Liquid

Liquid

Four Boom enhanced, Quake 2 inspired DM maps. I say Q2 inspired because of the damage sectors, although there aren't any death traps. Not a lot of convayers ...

Filenames
liquid.wad
Size
1.48 MB
MD5
af524144af0f954cf46675b43e2f00f0
SHA-1
9b1c94735fe4f2c8e57d99a14467de1085e6f0f5
SHA-256
f62b246cba0ede6e762b581d1c64f3bc127f35fb37faa9da4369f0fa378aa886
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
81
Maps
MAP01, MAP02, MAP03, MAP04

Read Me

Date Completed         : March 5,1999
Title                  : Liquid
Filename               : liquid.wad
Other Works            : Eulogy 1-9, Artica 1-4, Dismemberment, Running Scared 1-2 (SP)
			             Descent 1-2, Surge 10 maps (DM)
						 and for you Q2 folks: cybdm01.bsp						 						 
												 
Author                 : Cyberdemon (Mike Watson)

Email Address          : [email protected]
                         http://cyb.8m.com

Description            : Four Boom enhanced, Quake 2 inspired DM maps.  I say Q2 
						 inspired because of the damage sectors, although there 
						 aren't any death traps.  Not a lot of convayers like 
						 in Reclimation(there are two, but they don't mess with gameplay).  
						 The maps are focused more on gameplay then looks, although 
						 I tried to make them look nice they won't slow to a crawl 
						 if you have a p90(at least I hope not).

Additional Credits to  : id Software for Doom 2, TeamTNT for Boom and Reclimation 
						 which helped me figure out a few new uses for Boom's scrolling
						 floors.  Also grosse, Covaro and Ricrob for beta testing.
      ===============================================================

* Play Information *

Game                    : doom2.wad with Boom, PRBoom, MBF or ZDoom
Level #                 : 1-4
Single Player           : If you must
Cooperative 2-4 Player  : Supported, but it will suck
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implimented(or really needed)

New Sounds              : I needed a player jump sound, so I stole it from Q2.  Of course 
						  he sounds different then the Doom guy so I replaced all 
						  his sounds.  Then I replaced the lift and door sounds 
						  with those from Q2.  Live with it.

New Graphics            : Status bar from thetick.wad(spooon.zip)Status Bar is 
						  DM only(because it's a DM wad, duh)

New Music               : map01:        the .mus from Dwango5 Map01
						  map02:        ???(by David Shaw I think)
						  map03:        Eulogy, TOOL
						  map04:        the .mus from Doom E1M1
						  intermission: The X-Files
						  title:        Last, NIN
						  
Demos Replaced          : None for compatibility reasons(ZDoom demos just refuse to run 
						  with Boom doggoneit!)

* Construction *

Base                    : New levels from scratch, sky is combinations of skys 
						  from Doom and Doom 2.  Sounds from Q2, midi's found 
						  on my HD

Editor(s) used          : WadEd, Wadauthor, WinTex, Warm and PSP

Build time              : To freaking long 
			  
Known Bugs              : The sky, for some reason, displays screwed up from some 
						  perspectives with ZDoom.  I don't know why it does this, 
						  but it works fine with Boom and MBF.

* Maps *

map01: Hazard
map02: Walking on Air
map03: ju4r3zh0u53
map04: ph33r

(Leetspeak translation: map03: Warehouse; map04: Fear)
 * Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)  

Where to Get this wad:

Same place you got this text file ya freaking moron

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4