Hexasketch
Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch h...
Filenames
zzsketch.wad
Size
645.18 KB
MD5
7dcc81fa0495311829a1a1bd0e60aebc
SHA-1
972340b045813a95322654ccf6f3de396ae91dbb
SHA-256
e868126a9346471211a5603a0e9b40d26f28b6980fd091bc15ea1a9670d17d53
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
73
Maps
MAP01, MAP02, MAP31
Download
Read Me
=========================================================================== Advanced engine needed : none Primary purpose : Single+Coop play =========================================================================== Title : Hexasketch Filename : zzsketch.wad Release date : 24/8/14 Author : Zan-zan-zawa-veia Email Address : [email protected] Misc. Author Info : musician and hater Description : Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting! Additional Credits to : doomworld.com; Xaser for not laughing at one of my maps =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No (All new music and ugly textures by the author.) * Play Information * Game : DOOM2 Map # : MAP01; MAP02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 days (unless you count the ancient MIDIs) Editor(s) used : WINDEU 5.24; Cubasis for Windows Workgroups; Paint.NET; XWE Known Bugs : one of the MIDIs is polyphonically overstuffed; neither will really work in OPL2 mode Tested With : Doom 1.9, both in DOSBox and in PRBoom -complevel 2 * Misc * MAP 01: "Beacon" MIDI track is called "Saint Duffin" A small confluence point which quickly fills with zombies and their friends. You need to fling yourself around to find your way to the blue key. MAP 02: "Mithraeum" MIDI track is called "Come to My Circle, Chichiburrin" An abandoned archaeological dig to find an underground settlement. You need to "dig" three times. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors