Corrupted Techbase

Corrupted Techbase

This was part of a project called Project Uber, but Jack cancelled it since it wasn't much for him. The UAC was doing some Teleportation experiments. However...

Filenames
cortech.wad, CorTech.wad
Size
22.83 MB
MD5
d76e154ae97433f9cfda9648b937ccfb
SHA-1
976b1136af1b16850aa87dde62ab30df56629811
SHA-256
0b0016af894d9b9eef4eb2a9f417648c5accc07087960413e84313f00cc46a18
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
395
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : GZDoom, Skulltag, And Zandronum (Open GL)
Primary purpose         : Single + coop play
===========================================================================
Title                   : Corrupted Techbase
Filename                : Cortech.Zip
Release date            : April 30th, 2014
Author                  : Omegalore
Email Address           : [email protected]
Other Files By Author   :  SRFINAL, SRREDO, SinHout, Pinky, SinHFix
Misc. Author Info       : Doing my very best to make great wads since
                          didn't go very well. I'll keep trying til I get
                          it right.

Description             : This was part of a project called Project Uber,
                          but Jack cancelled it since it wasn't much for
                          him.
                          
                          The UAC was doing some Teleportation
                          experiments.
                          However, the experiment has gone wrong. Opened
                          the portal to Hell. Hellspawn and possessed
                          humans took over and ruined and corrupted their
                          base.
                                        
                          It is up to you to kill the demons and close the
                          gates.

Additional Credits to   :  id Software for DOOM, Randy for ZDoom, Graf for
                           GZDoom, Carn for Skulltag, Jack101 for beta
                          testing suggestions, and HUD modification, System
                          Shock for music, and Jimmy and Forty-Two for
                          midis. Did I miss anyone?
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom II
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Co-op
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : I forget, busy with my other work
Editor(s) used          : GZDoom Builder, SLADE 3
Known Bugs              : None. If there is, let me know
May Not Run With...     : Non OpenGL ports except for ZDoom 2.7.1


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Graphics