Soulcrusher 1.2 Update
This is a minor update that is intended to make this wad ready for /newstuff reviewing or cacowards (it got nominated). What is fixed:
Filenames
scmn12.wad
Size
12.05 MB
MD5
1e0a6b38aeea2f6ae5cbd52cfbf51c4b
SHA-1
9ad681aeae91bd07829939d0d89fa0997851977e
SHA-256
cdd65dd3311c70de233c90fdff9b76c97196fe8a2f3dae59541be2353f0afa5a
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
334
Maps
CREDITS, STREV, TEST, SASLUMS, INTROMAP, STCORE, TITLEMAP, STTOWER, STTOWER2, OUTROB, STATK, STSECURE, STPRISON, STADMIN, STMALICE, MAP99, STGATE, STCITY
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Latest Gzdoom/Gzdoom SVN Primary purpose : Single Player =========================================================================== Title : Soulcrusher 1.2 Update Filename : SCMN12.wad Release date : May 14, 2013 Author : Alter-zero Email Address : [email protected] Other Files By Author : Soulcrusher and older stuff (released under this mail and [email protected], nothing noteworthy though) Misc. Author Info : Not much to be said. Description : This is a minor update that is intended to make this wad ready for /newstuff reviewing or cacowards (it got nominated). What is fixed: - The shops work properly now and you can't activate two of them in a row. - Other minor bugs What is new: - Some of the old story text was brought back in form of dynamic messages NOTE! This replaces the SCMain.wad. If you have any issues launching the mod in gzdoom, use this kind of a commandline parameter chain: -file SCmain.wad SCMonstr.wad SCtex.wad SChud.wad SCmusic.wad SCMN12.wad This is probably the final patch i'm gonna release, there was more stuff planned but unfortunately my real life is getting in the way (College, life and so on). So i'm declaring that i'm quitting doom modding, for an unknown amount of time. Additional Credits to : Freedoom (The license allows for resourece re-using), Blood, Redneck Rampage, Nmn, Gopher for title music (gh-kott.xm only needed a credit) and all others I included in the outro map or may have accidentally forgot about them. (Sorry if you were forgotten to be mentioned) =========================================================================== * What is included * New levels : Yes, 9 of them not counting intro/outro. Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Nothing Other files required : SCMonstr.wad SCmusic.wad SCTex.wad SCHUD.wad which are found in SCmain.zip on idgames * Play Information * Game : Doom 2/Freedoom Map # : STSECURE and ownards. Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Too long for a simple patch Editor(s) used : XWE, Slade3, Doom builder 2 Known Bugs : None right now May Not Run With... : Outdated gzdoom and anything else. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Maps
Endoom
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