Green   BIZ: Jay Wilbur                    
                                                                                
     ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀       
                                                                                
                              "Paul O'Neill"                                    
                                   and                                          
                            Jerry Pasnikowski                                   
                                 present:                                       
  1  Turks                       ▄       ▄  ▄      ▄        To Petrograd!  10   
  2  New                                ▐ ▌▐ ▌              Triple Decker  11   
  3  Brick                                                 Krestovsky Cir  12   
  4  Biff! Kazam!                ▀     ▐ ▌  ▐ ▌    ▀     ▄          Smard  13   
  5  Brick II                  ▀                                Petrograd  14   
  6  Sky                        ▐ ▌   ▐        ▌         ▐ ▌         Cube  15   
  7  Bob                                                           Biffle  16   
  9  The Hub                     ▐ ▌                     ▀     Distavator  17   
                            FRAS.WAD  FRASL.WAD                    Stuetz  18   
                           FRAS1.WAD  FRAS1L.WAD                                
                                                                                
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄                                   ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄