Assault on Moonbase Cresta

Assault on Moonbase Cresta

A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.

Filenames
cresta.wad
Size
707.28 KB
MD5
3cf412766137a6a9c966e7fffa05dd6f
SHA-1
98b610df6c6c2dc79ad005fbd6d1b8e3e98a2184
SHA-256
889d57a63bd285dd803daf063be2a87e060310016a2f306619a2fa7e3e44f68d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
80
Maps
MAP01

Read Me

================================================================
Title                   : Assault on Moonbase Cresta
Filename                : cresta.wad
Exe Required		: BOOM
Author                  : Sam Ketner
Email Address           : [email protected]
Web Site		: http://www.mindspring.com/~sketner
Description 	 	: A large base-style level with a lot of extra patches, 
			  textures, and sprites. Also something of an Episode One recreation.
The Story So Far:	: You're on you way home from Phobos when the brass hats refer you to 
			  Moonbase Cresta. This installation, you learn, was built in a lunar 
			  crater by robots. Before it could be staffed, budget cuts intervened, 
			  so the completed faculity was mothballed. No human has ever entered it.
			  The brass hats are scared that Hellspawn may be using it as a base 
  			  to tap into our communications.
Misc. Info 		: 1) I got the idea for this from watching the movie 'Virus.'
			  2) This level will require a bit of thought. It's 
			  easy as long as you take some time and explore. If 
			  you wade right in and start shooting you'll get eaten.
================================================================
Play Information
~~~~~~~~~~~~~~~~
Game                    : DOOM II
Episode and Level #     : Map01
Single Player           : Yes.
Cooperative 2-4 Player  : They're in there
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : Two--the way I make my difficulty settings is, I make a level so hard 
			  that I can barely beat it. That's Hurt Me Plenty. Then I go back and 
			  add more monsters that are flagged for Ultra-Violence.
New Sounds              : Yes
New Graphics            : Yes
New Sprites		: yes
New Music               : No
DEH File		: Yes, if you want--changes the text, and the laser spider sound.
Demos Replaced          : None at all

Construction
~~~~~~~~~~~~
Base                    : New level from scratch
Editors used           : Deep97, Wintex

Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~
Copyright (C) 1999, Sam Ketner

Where I got the Stuff
~~~~~~~~~~~~~~~~~~~~~
Plasma Sprite--from an old CDRom, originally by Leechlord
Plasma Sound--one of those Australian pipes, the name of which 
	I can neither pronounce nor spell
Signs--from Doom1
Caution flat and patch--made myself, from 'steptop' used in STRAIN
Skywall--Hexen 2
Tech* patches--Quake
TSCRN* patches--Doom1
NEWSKY--Lee Killough's Beta graphics from MBF
SDOORNEW--made it myself out of the 64x128 doorpatch
Dukegrid--DN3D
dukegri2--DN3D
variations on Metal--made myself, out of Doom2 patch
w15_6--Doom1
Kick switches--from 'Kick Doom' 
Mid_rail originally from AliensTC
Suit Sprite--DN3D
Radar Sprite--DN3D



Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4