Fras1L v10.0

Fras1L v10.0

Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.

Filenames
fras1l.wad
Size
2.37 MB
MD5
8021a593c67410d792cdc9ef6995a507
SHA-1
9a35e49376e6b366574e01959e43ad74d7c2987f
SHA-256
7cfbe09810dc91d1d396540138f7b1c57a1b27f32cd7d5e8b50aeab8fa87ff61
WAD Type
PWAD
IWAD
Doom II
Engines
Legacy
Lumps
191
Maps
MAP01, MAP02, MAP03, MAP04, MAP06, MAP08, MAP09, MAP11, MAP10, MAP05, MAP07

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : FRAS1L.WAD
Advanced engine needed  : Legacy 1.32 beta3 or better
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Fras1L v10.0
			  Map  1:  Turks
			  Map  2:  New
			  Map  3:  Brick
			  Map  4:  Biff!  Kazam!
			  Map  5:  Brick II
			  Map  6:  Sky
			  Map  7:  Bob
			  Map  9:  The Hub
			  Map 10:  To Petrograd!*
			  Map 11:  Triple Decker*
			 (Map 12:  Krestovsky Circle)
			 (Map 13:  Smard: The Hub's Revenge)
                         (Map 14:  Petrograd)
			 (Map 15:  Cube)
			    *New in this version
Filename                : FRAS1L.WAD
Release date            : 1/2002
Author                  : Maps 1,3,5,7,10,(12,14): "Paul O'Neill"
			  Maps 2,4,6,9,11,(13,15): Jerry P.
Email Address           : [email protected]
Other Files By Author   : FRAS.WAD, FRAS1.WAD, FRASL.WAD
Misc. Author Info       : 
Description             : Collection of well-made levels by two people from
			  6/1998 on.  Levels continue to be added.
			  See end of text file.
Additional Credits to   : 
===========================================================================
* What is included *
New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Endoom
Other files required    : 

* Play Information *
Game                    : DOOM2
Map #                   : MAP01-MAP07,MAP09-MAP11
Single Player           : Designed for
Cooperative 2-32 Player : Designed for
Deathmatch 2-32 Player  : No - get FRASL.WAD
Other game styles       : Doom 2 version: FRAS1.WAD
Difficulty Settings     : Yes
			  **Levels are meant to be played independant of each other**

* Construction *
Base                    : New from scratch / Modified (FRAS.WAD, FRAS1.WAD)
			  (Some levels were originally designed for both
			  deathmatch and 1 player before the wads split up)
Build Time              : Three and a half years
Editor(s) used          : WadAuthor, DeeP for DOS, Deep97, Wintex
Known Bugs              : 
May Not Run With...     :

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications. 
You may distribute this file in any electronicformat (BBS, Diskette, CD, etc) 
as long as you include this file intact.  

* Where to get the file that this text file describes *
The Usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Web sites: http://members.aol.com/jibberuski
	   (If this site is gone, use "jibberuski" in a search engine)
FTP sites:

===========================================================================

What's New

February, 2001

Fras1l 8.0
Added


January, 2002

Fras1l 10.0
Map05-SRe Blue Key doors changed to S1 Blue Key
Map07-Faulty KEEN door changed to G1
Map09-Music fixed
Map10-Added
Map11-Added
New texture names
Dehacked imbeded
New endoom, interpics
Change titles in map with Fragglescript
Rename added textures in maps

===========================================================================

FRAS.WAD for Doom Legacy - One player/Coop only			1/02 update
Levels 1-7,9-11
Best played with chicken.wad
Skill levels 1-2	Moderately easy
Skill level   3         Somewhat Hard
Skill level  4-5	Extremely difficult

Fras.wad General Changes

New Graphics	:CWILV00-CWILV11 - Changed to show the names of the levels 
			in Fras
		:Interpic Changed
		
Demos added 1/2001  :1. Brick    Single Player  1 minute  43 seconds
		     2. Hub	 Single Player	4 minutes 46 seconds

Endoom added 1/2001
Endoom edited 12/2001
		
In the following text "Chicken" and "Rocket" are interchangeable. Get
Chicken.wad to see this for yourself.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

Level 1. Turks		Fragrate: 1.85 frags/min

 	An arena type level set in and around a desert outpost. Hallways 
	and stairways surround the central area with plenty of opportunities 
	for ambush and sniper attacks.

New Music	 : Istanbul is Constantinople by They Must Be Giants
New Graphics  	 : none
Known Bugs	 : Visplane overflow at one time - fixed
Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1
		   Floor - RROCK15, RROCK13, FLAT1
		   Ceiling - F_SKY1, RROCK13, FLAT5_1
Weapons		 : 1 KMG (BFG), 1 Plasma Gun, 1 Chicken (Rocket) Launcher
                    1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns,
                    4 Single Barrel Shotguns.
Items		 : 1 Megasphere, 1 Soul Sphere, 1 Green Armor,
                    2 Invisibility, 1 Light Amplification Visor, 6 Berserk,
                    Health potions & Armor bonuses
Ammo		 : 1 Backpack, 10 Ammo Clips, 10 Chickens, 5 Plasma Gun Cells,
                    3 Boxes of Shotgun Shells
Monsters	 : Shotgun guys, Demons, Hell Knights. Cyberdemons, Revenants
		    and Manicubi on the tougher skill levels.
Keys		 : Blue

Things to look out for :
	The rockets along the wall are facing different directions.
           Especially interesting if you have chicken.wad.
	The door that doesn't seem to open.
	Scrolling exit sign. (As in all Paul O'Neill wads)
	Dead, impaled guy out in the middle of nowhere.

Fras, Level 1. Turks completed 6/1998 by Paul O'Neill.

Editors  :  Wad Author version  1.30
	    Wintex version  4.3
	    Midi2Mus version  2.04

-----------------------------------------------------------------------------

Level  2.  New		Fragrate: 1.36 frags/min

	This level is a bunch of rooms clustered together. Several strange
        sets of stairs to climb for prizes.

New Music	: Original composition by Jason P.
New Graphics	: none
Known Bugs	: Odd effect occurs sometimes when looking at the mountain
                   with the chicken launcher - shouldn't affect gameplay.
Primary Textures: Wall- Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out
		  Floor- GRASS1, GRASS2, FLOOR4_8
		  Ceiling- F_SKY1, RROCK13
Weapons		: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun,
                   1 Double Barrel Shotgun, 1 Single Barrel Shotgun,
                   1 Chainsaw
Items		: 1 Invulnerable, 2 Megaspheres, 2 Soul spheres,
                   1 Blue Armor, 2 Green Armor, 1 Invisibility,
                   1 Light Amplification Visor, 1 Berserk, 5 Barrels of crap,
                   Some Health Potions scattered about
Ammo		: 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell,
                   1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks,
                   2 Plasma Gun Packs.
Monsters	: Zombies, Shotgun guys, Demons, Imps, Manicubi, a couple of
		   Nazi SS, and a Spider Mastermind
Keys		: Blue

Things to look out for: 
	More chickens facing various directions.
	Many types of staircases. Usually something good rests on the top.
	Watch for accidental telefrags!
	It's quite easy to get up to 200% in this level. Just look around for
           the power-ups.
	No exit sign - what's up with that?

Fras, Level 2. New completed 7/31/1998 by Jibberuski

Editors	:  DeeP for DOS
	   Wad Author
	   Wintex

-----------------------------------------------------------------------------

Level  3.   Brick	Fragrate: 1.24 frags/min

	 Plenty of gas lamps line the red brick hallways surrounding a large
         room with the soul sphere. Once declared to be "The King of
         Secrets," Brick is best known for its fake walls hiding the
         numerous hidden rooms and corridors.

New Music	: The theme song from Kids in the Hall
New Graphics	: none
Known Bugs	: Commander Keen bugs me.
Primary Textures: Wall- BRICK11
		  Floor & Ceiling FLAT1
Weapons         : 1 KMG (BFG), 1 Plasma Gun, 2 Chicken Launchers,
                   2 Chain Guns, 4 Double Barrel Shotguns,
                   3 Single Barrel Shoutguns, 1 Chainsaw
Items           : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor, 1 Invisibility,
                   2 Light Amplification Visors, 3 Berserks,
                   3 Barrels of Crap, 1 Blue Keycard
Ammo		: 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens,
                   2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs
Monsters	: "Schutzstaffeln!" Whole bunch of Nazi SS, some Shotgun guys,
		   Chaingunners, a Cyberdemon (several at the tougher levels),
		   Commander Keen
Keys		: Blue

Things to look out for:
	Gas lamps
	No sky - anywhere!!!
	The Moooo! room
	Secrets are everywhere. If you are wounded and need to ditch the other
           guy, just run up against the wall. It might be fake.
	Plenty of places to hide and ambush your opponent.
	Scrolling exit sign.

Fras, Level 3. Brick completed 8/1998 by Paul O'Neill.

Editors	:  Wad Author  version  1.30
	   Wintex  version  4.3
	   Midi2Mus  version  2.04

-----------------------------------------------------------------------------

Level 4.  Biff! Kazam!		Fragrate : 1.19 frags/min

	Biff-Kazam has many rooms and hallways close together. You can 
	often see and shoot through windows places that you can’t 
	immediately get to. Also known as BK.

New Music	: Yankee Doodle
New Graphics	: none
Known Bugs	: none
Primary Textures: Wall - Whole bunch of 'em!! 
		  Floor - GRASS1 among many others
		  Ceiling - F_SKY1 among many others
Weapons		: 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun,
                 2 Double Barrel Shotguns, 2 Single Barrel Shotguns,
                 1 Chain Saw
Items		: 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor, 
                   1 Berserk, some Health Potions.
Ammo.		: 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens, 
                   2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Pack.
Monsters	: Zombies, Shotgunners, Imps, Demons, Specters, Revenants,
		   Manicubi, Arachnotrons,several Cacodemons, a Spider
	           Mastermind, a Cyberdemon
Keys		: Blue, Yellow, Red

Things to look out for :
	All textures perfectly aligned.
	Teleporter up to the Megasphere.
	Hanging Exit sign.

Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jibberuski

Editors	:  DeeP for DOS
	   Wintex
	   
-----------------------------------------------------------------------------

Level 5.  Brick II		Fragrate: 1.64 frags/min	

	The sequel to Brick takes after its predecessor both in the 
	prominence of red brick and gaslamps and with the use of fake 
	walls and corridors. Also flip plenty of switches to get many 
	of the important items in the level.

New Music	: Scotland the Brave
New Graphics	: RW48_2 & RW48_4 are now a lever switch over red brick.
		  WALL52_2 is now a picture of Italian Fascist Benito Mussolini
Known Bugs	: none
Primary Textures: Wall - BRICK11
		  Floor - FLAT1
		  Ceiling - FLAT1, F_SKY1
Weapons		: 1 KMG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   2 Double Barrel Shotguns, 6 Single Barrel Shotguns, 
                   1 Chainsaw
Items		: 1 Green Armor, 1 Light Amplification Visor, 2 Berserks, 
                   8 Barrels of crap.
Ammo		: 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens, 
                   1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks, 
                   1 Plasma Gun Pack 
Monsters	: Nazi SS, Manicubus, Cyberdemon, Boss Brain, Boss Shooter,
		   whole bunch of jerks that the Boss will shoot at you
		   Commander Keen
Keys		: Blue (tough to find - hidden switch), Yellow, Red

Health Potions: 	2 groups of 5, 
			3 groups of 10, 
			1 group  of 20, 
			1 group  of 25

Armor Bonuses: 		1 group  of 5, 
			4 groups of 10, 
			1 group  of 15, 
			1 group  of 25
	
	2 groups of 5 health/5 armor
	1 groups of 10 health/10 armor

Things to look out for:
	No Megaspheres, Soulspheres, and Blue Armor. Instead, health 
	and armor bonuses have been arranged to even out the 
	distribution of power-ups.
		
	Switches in Brick II are as disguised as the hallways.
	Plenty of places for sneak attacks.
 	MOOOO!! Get it?
	Another scrolling exit sign.

Editors	:  Wad Author  version  1.30
	   Wintex  version  4.3
	   Midi2Mus  version  2.04

Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill

-----------------------------------------------------------------------------

Level 6.  Sky 		Fragrate: 1.88 frags/min

	Hope you like F_SKY1! This entire level takes place in the sky. 
	Be very thankful for the torches and other reference points.
                  
New Music	: Theme from Quantum Leap
New Graphics	: none
Known Bugs	: none
Primary Textures: Wall - F_SKY1
		  Floor - F_SKY1	
		  Ceiling -F_SKY1
Weapons		: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   1 Double Barrel Shotgun,7 Single Barrel Shotguns, 
                   1 Chainsaw
Items		: 1 Soul Sphere, 1 Berserk.
Ammo		: 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens, 
                   1 Plasma Gun Cell, 1 Box of Shells.
Monsters	: Zombies, Shotgunners, Chaingunners, Imps, Lost Souls, 
		   Revenants, Manicubi, Cacodemons, Demons, Specters
Keys		: Blue, Yellow, Red

Health Bonuses:	 4 groups of 5

Armor Bonuses:	 2 groups of 5


Things to look out for :

	Torches, Gas Lamps, Pillars, and other objects of scenery are usually
           around to prevent you from losing the pathways.
	The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but they
           aren't as easy to get as they seem to be.
	Hanging exit sign.
	
Fras, Level 6.  Sky completed 2/24/1999 by Jibberuski

Editors	: DeeP for DOS
	  Wintex

-----------------------------------------------------------------------------

Level 7.  Bob		Fragrate : 2.36 frags/min

	A small, quickly made level packed with weapons and 
	ammo designed for high frags.
                   
New Music	: "Happy! Happy! Joy! Joy!" from Ren & Stimpy.
Known Bugs	: none
Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5
		  Floor - GRASS1, FLOOR5_3
		  Ceiling - F_SKY1, FLOOR0_5
Weapons		: 1 KMG, 1 Chicken Launcher, 1 Chain Gun, 
                   4 Double Barrel Shotguns, 4 Single Barrel Shotguns, 
                   1 Chainsaw.
Items		: 1 Green Armor, 2 Berserks, 3 Barrels of Crap,
                   1 Blur Sphere.
Ammo		: 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells,  
                   7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Packs.
Monsters	: Shotgunners, Chaingunners, Bunch of Hell Knights, Commander
		   Keens 
Keys		: Blue, Yellow, Red

Health Potions: 	5 groups of 3,
			5 groups of 5,
			2 groups of 10, 
			1 group  of 30, 
			

Armor Bonuses: 		7 groups of 5, 
			1 group  of 10, 
			2 groups of 15, 
			1 group  of 30
		

Things to look out for:
	2 Scrolling Exit Signs!
	Chickens in a coop!  and one that got away!

Fras, Level 7.  Bob  completed 6/22/1999 by Paul O'Neill  
		  1player version completed 1/1/2000
		
Editors	:  Wad Author version 1.30
	   Wintex version 4.3
	   Midi2Mus version 2.04

-----------------------------------------------------------------------------

Map 8  This is not a level       Fragrate: 0.0 Frags/min

	This is not a deathmatch level. Either stand still and listen to the
        nice music or take a step forward and move on to The Hub.

New Music	: "My Way" by Frank Sinatra
Primary Textures:  Wall - MARBLE1
		   Floor - FLOOR4_8
		   Ceiling - FLAT4

This is not a level completed 7/8/1999 by Jibberuski
Music Added 7/1999 by Paul O'Neill

Editors	:  DeeP 97
	   Wintex version 4.3

-----------------------------------------------------------------------------

Level 9.  The Hub		Fragrate: 1.05 frags/min

	The hub of the level is nearly unavoidable, but for 
	the best stuff you have to go the farthest from it.
                   
New Music	: Summer Breeze and Old Black Water.
New Graphics	: none
Known Bugs	: none
Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG
		  Floor - DEM1_5, GRASS1, FLOOR7_1
		  Ceiling - MFLR8_2, F_SKY1
Weapons		: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   3 Single Barrel Shotguns, 1 Chainsaw.
Items		: 1 Berserk.
Ammo		: 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells, 
                   2 Boxes of Shells, 1 Box of Chooks, 
                   2 Plasma Gun Packs.
Monsters	: Zombies, Shotgunners, Imps, Cacodemons, Revenants, Lost Souls
		   Hell Knights, Baron of Hell, 26 Commander Keens
Keys		: Blue, Yellow, and Red

Health Potions: 	7 groups of 5,
			1 group  of 30.
		

Armor Bonuses: 		2 groups of 7,
			1 group  of 20

Things to look out for:
	Do you enjoy spending time in those long, dark, hallways that bypass
           the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important part of the
           level both for getting health and armor and for making it a more
           enjoyable high-frag level.
	The best weapons tend to be farther from the Hub
	Check out the lake. For once open sectors help more than they harm
           Doom II mapmakers.
	Exit Sign on a pole
	You could easily get lost inside the hub.  The Lamps are there to help
           you orient yourself.

Fras Level 9. The Hub completed 7/7/1999 by Jibberuski.   
		1player version completed 1/5/2000

Editors :  DeeP97
	   Wad Author 
	   Wintex	
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Level 10. To Petrograd!			Fragrate: 1.10 frags/min

	A level set around a Russian lake and fountain in both Winter and 
	Summer. You're not at Petrograd, but apparently from the title you're 
	heading there. It uses Boom to do some pretty cool stuff, and 
	therefore requires Legacy for play.

New Music	: "Cavalry of the Steppes" by Lev Knipper
New Graphics	: Wfall1-4
Known Bugs	: Thing bridges may require you to jump to get on. This
		     is a bug with the newest version of Legacy, not with
		     the level itself.
Primary Textures: Wall -  BRICK11, STONE2
		  Floor - GRASS1, FWATER1
		  Ceiling - F_SKY1, FWATER1
Weapons		: 1 KMG, 1 Plasma Gun, 1 Chicken Launcher, 5 Chainguns,
		    13 Single Barrel Shotguns, 7 Two Barrel Shotguns,
		    2 Chainsaws
Items		: 1 Berserk, 8 Barrels of Crap, 10 Flaming Barrels of Crap,
		    1 Invisible, 1 Computer Map, 96 Health Potions, 96 Armor
		    Bonuses.
Ammo		: 8 Backpacks, 1 3pack of Ammo Clips, 9 Boxes of Bullets,
		    1 Pack of Shells, 12 Boxes of Shells, 32 Chickens, 
		    6 Boxes of Chickens, 6 Energy Cell Packs
Monsters	: 2 Commander Keens

		   
Things to look out for:
	Slick changes of items/places between seasons
	Some stuff ends up on top of the ice when the
	   lake freezes, other stuff just sits at the bottom.
	Sometimes stuff is changed between Summer and Winter
	Torches guide you through the line to line
	Trees guide you along the "run" of the level 
	Don't worry about getting up on the ledge with
	    Cmdr. Keen. Nothing much up there.
	Winter
	  - Fancy lighting
	  - Slippery Iced-over lake
	  - Can't get that pack of chooks on the iced
		over exit.
	Summer
	  - Fountain with a current
	  - Slick little exit hideaway

Boom Stuff:	Current in River
		Slippery Ice
 		Silent Teleporters
		
FrasL level 10. To Petrograd! started 11/1/2000 and completed
		  11/24/2000 by Paul O'Neill
		1 player version completed 8/2001 by Paul O'Neill

Editors:  WadAuthor
	  DeePsea
	  Wintex

-----------------------------------------------------------------------------

Level 11.  Triple Decker		Fragrate: 1.84 frags/min

	Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of 
	each other. Doom Legacy can handle it, and does.
                   
New Music	: Original composition by Jerry P.
New Graphics	: Sloppy1 and Sloppy2 are reversed Brnsmal* textures
Known Bugs	: Thing bridges may require you to jump to get on. This
		     is a bug with the newest version of Legacy, not with
		     the level itself.
Primary Textures: Wall - BRNSMALC, BROWNHUG
		  Floor - FLOOR4_8, CIEL5_2
		  Ceiling - FLAT4
Weapons		: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   2 Single Barrel Shotguns, 1 Chainsaw.
Items		: 1 Berserk, 1 Light Amplification Vizor
Ammo		: 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens, 
		   1 Energy Cell

Health Potions	: 2 groups of 10
		  2 groups of 15

Armor Bonuses 	: 4 groups of 10

Things to look out for:
	Two long hallways have limited access to each other
	Watch for chickens down the hallway
	Don't shoot chickens at the floor (Legacy version) shells and bullets,
	   however, can go through the false floors.


Fras Level 11. Triple Decker completed 3/13/2000 by Jibberuski.   
		Doom2 version completed 6/21/2000 by Jibberuski.
		1 player version completed 7/14/2001 by Jibberuski

Editors :  DeeP97
	   Wad Author 
	   DeHacked
	   Wintex	

------------------------------------------------------------------------------
------------------------------------------------------------------------------
		
FRAS1L.WAD - 1/02 update.
Levels created 6/1998 - 7/2001 by Paul O'Neill and Jibberuski
Endoom created 11/2000 by Jibberuski
Interpics created 1/2002 by Paul O'Neill & Jibberuski
Demos created 1/2001 by Paul O'Neill and Jibberuski
Fras1L general update done 1/2002 by Jibberuski
Text file update done 1/30/2002 by Paul O'Neill

Zipfile should include Fras1L.wad, Fras1L.txt, newFras1L.txt and this 
text file

Look for additions and updates to Fras1L.wad or any of the Fras wads at
Jibberuski's Doom Page - http://www.geocities.com/jibberuski/doom/

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
8
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
8
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
8
MAP04

MAP04

Deathmatch Spawns
9
Co-op Spawns
8
MAP06

MAP06

Deathmatch Spawns
7
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
8
MAP09

MAP09

Deathmatch Spawns
10
Co-op Spawns
8
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
8
MAP10

MAP10

Deathmatch Spawns
15
Co-op Spawns
8
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
8
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
8

Endoom

ENDOOM

ENDOOM

 
                                                                                
    ▀                                                                    ▀      
                       DOOM WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
          Art: Adrian Carmack, Kevin Cloud   Design: Sandy Petersen             
                 Tech Support: Shawn Green   BIZ: Jay Wilbur                    
                                                                                
     ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀       
                                                                                
                                                                                
                                                                                
                                                                                
     Turks                                                                      
     New                            ▄       ▄  ▄      ▄                         
     Brick                                 ▐ ▌▐ ▌                FRAS.WAD       
     Biff! Kazam!                                               FRAS1.WAD       
     Brick II                       ▀     ▐ ▌  ▐ ▌    ▀     ▄   FRASL.WAD       
     Sky                          ▀                            FRAS1L.WAD       
     Bob                           ▐ ▌   ▐        ▌         ▐ ▌                 
     The Hub                                                                    
     To Petrograd                   ▐ ▌                     ▀                   
     Triple Decker              by "Paul O'Neill"                               
                                and Jerry P.                                    
                                                                                
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ http://members.aol.com/jibberuski ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄