Assault on Moonbase Cresta
A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.
Filenames
cresta.wad
Size
707.28 KB
MD5
3cf412766137a6a9c966e7fffa05dd6f
SHA-1
98b610df6c6c2dc79ad005fbd6d1b8e3e98a2184
SHA-256
889d57a63bd285dd803daf063be2a87e060310016a2f306619a2fa7e3e44f68d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
80
Maps
MAP01
Download
Read Me
================================================================ Title : Assault on Moonbase Cresta Filename : cresta.wad Exe Required : BOOM Author : Sam Ketner Email Address : [email protected] Web Site : http://www.mindspring.com/~sketner Description : A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation. The Story So Far: : You're on you way home from Phobos when the brass hats refer you to Moonbase Cresta. This installation, you learn, was built in a lunar crater by robots. Before it could be staffed, budget cuts intervened, so the completed faculity was mothballed. No human has ever entered it. The brass hats are scared that Hellspawn may be using it as a base to tap into our communications. Misc. Info : 1) I got the idea for this from watching the movie 'Virus.' 2) This level will require a bit of thought. It's easy as long as you take some time and explore. If you wade right in and start shooting you'll get eaten. ================================================================ Play Information ~~~~~~~~~~~~~~~~ Game : DOOM II Episode and Level # : Map01 Single Player : Yes. Cooperative 2-4 Player : They're in there Deathmatch 2-4 Player : Yes. Difficulty Settings : Two--the way I make my difficulty settings is, I make a level so hard that I can barely beat it. That's Hurt Me Plenty. Then I go back and add more monsters that are flagged for Ultra-Violence. New Sounds : Yes New Graphics : Yes New Sprites : yes New Music : No DEH File : Yes, if you want--changes the text, and the laser spider sound. Demos Replaced : None at all Construction ~~~~~~~~~~~~ Base : New level from scratch Editors used : Deep97, Wintex Copyright/Permissions ~~~~~~~~~~~~~~~~~~~~~ Copyright (C) 1999, Sam Ketner Where I got the Stuff ~~~~~~~~~~~~~~~~~~~~~ Plasma Sprite--from an old CDRom, originally by Leechlord Plasma Sound--one of those Australian pipes, the name of which I can neither pronounce nor spell Signs--from Doom1 Caution flat and patch--made myself, from 'steptop' used in STRAIN Skywall--Hexen 2 Tech* patches--Quake TSCRN* patches--Doom1 NEWSKY--Lee Killough's Beta graphics from MBF SDOORNEW--made it myself out of the 64x128 doorpatch Dukegrid--DN3D dukegri2--DN3D variations on Metal--made myself, out of Doom2 patch w15_6--Doom1 Kick switches--from 'Kick Doom' Mid_rail originally from AliensTC Suit Sprite--DN3D Radar Sprite--DN3D