SargeBaldy Speedmapping Compilation #17

SargeBaldy Speedmapping Compilation #17

This is a compilation of the WADs entered in SargeBaldy's seventeenth speedmapping exercise. Participants were given 100 minutes to create a map in which a s...

Filenames
sbspd017.wad
Size
609.76 KB
MD5
bb074210fd4f968f5b62246d8d315465
SHA-1
98627c714b111e7c90c3a59ede2ede9cdd411842
SHA-256
7dbddcfd501065d42c25ede8a21ff7aa55ced862c5d7da91c2d8cdcf793e10b8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
91
Maps
MAP03, MAP04, MAP02, MAP06, MAP05, MAP01

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #17
Filename                : sbspd017.wad
Release date            : 10 September 2006
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's seventeenth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          map in which a spaceship has crash landed on an 
			  asteroid.
			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes (provided by Zin for Map03, Agent Spork for Map05)
Graphics                : Yes (provided by zarkyb for Map06)
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map06
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Perhaps


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

Will Not Run With...    : Any non-Boom-compatible port.

===========================================================================
* The Levels *
===========================================================================

Map01 -- Joe
Map02 -- Nuxius
Map03 -- Dr. Zin
Map04 -- Hobbs
Map05 -- Agent Spork
Map06 -- zarkyb

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html

Maps

MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1