Grenades N' Stuff
This first started out as a demo to make a perfect grenade launcher, but it evolved into much more. Then, the genius WildWeasel mentioned a way to make monst...
Filenames
grnade_x.wad
Size
1.52 MB
MD5
03a308ffd5ef96e31ba8708d5736b33f
SHA-1
96a1f7b284acf578b912452ac89273c2550d4558
SHA-256
c5035036c3a8b3ccd8d78b516e2cc3af451b70d6cc19dc76f1650d3922596b76
WAD Type
PWAD
IWAD
Heretic
Engines
ZDoom, Heretic
Lumps
295
Download
Read Me
=========================================================================== Archive Maintainer : Combos Directory, please! Update to : None. This is the first version Advanced engine needed : ZDOOM Primary purpose : Single/Coop/DM, whatever you prefer. =========================================================================== Title : Grenades N' Stuff Filename : grnade_X.wad Release date : The day I uploaded it. Author : Xaser Email Address : [email protected] Other Files By Author : Anything ending in _X and some other random crap Misc. Author Info : I'm working on HELLDOOM, Death to Chainsaws, and Lost SOulsphere 2: Zombieman unleashed... AT THE SAMe TIME! :P Description : This first started out as a demo to make a perfect grenade launcher, but it evolved into much more. Then, the genius WildWeasel mentioned a way to make monsters drop weapons from other zdoom games (which is not that hard to do), and suddenly, it came to me. Of course! Weasel had shown me the way to create the world's first weapon replacement which has more than the standard 9 weapons and works with ANY level! Anyway, this is what I got, and I like the results. Sure, some weapons may be a bit unbalanced, but I like it this way, so it'll stay. :P Additional Credits to : Randy Heit, for the godly Zdoom! WildWeasel for figuring out how to add more weapons into a weapon replacement like this. Genius and stuff!!! =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes. Me screwing around on Map29 again. :P Other : Yes (some misc. zdoom specific crap.) Other files required : Latest version of ZDOOM. * Play Information * Game : DOOM, DOOM2, FINAL DOOM, Or whatever... Map # : N\A Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Yes Difficulty Settings : N\A =========================================================================== * Construction * Base : Some stuff from other wads, DEHACKED is my work. :P Build Time : Longer than I had hoped. :P Editor(s) used : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol), Dehacked, Notepad, etc. Known Bugs : *sigh*... Well, due to the way I've set this up, map07 will not work correctly due to the game trying to keep track of monsters that don't exist anymore. This also applies to any ExM8 level and Zdoom levels which use Thingcount to count anything except for Archviles, Cybers, and Spiders. Sorry for this, but in .64 this will be very fixable. :) May Not Run With... : Anything other than Zdoom =========================================================================== * Weapons * Sorry, no detailed explanation this time (I Can't be bothered to do one. :P) 1-1: Knife (again) 1-2: Zapper 2-1: Rifle 3-1: Assault Gun 3-2: Pulse Rifle 4-1: Tri-plasma gun 4-2: Spreadfire rifle 5-1: Grenade Launcher 5-2: Mancubus Arm Cannon 6-1: Rayonic Cannon (overpowered) 7-1: Vortex Rifle (really overpowered) 8-1: Fireball Gatling Gun 8-2: Dual Plasma Cannon 9-1: Shotgun on Steroids 0-1: Scorcher =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, I don't really care that much. :P You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blah, Blah, Blah. You know the drill. ;) =========================================================================== * Where to get this * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.
=========================================================================== Archive Maintainer : Combos Directory, please! Update to : None. This is the first version Advanced engine needed : ZDOOM Primary purpose : Single/Coop/DM, whatever you prefer. =========================================================================== Title : Grenades N' Stuff Filename : grnade_X.wad Release date : The day I uploaded it. Author : Xaser Email Address : [email protected] Other Files By Author : Anything ending in _X and some other random crap Misc. Author Info : I'm working on HELLDOOM, Death to Chainsaws, and Lost SOulsphere 2: Zombieman unleashed... AT THE SAMe TIME! :P Description : This first started out as a demo to make a perfect grenade launcher, but it evolved into much more. Then, the genius WildWeasel mentioned a way to make monsters drop weapons from other zdoom games (which is not that hard to do), and suddenly, it came to me. Of course! Weasel had shown me the way to create the world's first weapon replacement which has more than the standard 9 weapons and works with ANY level! Anyway, this is what I got, and I like the results. Sure, some weapons may be a bit unbalanced, but I like it this way, so it'll stay. :P Additional Credits to : Randy Heit, for the godly Zdoom! WildWeasel for figuring out how to add more weapons into a weapon replacement like this. Genius and stuff!!! =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes. Me screwing around on Map29 again. :P Other : Yes (some misc. zdoom specific crap.) Other files required : Latest version of ZDOOM. * Play Information * Game : DOOM, DOOM2, FINAL DOOM, Or whatever... Map # : N\A Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Yes Difficulty Settings : N\A =========================================================================== * Construction * Base : Some stuff from other wads, DEHACKED is my work. :P Build Time : Longer than I had hoped. :P Editor(s) used : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol), Dehacked, Notepad, etc. Known Bugs : *sigh*... Well, due to the way I've set this up, map07 will not work correctly due to the game trying to keep track of monsters that don't exist anymore. This also applies to any ExM8 level and Zdoom levels which use Thingcount to count anything except for Archviles, Cybers, and Spiders. Sorry for this, but in .64 this will be very fixable. :) May Not Run With... : Anything other than Zdoom =========================================================================== * Weapons * Sorry, no detailed explanation this time (I Can't be bothered to do one. :P) 1-1: Knife (again) 1-2: Zapper 2-1: Rifle 3-1: Assault Gun 3-2: Pulse Rifle 4-1: Tri-plasma gun 4-2: Spreadfire rifle 5-1: Grenade Launcher 5-2: Mancubus Arm Cannon 6-1: Rayonic Cannon (overpowered) 7-1: Vortex Rifle (really overpowered) 8-1: Fireball Gatling Gun 8-2: Dual Plasma Cannon 9-1: Shotgun on Steroids 0-1: Scorcher =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, I don't really care that much. :P You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blah, Blah, Blah. You know the drill. ;) =========================================================================== * Where to get this * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.