Cold as Hell: Special Edition
A total conversion set in the mid-50's on a weapons research base deep in the heart of Greenland. You thought this would be a nice boring way to finish your ...
Filenames
cah_se.pk3
Size
47.80 MB
MD5
659f57d16b3518aab1da1bc9c7ea3764
SHA-1
9b0f9d7a0a5ba1d7520ee5178204036f5e0703f6
SHA-256
c2e2179893e1db5c7b0269147d1cde30d8ea5a80ea2be63d94ef4f1d1f7dcba8
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
1550
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP31, TITLEMAP
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : GZDoom 1.1.06+ Primary purpose : Single player only =========================================================================== Title : Cold as Hell: Special Edition Filename : cah_se.pk3 (Special Edition), cah_reducedFX.pk3 Release date : 11/21/08 Author : Jon "JonnyFive" Washburn Email Address : [email protected] Other Files By Author : Sacrifice in Blood, the Corrupt Priest, weatherFX, the original version of Cold as Hell Misc. Author Info : Description : A total conversion set in the mid-50's on a weapons research base deep in the heart of Greenland. You thought this would be a nice boring way to finish your career as a Marine. You thought wrong. (see cah_manual.pdf for the full story) Important Notes : There are a number of new keys added that need to be bound before playing. If the snow is slowing your computer, you can toggle it (default F12). If you have a computer that is borderline capable of running GZDoom, you can try loading cah_reducedFX.pk3 after cah_se.pk3 to run CaH without some of the more resource-hog effects (namely dynamic projectile lights and the new flamethrower effect). This mod is NOT intended to run in resolutions lower than 640 x 480. Additional Credits to : See cah_credits.txt for full credits =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes (DECORATE lump, ACS scripts, etc. etc.) Other files required : None * Play Information * Game : GZDoom with DOOM2.WAD Map # : MAP01 - MAP16 + MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 1 year to make the original, plus another 4 months to update and enhance it. Editor(s) used : Zeth, XWE, SlumpED, Doom Builder, DeHackED. Resource Editors : Photoshop, Blender, Milkshape, LithUnwrap, Audacity, EditPad, Cakewalk Known Bugs : Hopefully none. May Not Run With : Any version of GZDoom prior to those listed. Note : Technically it will RUN with GZDoom 1.1.04+, but there are numerous reported problems with 1.1.04 and 1.1.05, so download the latest release of GZDoom (1.1.06 at the time of writing). Tested With : GZDoom 1.1.04 (minimal), GZDoom 1.1.05 (serious texture errors), GZDoom 1.1.06 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse with proper attribution. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file as well as cah_credits.txt, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file and cah_credits.txt intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: