Fras1L v10.0
Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.
Filenames
fras1l.wad
Size
2.37 MB
MD5
8021a593c67410d792cdc9ef6995a507
SHA-1
9a35e49376e6b366574e01959e43ad74d7c2987f
SHA-256
7cfbe09810dc91d1d396540138f7b1c57a1b27f32cd7d5e8b50aeab8fa87ff61
WAD Type
PWAD
IWAD
Doom II
Engines
Legacy
Lumps
191
Maps
MAP01, MAP02, MAP03, MAP04, MAP06, MAP08, MAP09, MAP11, MAP10, MAP05, MAP07
Download
Read Me
=========================================================================== Archive Maintainer : Update to : FRAS1L.WAD Advanced engine needed : Legacy 1.32 beta3 or better Primary purpose : Single+Coop play =========================================================================== Title : Fras1L v10.0 Map 1: Turks Map 2: New Map 3: Brick Map 4: Biff! Kazam! Map 5: Brick II Map 6: Sky Map 7: Bob Map 9: The Hub Map 10: To Petrograd!* Map 11: Triple Decker* (Map 12: Krestovsky Circle) (Map 13: Smard: The Hub's Revenge) (Map 14: Petrograd) (Map 15: Cube) *New in this version Filename : FRAS1L.WAD Release date : 1/2002 Author : Maps 1,3,5,7,10,(12,14): "Paul O'Neill" Maps 2,4,6,9,11,(13,15): Jerry P. Email Address : [email protected] Other Files By Author : FRAS.WAD, FRAS1.WAD, FRASL.WAD Misc. Author Info : Description : Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file. Additional Credits to : =========================================================================== * What is included * New levels : 10 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Endoom Other files required : * Play Information * Game : DOOM2 Map # : MAP01-MAP07,MAP09-MAP11 Single Player : Designed for Cooperative 2-32 Player : Designed for Deathmatch 2-32 Player : No - get FRASL.WAD Other game styles : Doom 2 version: FRAS1.WAD Difficulty Settings : Yes **Levels are meant to be played independant of each other** * Construction * Base : New from scratch / Modified (FRAS.WAD, FRAS1.WAD) (Some levels were originally designed for both deathmatch and 1 player before the wads split up) Build Time : Three and a half years Editor(s) used : WadAuthor, DeeP for DOS, Deep97, Wintex Known Bugs : May Not Run With... : * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronicformat (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors Web sites: http://members.aol.com/jibberuski (If this site is gone, use "jibberuski" in a search engine) FTP sites: =========================================================================== What's New February, 2001 Fras1l 8.0 Added January, 2002 Fras1l 10.0 Map05-SRe Blue Key doors changed to S1 Blue Key Map07-Faulty KEEN door changed to G1 Map09-Music fixed Map10-Added Map11-Added New texture names Dehacked imbeded New endoom, interpics Change titles in map with Fragglescript Rename added textures in maps =========================================================================== FRAS.WAD for Doom Legacy - One player/Coop only 1/02 update Levels 1-7,9-11 Best played with chicken.wad Skill levels 1-2 Moderately easy Skill level 3 Somewhat Hard Skill level 4-5 Extremely difficult Fras.wad General Changes New Graphics :CWILV00-CWILV11 - Changed to show the names of the levels in Fras :Interpic Changed Demos added 1/2001 :1. Brick Single Player 1 minute 43 seconds 2. Hub Single Player 4 minutes 46 seconds Endoom added 1/2001 Endoom edited 12/2001 In the following text "Chicken" and "Rocket" are interchangeable. Get Chicken.wad to see this for yourself. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Level 1. Turks Fragrate: 1.85 frags/min An arena type level set in and around a desert outpost. Hallways and stairways surround the central area with plenty of opportunities for ambush and sniper attacks. New Music : Istanbul is Constantinople by They Must Be Giants New Graphics : none Known Bugs : Visplane overflow at one time - fixed Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1 Floor - RROCK15, RROCK13, FLAT1 Ceiling - F_SKY1, RROCK13, FLAT5_1 Weapons : 1 KMG (BFG), 1 Plasma Gun, 1 Chicken (Rocket) Launcher 1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns, 4 Single Barrel Shotguns. Items : 1 Megasphere, 1 Soul Sphere, 1 Green Armor, 2 Invisibility, 1 Light Amplification Visor, 6 Berserk, Health potions & Armor bonuses Ammo : 1 Backpack, 10 Ammo Clips, 10 Chickens, 5 Plasma Gun Cells, 3 Boxes of Shotgun Shells Monsters : Shotgun guys, Demons, Hell Knights. Cyberdemons, Revenants and Manicubi on the tougher skill levels. Keys : Blue Things to look out for : The rockets along the wall are facing different directions. Especially interesting if you have chicken.wad. The door that doesn't seem to open. Scrolling exit sign. (As in all Paul O'Neill wads) Dead, impaled guy out in the middle of nowhere. Fras, Level 1. Turks completed 6/1998 by Paul O'Neill. Editors : Wad Author version 1.30 Wintex version 4.3 Midi2Mus version 2.04 ----------------------------------------------------------------------------- Level 2. New Fragrate: 1.36 frags/min This level is a bunch of rooms clustered together. Several strange sets of stairs to climb for prizes. New Music : Original composition by Jason P. New Graphics : none Known Bugs : Odd effect occurs sometimes when looking at the mountain with the chicken launcher - shouldn't affect gameplay. Primary Textures: Wall- Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out Floor- GRASS1, GRASS2, FLOOR4_8 Ceiling- F_SKY1, RROCK13 Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun, 1 Double Barrel Shotgun, 1 Single Barrel Shotgun, 1 Chainsaw Items : 1 Invulnerable, 2 Megaspheres, 2 Soul spheres, 1 Blue Armor, 2 Green Armor, 1 Invisibility, 1 Light Amplification Visor, 1 Berserk, 5 Barrels of crap, Some Health Potions scattered about Ammo : 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell, 1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks, 2 Plasma Gun Packs. Monsters : Zombies, Shotgun guys, Demons, Imps, Manicubi, a couple of Nazi SS, and a Spider Mastermind Keys : Blue Things to look out for: More chickens facing various directions. Many types of staircases. Usually something good rests on the top. Watch for accidental telefrags! It's quite easy to get up to 200% in this level. Just look around for the power-ups. No exit sign - what's up with that? Fras, Level 2. New completed 7/31/1998 by Jibberuski Editors : DeeP for DOS Wad Author Wintex ----------------------------------------------------------------------------- Level 3. Brick Fragrate: 1.24 frags/min Plenty of gas lamps line the red brick hallways surrounding a large room with the soul sphere. Once declared to be "The King of Secrets," Brick is best known for its fake walls hiding the numerous hidden rooms and corridors. New Music : The theme song from Kids in the Hall New Graphics : none Known Bugs : Commander Keen bugs me. Primary Textures: Wall- BRICK11 Floor & Ceiling FLAT1 Weapons : 1 KMG (BFG), 1 Plasma Gun, 2 Chicken Launchers, 2 Chain Guns, 4 Double Barrel Shotguns, 3 Single Barrel Shoutguns, 1 Chainsaw Items : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor, 1 Invisibility, 2 Light Amplification Visors, 3 Berserks, 3 Barrels of Crap, 1 Blue Keycard Ammo : 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens, 2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs Monsters : "Schutzstaffeln!" Whole bunch of Nazi SS, some Shotgun guys, Chaingunners, a Cyberdemon (several at the tougher levels), Commander Keen Keys : Blue Things to look out for: Gas lamps No sky - anywhere!!! The Moooo! room Secrets are everywhere. If you are wounded and need to ditch the other guy, just run up against the wall. It might be fake. Plenty of places to hide and ambush your opponent. Scrolling exit sign. Fras, Level 3. Brick completed 8/1998 by Paul O'Neill. Editors : Wad Author version 1.30 Wintex version 4.3 Midi2Mus version 2.04 ----------------------------------------------------------------------------- Level 4. Biff! Kazam! Fragrate : 1.19 frags/min Biff-Kazam has many rooms and hallways close together. You can often see and shoot through windows places that you can’t immediately get to. Also known as BK. New Music : Yankee Doodle New Graphics : none Known Bugs : none Primary Textures: Wall - Whole bunch of 'em!! Floor - GRASS1 among many others Ceiling - F_SKY1 among many others Weapons : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun, 2 Double Barrel Shotguns, 2 Single Barrel Shotguns, 1 Chain Saw Items : 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor, 1 Berserk, some Health Potions. Ammo. : 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens, 2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells, 1 Box of Chooks, 1 Plasma Gun Pack. Monsters : Zombies, Shotgunners, Imps, Demons, Specters, Revenants, Manicubi, Arachnotrons,several Cacodemons, a Spider Mastermind, a Cyberdemon Keys : Blue, Yellow, Red Things to look out for : All textures perfectly aligned. Teleporter up to the Megasphere. Hanging Exit sign. Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jibberuski Editors : DeeP for DOS Wintex ----------------------------------------------------------------------------- Level 5. Brick II Fragrate: 1.64 frags/min The sequel to Brick takes after its predecessor both in the prominence of red brick and gaslamps and with the use of fake walls and corridors. Also flip plenty of switches to get many of the important items in the level. New Music : Scotland the Brave New Graphics : RW48_2 & RW48_4 are now a lever switch over red brick. WALL52_2 is now a picture of Italian Fascist Benito Mussolini Known Bugs : none Primary Textures: Wall - BRICK11 Floor - FLAT1 Ceiling - FLAT1, F_SKY1 Weapons : 1 KMG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 2 Double Barrel Shotguns, 6 Single Barrel Shotguns, 1 Chainsaw Items : 1 Green Armor, 1 Light Amplification Visor, 2 Berserks, 8 Barrels of crap. Ammo : 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens, 1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks, 1 Plasma Gun Pack Monsters : Nazi SS, Manicubus, Cyberdemon, Boss Brain, Boss Shooter, whole bunch of jerks that the Boss will shoot at you Commander Keen Keys : Blue (tough to find - hidden switch), Yellow, Red Health Potions: 2 groups of 5, 3 groups of 10, 1 group of 20, 1 group of 25 Armor Bonuses: 1 group of 5, 4 groups of 10, 1 group of 15, 1 group of 25 2 groups of 5 health/5 armor 1 groups of 10 health/10 armor Things to look out for: No Megaspheres, Soulspheres, and Blue Armor. Instead, health and armor bonuses have been arranged to even out the distribution of power-ups. Switches in Brick II are as disguised as the hallways. Plenty of places for sneak attacks. MOOOO!! Get it? Another scrolling exit sign. Editors : Wad Author version 1.30 Wintex version 4.3 Midi2Mus version 2.04 Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill ----------------------------------------------------------------------------- Level 6. Sky Fragrate: 1.88 frags/min Hope you like F_SKY1! This entire level takes place in the sky. Be very thankful for the torches and other reference points. New Music : Theme from Quantum Leap New Graphics : none Known Bugs : none Primary Textures: Wall - F_SKY1 Floor - F_SKY1 Ceiling -F_SKY1 Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 1 Double Barrel Shotgun,7 Single Barrel Shotguns, 1 Chainsaw Items : 1 Soul Sphere, 1 Berserk. Ammo : 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens, 1 Plasma Gun Cell, 1 Box of Shells. Monsters : Zombies, Shotgunners, Chaingunners, Imps, Lost Souls, Revenants, Manicubi, Cacodemons, Demons, Specters Keys : Blue, Yellow, Red Health Bonuses: 4 groups of 5 Armor Bonuses: 2 groups of 5 Things to look out for : Torches, Gas Lamps, Pillars, and other objects of scenery are usually around to prevent you from losing the pathways. The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but they aren't as easy to get as they seem to be. Hanging exit sign. Fras, Level 6. Sky completed 2/24/1999 by Jibberuski Editors : DeeP for DOS Wintex ----------------------------------------------------------------------------- Level 7. Bob Fragrate : 2.36 frags/min A small, quickly made level packed with weapons and ammo designed for high frags. New Music : "Happy! Happy! Joy! Joy!" from Ren & Stimpy. Known Bugs : none Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5 Floor - GRASS1, FLOOR5_3 Ceiling - F_SKY1, FLOOR0_5 Weapons : 1 KMG, 1 Chicken Launcher, 1 Chain Gun, 4 Double Barrel Shotguns, 4 Single Barrel Shotguns, 1 Chainsaw. Items : 1 Green Armor, 2 Berserks, 3 Barrels of Crap, 1 Blur Sphere. Ammo : 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells, 7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells, 1 Box of Chooks, 1 Plasma Gun Packs. Monsters : Shotgunners, Chaingunners, Bunch of Hell Knights, Commander Keens Keys : Blue, Yellow, Red Health Potions: 5 groups of 3, 5 groups of 5, 2 groups of 10, 1 group of 30, Armor Bonuses: 7 groups of 5, 1 group of 10, 2 groups of 15, 1 group of 30 Things to look out for: 2 Scrolling Exit Signs! Chickens in a coop! and one that got away! Fras, Level 7. Bob completed 6/22/1999 by Paul O'Neill 1player version completed 1/1/2000 Editors : Wad Author version 1.30 Wintex version 4.3 Midi2Mus version 2.04 ----------------------------------------------------------------------------- Map 8 This is not a level Fragrate: 0.0 Frags/min This is not a deathmatch level. Either stand still and listen to the nice music or take a step forward and move on to The Hub. New Music : "My Way" by Frank Sinatra Primary Textures: Wall - MARBLE1 Floor - FLOOR4_8 Ceiling - FLAT4 This is not a level completed 7/8/1999 by Jibberuski Music Added 7/1999 by Paul O'Neill Editors : DeeP 97 Wintex version 4.3 ----------------------------------------------------------------------------- Level 9. The Hub Fragrate: 1.05 frags/min The hub of the level is nearly unavoidable, but for the best stuff you have to go the farthest from it. New Music : Summer Breeze and Old Black Water. New Graphics : none Known Bugs : none Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG Floor - DEM1_5, GRASS1, FLOOR7_1 Ceiling - MFLR8_2, F_SKY1 Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 2 Chain Guns, 1 Double Barrel Shotgun, 3 Single Barrel Shotguns, 1 Chainsaw. Items : 1 Berserk. Ammo : 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells, 2 Boxes of Shells, 1 Box of Chooks, 2 Plasma Gun Packs. Monsters : Zombies, Shotgunners, Imps, Cacodemons, Revenants, Lost Souls Hell Knights, Baron of Hell, 26 Commander Keens Keys : Blue, Yellow, and Red Health Potions: 7 groups of 5, 1 group of 30. Armor Bonuses: 2 groups of 7, 1 group of 20 Things to look out for: Do you enjoy spending time in those long, dark, hallways that bypass the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important part of the level both for getting health and armor and for making it a more enjoyable high-frag level. The best weapons tend to be farther from the Hub Check out the lake. For once open sectors help more than they harm Doom II mapmakers. Exit Sign on a pole You could easily get lost inside the hub. The Lamps are there to help you orient yourself. Fras Level 9. The Hub completed 7/7/1999 by Jibberuski. 1player version completed 1/5/2000 Editors : DeeP97 Wad Author Wintex ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Level 10. To Petrograd! Fragrate: 1.10 frags/min A level set around a Russian lake and fountain in both Winter and Summer. You're not at Petrograd, but apparently from the title you're heading there. It uses Boom to do some pretty cool stuff, and therefore requires Legacy for play. New Music : "Cavalry of the Steppes" by Lev Knipper New Graphics : Wfall1-4 Known Bugs : Thing bridges may require you to jump to get on. This is a bug with the newest version of Legacy, not with the level itself. Primary Textures: Wall - BRICK11, STONE2 Floor - GRASS1, FWATER1 Ceiling - F_SKY1, FWATER1 Weapons : 1 KMG, 1 Plasma Gun, 1 Chicken Launcher, 5 Chainguns, 13 Single Barrel Shotguns, 7 Two Barrel Shotguns, 2 Chainsaws Items : 1 Berserk, 8 Barrels of Crap, 10 Flaming Barrels of Crap, 1 Invisible, 1 Computer Map, 96 Health Potions, 96 Armor Bonuses. Ammo : 8 Backpacks, 1 3pack of Ammo Clips, 9 Boxes of Bullets, 1 Pack of Shells, 12 Boxes of Shells, 32 Chickens, 6 Boxes of Chickens, 6 Energy Cell Packs Monsters : 2 Commander Keens Things to look out for: Slick changes of items/places between seasons Some stuff ends up on top of the ice when the lake freezes, other stuff just sits at the bottom. Sometimes stuff is changed between Summer and Winter Torches guide you through the line to line Trees guide you along the "run" of the level Don't worry about getting up on the ledge with Cmdr. Keen. Nothing much up there. Winter - Fancy lighting - Slippery Iced-over lake - Can't get that pack of chooks on the iced over exit. Summer - Fountain with a current - Slick little exit hideaway Boom Stuff: Current in River Slippery Ice Silent Teleporters FrasL level 10. To Petrograd! started 11/1/2000 and completed 11/24/2000 by Paul O'Neill 1 player version completed 8/2001 by Paul O'Neill Editors: WadAuthor DeePsea Wintex ----------------------------------------------------------------------------- Level 11. Triple Decker Fragrate: 1.84 frags/min Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of each other. Doom Legacy can handle it, and does. New Music : Original composition by Jerry P. New Graphics : Sloppy1 and Sloppy2 are reversed Brnsmal* textures Known Bugs : Thing bridges may require you to jump to get on. This is a bug with the newest version of Legacy, not with the level itself. Primary Textures: Wall - BRNSMALC, BROWNHUG Floor - FLOOR4_8, CIEL5_2 Ceiling - FLAT4 Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 2 Chain Guns, 1 Double Barrel Shotgun, 2 Single Barrel Shotguns, 1 Chainsaw. Items : 1 Berserk, 1 Light Amplification Vizor Ammo : 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens, 1 Energy Cell Health Potions : 2 groups of 10 2 groups of 15 Armor Bonuses : 4 groups of 10 Things to look out for: Two long hallways have limited access to each other Watch for chickens down the hallway Don't shoot chickens at the floor (Legacy version) shells and bullets, however, can go through the false floors. Fras Level 11. Triple Decker completed 3/13/2000 by Jibberuski. Doom2 version completed 6/21/2000 by Jibberuski. 1 player version completed 7/14/2001 by Jibberuski Editors : DeeP97 Wad Author DeHacked Wintex ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ FRAS1L.WAD - 1/02 update. Levels created 6/1998 - 7/2001 by Paul O'Neill and Jibberuski Endoom created 11/2000 by Jibberuski Interpics created 1/2002 by Paul O'Neill & Jibberuski Demos created 1/2001 by Paul O'Neill and Jibberuski Fras1L general update done 1/2002 by Jibberuski Text file update done 1/30/2002 by Paul O'Neill Zipfile should include Fras1L.wad, Fras1L.txt, newFras1L.txt and this text file Look for additions and updates to Fras1L.wad or any of the Fras wads at Jibberuski's Doom Page - http://www.geocities.com/jibberuski/doom/
Maps
Endoom
▀ ▀ DOOM WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Art: Adrian Carmack, Kevin Cloud Design: Sandy Petersen Tech Support: Shawn Green BIZ: Jay Wilbur ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Turks New ▄ ▄ ▄ ▄ Brick ▐ ▌▐ ▌ FRAS.WAD Biff! Kazam! FRAS1.WAD Brick II ▀ ▐ ▌ ▐ ▌ ▀ ▄ FRASL.WAD Sky ▀ FRAS1L.WAD Bob ▐ ▌ ▐ ▌ ▐ ▌ The Hub To Petrograd ▐ ▌ ▀ Triple Decker by "Paul O'Neill" and Jerry P. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ http://members.aol.com/jibberuski ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄