Grenades N' Stuff

This first started out as a demo to make a perfect grenade launcher, but it evolved into much more. Then, the genius WildWeasel mentioned a way to make monst...

Filenames
grnade_x.wad
Size
1.52 MB
MD5
03a308ffd5ef96e31ba8708d5736b33f
SHA-1
96a1f7b284acf578b912452ac89273c2550d4558
SHA-256
c5035036c3a8b3ccd8d78b516e2cc3af451b70d6cc19dc76f1650d3922596b76
WAD Type
PWAD
IWAD
Heretic
Engines
ZDoom, Heretic
Lumps
295

Read Me

===========================================================================
Archive Maintainer      : Combos Directory, please!
Update to               : None. This is the first version
Advanced engine needed  : ZDOOM
Primary purpose         : Single/Coop/DM, whatever you prefer.
===========================================================================
Title                   : Grenades N' Stuff
Filename                : grnade_X.wad
Release date            : The day I uploaded it.
Author                  : Xaser
Email Address           : [email protected]
Other Files By Author   : Anything ending in _X and some other random crap
Misc. Author Info       : I'm working on HELLDOOM, Death to Chainsaws, and
                          Lost SOulsphere 2: Zombieman unleashed... AT THE SAMe
                          TIME! :P
Description             : This first started out as a demo to make a perfect
                          grenade launcher, but it evolved into much more.
                          Then, the genius WildWeasel mentioned a way to
                          make monsters drop weapons from other zdoom games
                          (which is not that hard to do), and suddenly, it
                          came to me. Of course! Weasel had shown me the
                          way to create the world's first weapon replacement
                          which has more than the standard 9 weapons and works
                          with ANY level! Anyway, this is what I got, and I
                          like the results. Sure, some weapons may be a bit
                          unbalanced, but I like it this way, so it'll stay. :P

Additional Credits to   : Randy Heit, for the godly Zdoom! WildWeasel for
                          figuring out how to add more weapons into a weapon
                          replacement like this. Genius and stuff!!!

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : Yes
Demos                   : Yes. Me screwing around on Map29 again. :P
Other                   : Yes (some misc. zdoom specific crap.)
Other files required    : Latest version of ZDOOM.


* Play Information *

Game                    : DOOM, DOOM2, FINAL DOOM, Or whatever...
Map #                   : N\A
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : Yes
Difficulty Settings     : N\A

===========================================================================

* Construction *

Base                    : Some stuff from other wads, DEHACKED is my work. :P
Build Time              : Longer than I had hoped. :P
Editor(s) used          : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol),
                          Dehacked, Notepad, etc.
Known Bugs              : *sigh*... Well, due to the way I've set this up, map07
                          will not work correctly due to the game trying to keep
                          track of monsters that don't exist anymore. This also
                          applies to any ExM8 level and Zdoom levels which use
                          Thingcount to count anything except for Archviles,
                          Cybers, and Spiders. Sorry for this, but in .64 this
                          will be very fixable. :)
May Not Run With...     : Anything other than Zdoom

===========================================================================

* Weapons *

Sorry, no detailed explanation this time (I Can't be bothered to do one. :P)

1-1: Knife (again)
1-2: Zapper
2-1: Rifle
3-1: Assault Gun
3-2: Pulse Rifle
4-1: Tri-plasma gun
4-2: Spreadfire rifle
5-1: Grenade Launcher
5-2: Mancubus Arm Cannon
6-1: Rayonic Cannon (overpowered)
7-1: Vortex Rifle (really overpowered)
8-1: Fireball Gatling Gun
8-2: Dual Plasma Cannon
9-1: Shotgun on Steroids
0-1: Scorcher


===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, I don't really care that much. :P

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  Blah, Blah, Blah. You know the drill. ;)

===========================================================================

* Where to get this *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.
===========================================================================
Archive Maintainer      : Combos Directory, please!
Update to               : None. This is the first version
Advanced engine needed  : ZDOOM
Primary purpose         : Single/Coop/DM, whatever you prefer.
===========================================================================
Title                   : Grenades N' Stuff
Filename                : grnade_X.wad
Release date            : The day I uploaded it.
Author                  : Xaser
Email Address           : [email protected]
Other Files By Author   : Anything ending in _X and some other random crap
Misc. Author Info       : I'm working on HELLDOOM, Death to Chainsaws, and
                          Lost SOulsphere 2: Zombieman unleashed... AT THE SAMe
                          TIME! :P
Description             : This first started out as a demo to make a perfect
                          grenade launcher, but it evolved into much more.
                          Then, the genius WildWeasel mentioned a way to
                          make monsters drop weapons from other zdoom games
                          (which is not that hard to do), and suddenly, it
                          came to me. Of course! Weasel had shown me the
                          way to create the world's first weapon replacement
                          which has more than the standard 9 weapons and works
                          with ANY level! Anyway, this is what I got, and I
                          like the results. Sure, some weapons may be a bit
                          unbalanced, but I like it this way, so it'll stay. :P

Additional Credits to   : Randy Heit, for the godly Zdoom! WildWeasel for
                          figuring out how to add more weapons into a weapon
                          replacement like this. Genius and stuff!!!

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : Yes
Demos                   : Yes. Me screwing around on Map29 again. :P
Other                   : Yes (some misc. zdoom specific crap.)
Other files required    : Latest version of ZDOOM.


* Play Information *

Game                    : DOOM, DOOM2, FINAL DOOM, Or whatever...
Map #                   : N\A
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : Yes
Difficulty Settings     : N\A

===========================================================================

* Construction *

Base                    : Some stuff from other wads, DEHACKED is my work. :P
Build Time              : Longer than I had hoped. :P
Editor(s) used          : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol),
                          Dehacked, Notepad, etc.
Known Bugs              : *sigh*... Well, due to the way I've set this up, map07
                          will not work correctly due to the game trying to keep
                          track of monsters that don't exist anymore. This also
                          applies to any ExM8 level and Zdoom levels which use
                          Thingcount to count anything except for Archviles,
                          Cybers, and Spiders. Sorry for this, but in .64 this
                          will be very fixable. :)
May Not Run With...     : Anything other than Zdoom

===========================================================================

* Weapons *

Sorry, no detailed explanation this time (I Can't be bothered to do one. :P)

1-1: Knife (again)
1-2: Zapper
2-1: Rifle
3-1: Assault Gun
3-2: Pulse Rifle
4-1: Tri-plasma gun
4-2: Spreadfire rifle
5-1: Grenade Launcher
5-2: Mancubus Arm Cannon
6-1: Rayonic Cannon (overpowered)
7-1: Vortex Rifle (really overpowered)
8-1: Fireball Gatling Gun
8-2: Dual Plasma Cannon
9-1: Shotgun on Steroids
0-1: Scorcher


===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, I don't really care that much. :P

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  Blah, Blah, Blah. You know the drill. ;)

===========================================================================

* Where to get this *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.

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