Scientist 2
Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-3...
Filenames
sci2.wad, SCI2.wad, SCI2.WAD
Size
11.37 MB
MD5
5162fc0b74d2cf0fc6ee7da37cab152e
SHA-1
9603d9960860275d97c524681b0ed224df2454b8
SHA-256
5b84fe0b8e6166a071c772845b74d2c9c16e4bfa76e4eb665d3fa0e37061f2e9
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
740
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP08, MAP09, MAP10, MAP11, MAP30, MAP13, MAP17, MAP27, MAP29, MAP28, MAP21, MAP22, MAP23, MAP24, MAP26, MAP07, MAP25, MAP12, MAP16, MAP15, MAP20, MAP18, MAP14, MAP19
Download
Read Me
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : None; You can fire it up with any source port you want. It can run using the "vanilla" doom2.exe. Primary purpose : Single play / Deathmatch =========================================================================== Title : Scientist 2 Filename : sci2.wad Release date : October 2005 Author : Scientist Email Address : [email protected] Other Files By Author : sci.wad (older version of sci2.wad which was released in October 2002) Misc. Author Info : http://scientist.says.it Description : Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-30) -some new textures and sprites including some weapons and a renewed scientist sprite. Additional Credits to : Ocean's Edge for 3 music tracks =========================================================================== * What is included * New levels : 30 (20 single player and 10 Deathmatch - the first 11 maps have been released earlier as sci.wad) Sounds : Some Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (dehacked file is also internal) Demos : No Other : Yes; The sci2.zip contains: SCI2.wad: This is the wad file - ready for use when using a source port (it has an internal dehacked file). SCI2.txt: this txt file SCIvanil: A folder containing the files you need for SCI2.wad to work under MSDOS; SCIsetup.bat: You'll need to run this when you want to run SCI2.wad with vanilla doom2 (= without source port) SCI2.deh: a dehacked file that will be installed when running SCImsdos.bat dehacked.exe: also needed to install sci2.deh deusf.exe: needed to complete sci2.wad SCI2_zdaemon_crossbow_fix.wad: The crossbow doesn't work well in Zdaemon. this patch will fix it. SCIcons: A folder containing icons for Windows XP Other files required : none * Play Information * Game : DOOM2 Map # : Map01 upto MAP30 Single Player : Designed for (map 1-20) Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for (map 21-30) Other game styles : - Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Maps 1-11 somewhere between 1998 and 2002. Maps 12-32 somewhere between 2002 and 2005. Editor(s) used : DEU2 v 1.00, idE v 1.0, DCK v 3.0, NWT v 1.3, Deusf/Deutex v 3.6, WhackEd2 v 0.60, Doombuilder (recommended), XWE (recommended) and DeHackEd v3.1. (These programs can all be found on http://www.doomworld.com) Known Bugs : The crossbow messes up in ZDaemon, which can be fixed. See Note 5 at the Note chapter (bottom). May Not Run With... : Should work with everything. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: htpp://scientist.says.it FTP sites: - **************** More information **************** [1] Details [2] How to play SCIENTIST2 [3] Story [4] Single Player Maps [5] Bonus Deathmatch maps and icons [6] Music [7] Permissions [8] Contact [9] Notes ********** 1. Details ********** Wad Description: SCIENTIST2 [sci2.wad] is a custom wad for the classic computer game Doom2. sci2.wad is the latest version of sci.wad which was released earlier (October 2002). sci2.wad contians: The first 20 maps make up the single player based part. Beyond that I added ten DM levels as a bonus. They are based on maps from the three episodes. New textures: yes sprites replaced: some. The scientist sprite has been redone from scratch. Weapons replaced: Yes, five of them; -Super Shotgun has been replaced with two shotguns (based on the doom shotgun) -Chaingun is replaced with a AK47 (based on photograph) -Rocketlauncher is replaced with a crossbow (from scratch) -Plasmagun is replaced by a flamethrower (from scratch, except the doom-hand) -BFG is replaced by a flamegrenades (from scratch, except the doom-hand) Differences between sci2.wad and sci.wad: sci2 contains 9 new single player based maps and 10 new deathmatch maps and further includes new textures some new flats and sprites including four new weapon replacements (AK47, crossbow, flamethrower and flamegrenades). Also some textures have been redone. The scientist sprite has been redone from scratch. From the old maps (1-11) only map7 and 9 were (slightly) altered to fix some bugs. Thanks to: -id Software -the builders of the editing programs used -Ocean's Edge for their great midis -playtester: Thomas "revolution" van der Velden -the rest of the Doom community. Additional credits: -I ripped the sound I used for my AK47 (replaces Chaingun) from a wad called weap05.wad by Daniel. The weap wads can be found in 99Weapup.Zip which can be found at the idgames archive (http://www.doomworld.com/idgames/). -I ripped the sound for the crossbow (replacing the rocketlauncher) from strife. -The sound of the flamethrower was taken from a wad named fireimp.wad. -I modified scisetup.bat from the setup file from batmandoom ****************************** [2] How to play SCIENTIST2 ****************************** If you're using a source port you can start playing sci2 without reading this chapter. If you're using ZDoom for example you can simply drag and drop SCI2.wad on the ZDoom.exe and start playing. Bear in mind that SCI2.wad contains an internal dehacked file. As mentioned before it is possible to play the wad without a source port under MSDOS. Here's how: -unzip sci2.zip in your doom2 directory -copy the files from the scivanil folder to your main doom directory (where doom2.wad and doom2.exe) are. -run scisetup.bat -type "sci2 -file sci2.wad" Note that this will not harm your original files. ************* [3] Story ************* I changed the story a bit. Here it goes: When early humans ate from the forbidden tree of knowledge of good and evil it brought pain and misery in the world, cursed the ground and man became evil. By gaining this knowledge god decided man should no longer be allowed to be able to live forever. Thus turning the tree of life (immorality) into a forbidden tree. As science continues to improve it's understanding on life, origine, death and immortality it seems as if mankind again is at the point eating from a forbidden fruit. In our story a scientist is near the discovery of human immortality. He believes we don't need god to achieve immortality but can gain it through science. god is not pleased with this disobedience and as before he decides to turn mankind's home into a less comfortable place. As the scientist continues his work earth is hit by natural disasters and strange monsters are taking over. But the man of science is not impressed by all this and ignores all of god's warnings. It seems there is only one way to prevent the earth from becoming an even greater hell for humans; to kill the scientist. but be warned: he appears to be carring a portable teleporter enabling him to escape you. ... Okay, It's a lame story. Please don't take it to seriously; I have no intention to offend anyone with this wad. ************************** [4] Single Player Maps ************************** Scientist2 consists of 20 maps divided into three episodes. Also a number of deathmatch maps have been added as a bonus. Episode 1: Central City 01 the Scientist 02 Kapital 03 Prosperity 04 Refinery 05 Reservoir 06 Construction Yard Episode 2: Siberia 07 Siberia 08 Frostbite 09 Bio Lab 10 Dark and Cold 11 Pure as Snow Episode 3: Sacred City 12 Crown of Thorns 13 Cursed Ground 14 Dogma 15 Son of Man 16 Zarathustra 17 Second Horseman 18 Zilzal 19 Crown of Creation 20 Mount of Congregation Some quotes to explain some of the map names: 01 the Scientist "The scientist does not study nature because it is useful; he studies it because he delights in it, and he delights in it because it is beautiful." -Henri Poincare quotes (French mathematician, physicist and philosopher of science, 1854-1912) 02 Kapital "The theory of the Communists may be summed up in the single sentence: Abolition of private property." -Karl Marx 07 Siberia "People who are truly convinced that they have advanced the frontier of science would not demand freedom for new ideas to coexist next to old, but to replace them." -V. I. Lenin, What Is to Be Done? (1902) 09 Bio Lab "The product of mental labor - science - always stands far below its value, because the labor-time necessary to reproduce it has no relation at all to the labor-time required for its original production." -Karl Marx 11 Pure As Snow "I want to walk in the snow And not leave a footprint I want to walk in the snow And not soil it’s purity." -Manic Street Preachers, 4ST 7LB 12. Crown of Thorns "Then Jesus came out wearing the crown of thorns and the purple robe. Pilate said to them, 'Here is the man!'" -John 19:5 13. Cursed Ground "The ground is cursed because of you. You will eat from it by means of painful labor all the days of your life. It will produce thorns and thistles for you." -Genesis 3:17-18 14. Dogma "Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people." -Karl Marx, Contribution to the Critique of Hegel's Philosophy of Right 15. Son of Man "Then I saw a great white throne and him who sat upon it; from his presence earth and sky fled away, and no place was found for them. And I saw the dead, great and small, standing before the throne" - Rev 20:11-12 16. Zarathustra "Once blasphemy against God was the greatest blasphemy; but God died, and those blasphemers died along with him. Now to blaspheme against the earth is the greatest sin, and to rank love for the Unknowable higher than the meaning of the earth! -Nietzsche, Thus spoke Zarathustra 17 Second Horseman "When the Lamb opened the second seal, I heard the second living creature say, "Come!" Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword." -Rev 6:3-4 18 Zilzal "When the earth is shaken with its (final) earthquake. And when the earth throws out its burdens, And man will say: "What is the matter with it?" That Day it will declare its information (about all what happened over it of good or evil). Because your Lord has inspired it. That Day mankind will proceed in scattered groups that they may be shown their deeds.[] So whosoever does good equal to the weight of an atom, shall see it. And whosoever does evil equal to the weight of an atom, shall see it." -Quran; 99. al-Zilzal: The Shaking 20 Mount of Congregation "I will ascend into heaven, I will exalt my throne above the stars of God; I will sit also upon the mount of the congregation, in the sides of the north, I will ascend above the heights of the clouds, I will be like the Most High" -Isa. 14:13-14 *************************************** [5] Bonus Deathmatch maps and icons *************************************** [5.1] DM Maps The first 20 maps make up the single player based part. Beyond that I added ten Deathmatch (multiplayer) levels as a bonus. They are based on maps from the three episodes. Map name based on 21 Decadence map 03 Prosperity 22 Reconstruction map 06 Construction Yard 23 Perestrojka map 07 Siberia 24 Blue map 07 Siberia 25 Frost map 08 FrostBite 26 Byte map 09 Frostbite 27 Thorn map 12 Crown of Thorns 28 Green map 18 Zilzal 29 Scientific Heresy map 19 Crown of Creation 30 Eden map 30 Mount of Congregation [5.2] Icons In the zip file there's a directory with doom2 icons called "SCIcons". I've made them for Windows XP using NWT and irfanview. ************* [6] Music ************* The original plan was that a friend of mine was going to make three midis and that Johnatone was going to make the rest of the needed music. I've seem to have lost contact with Johnatone however so I just used midis from Dream Theater instead. These midis can be legally downloaded from their official website. My friend's band is called 'Ocean's Edge' and you can find their site at: http://www.oceansedge.nl Many thanks to Piet (that's his name). Credits for the music: original name | map |replaced with D_Runnin map01 Ocean's Edge - In For A Ride D_stalks map02 Dream Theater - Jason Partridge - burning_my_soul D_Countd map03 Dream Theater - Jeroen Aga - erotomania D_betwee map04 Dream Theater - Johan Berglund - 6oclock D_doom map05 Dream Theater - Morfeus - Take The Time D_the_da map06 Dream Theater - Simon Novak - overture_1928 D_shawn map07 Dream Theater - Unknown - the Ytsejam D_DDtblu map08 Dream Theater - Marco Sfogli - don't look past me D_in_cit map09 Dream Theater - Shane Woolcock and Tom Cox - Lifting Shadows D_dead map10 Dream Theater - Tom Cox - Surrounded D_STLKS2 map11 Dream Theater - unknown - afterlife D_Theda2 map12 Ocean's Edge - Strange Days D_doom2 map13 Dream Theater - Morfeus - Under a Glass Moon D_ddtbl2 map14 Dream Theater - Morfeus - metropolis part 1 d_runni2 map15 Dream Theater - Troy Martin - crimson D_Dead2 map16 Dream Theater - Antonio Godoy D and Lucas Yaksic Y - hell's D_STLKS3 map17 Dream Theater - Toph Morris - Innocence Faded D_romero map18 Dream Theater - Simon Novak - strange_deja_vu D_shawn2 map19 Dream Theater - Unknown - voices D_Messag map20 Dream Theater - Unknown - Lie D_Count2 map21 Dream Theater - Shane Woolcock and Tom Cox - Lifting Shadows D_DDtbl3 map22 Dream Theater - Johan Berglund - 6oclock D_ampie map23 Dream Theater - Unknown - Lie D_THEDA3 map24 Dream Theater - Antonio Godoy D and Lucas Yaksic Y - hell's D_Adrian map25 Dream Theater - Unknown - voices D_Messg2 map26 Dream Theater - Morfeus - Take The Time D_Romer2 map27 Dream Theater - Simon Novak - overture_1928 D_tense map28 Dream Theater - Jason Partridge - burning_my_soul D_SHAWN3 map29 Ocean's Edge - Strange Days D_OPENIN map30 Ocean's Edge - In For A Ride D_READ_M story music; Dream Theater - David Repulles - Wait for Sleep D_DM2TTL The intro music; Ocean's Edge - Price of Progress D_DM2INT In the intermap; Ocean's Edge - Price of Progress ******************* [7] Permissions ******************* [7.1] Wad You can freely play and distribute and sci2.wad as long as it's for non-commercial purposes. If you wish to distribute it include this text file. [7.2] Maps You can freely use, distribute and modify the maps and you may also use them as a base for your own maps but only if you to give me credit for my work (=name me in the text file or something). [7.3] Music Like I said the midis from Dream Theater can be downloaded from their offical site. If you want to use the Ocean's Edge midis ask the band first (contact: http://www.oceansedge.nl) [7.4] textures, flats, sprites, weapons These are free to use and can be used, distributed and modified anyway you want as long as you give me credit for what I've done and use it for non-commerical products. [7.5] Icons These are free for use and can be used, distributed and modified anyway you want; no need to credit me; Just pretend you made them yourself. Further, if you're using some of my stuff please let me know; I'd be pleased to know my stuff being used. *************** [8] Contact *************** The web and e-mail address in the text released with sci.wad (in October 2002) are no longer valid. The new site is at: http://scientist.says.it and my new e-mail is: [email protected] Sorry to those who tried to mail me at the old address and never got a response. I also have an account at http://www.doomworld.com under the name Scientist. ************* [9] Notes ************* NOTE 1: SCI.wad SCIsetup.bat (or any of the other unzipped files) will not alter you original doom2.wad or doom2.exe; using scientist2 is perfectly safe. Note 2: As mentioned earlier The first two episodes (map 1-11) of sci2.wad have been released earlier (October 2002) in a wad called sci.wad. These episodes have remained virtually unaltered in sci2 making sci.wad a bit obsolete. Demos and savegames made for sci.wad should work fine with sci2.wad (perhaps not for map07). Note 3: If you have some reviews or demos please let me know they're very much appreciated! Note 4: For some reason some people seem to think the wad has a anti-Soviet plot. No such plot was intended. Note 5: I tested the deathmatch maps with ZDaemon and I found a bug; The crossbow has some trouble firing. Now, I have no doubt this has to do with the alterations I made with DeHackEd but the crossbow works fine with ZDoom and vanilla Doom2 so I blame the problem on ZDaemon! I got it working right in ZDaemon at one point but then when I tried it in ZDoom and vanilla Doom it didn't work right so I decided to go with the version you have now. If you want to have to crossbow working fine in ZDaemon you should run sci2.wad with SCI2_zdaemon_crossbow_fix.wad. NOTE 6: As said Sci2.wad is made to be able to run with the vanilla doom2.exe. This means I designed the maps with the idea that the player can't jump. So don't jump. NOTE 7: Please do not take the story to seriously; There is no quarrel between science and god (...since one of them does not exist). 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=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : None; You can fire it up with any source port you want. It can run using the "vanilla" doom2.exe. Primary purpose : Single play / Deathmatch =========================================================================== Title : Scientist 2 Filename : sci2.wad Release date : October 2005 Author : Scientist Email Address : [email protected] Other Files By Author : sci.wad (older version of sci2.wad which was released in October 2002) Misc. Author Info : http://scientist.says.it Description : Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-30) -some new textures and sprites including some weapons and a renewed scientist sprite. Additional Credits to : Ocean's Edge for 3 music tracks =========================================================================== * What is included * New levels : 30 (20 single player and 10 Deathmatch - the first 11 maps have been released earlier as sci.wad) Sounds : Some Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (dehacked file is also internal) Demos : No Other : Yes; The sci2.zip contains: SCI2.wad: This is the wad file - ready for use when using a source port (it has an internal dehacked file). SCI2.txt: this txt file SCIvanil: A folder containing the files you need for SCI2.wad to work under MSDOS; SCIsetup.bat: You'll need to run this when you want to run SCI2.wad with vanilla doom2 (= without source port) SCI2.deh: a dehacked file that will be installed when running SCImsdos.bat dehacked.exe: also needed to install sci2.deh deusf.exe: needed to complete sci2.wad SCI2_zdaemon_crossbow_fix.wad: The crossbow doesn't work well in Zdaemon. this patch will fix it. SCIcons: A folder containing icons for Windows XP Other files required : none * Play Information * Game : DOOM2 Map # : Map01 upto MAP30 Single Player : Designed for (map 1-20) Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for (map 21-30) Other game styles : - Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Maps 1-11 somewhere between 1998 and 2002. Maps 12-32 somewhere between 2002 and 2005. Editor(s) used : DEU2 v 1.00, idE v 1.0, DCK v 3.0, NWT v 1.3, Deusf/Deutex v 3.6, WhackEd2 v 0.60, Doombuilder (recommended), XWE (recommended) and DeHackEd v3.1. (These programs can all be found on http://www.doomworld.com) Known Bugs : The crossbow messes up in ZDaemon, which can be fixed. See Note 5 at the Note chapter (bottom). May Not Run With... : Should work with everything. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: htpp://scientist.says.it FTP sites: - **************** More information **************** [1] Details [2] How to play SCIENTIST2 [3] Story [4] Single Player Maps [5] Bonus Deathmatch maps and icons [6] Music [7] Permissions [8] Contact [9] Notes ********** 1. Details ********** Wad Description: SCIENTIST2 [sci2.wad] is a custom wad for the classic computer game Doom2. sci2.wad is the latest version of sci.wad which was released earlier (October 2002). sci2.wad contians: The first 20 maps make up the single player based part. Beyond that I added ten DM levels as a bonus. They are based on maps from the three episodes. New textures: yes sprites replaced: some. The scientist sprite has been redone from scratch. Weapons replaced: Yes, five of them; -Super Shotgun has been replaced with two shotguns (based on the doom shotgun) -Chaingun is replaced with a AK47 (based on photograph) -Rocketlauncher is replaced with a crossbow (from scratch) -Plasmagun is replaced by a flamethrower (from scratch, except the doom-hand) -BFG is replaced by a flamegrenades (from scratch, except the doom-hand) Differences between sci2.wad and sci.wad: sci2 contains 9 new single player based maps and 10 new deathmatch maps and further includes new textures some new flats and sprites including four new weapon replacements (AK47, crossbow, flamethrower and flamegrenades). Also some textures have been redone. The scientist sprite has been redone from scratch. From the old maps (1-11) only map7 and 9 were (slightly) altered to fix some bugs. Thanks to: -id Software -the builders of the editing programs used -Ocean's Edge for their great midis -playtester: Thomas "revolution" van der Velden -the rest of the Doom community. Additional credits: -I ripped the sound I used for my AK47 (replaces Chaingun) from a wad called weap05.wad by Daniel. The weap wads can be found in 99Weapup.Zip which can be found at the idgames archive (http://www.doomworld.com/idgames/). -I ripped the sound for the crossbow (replacing the rocketlauncher) from strife. -The sound of the flamethrower was taken from a wad named fireimp.wad. -I modified scisetup.bat from the setup file from batmandoom ****************************** [2] How to play SCIENTIST2 ****************************** If you're using a source port you can start playing sci2 without reading this chapter. If you're using ZDoom for example you can simply drag and drop SCI2.wad on the ZDoom.exe and start playing. Bear in mind that SCI2.wad contains an internal dehacked file. As mentioned before it is possible to play the wad without a source port under MSDOS. Here's how: -unzip sci2.zip in your doom2 directory -copy the files from the scivanil folder to your main doom directory (where doom2.wad and doom2.exe) are. -run scisetup.bat -type "sci2 -file sci2.wad" Note that this will not harm your original files. ************* [3] Story ************* I changed the story a bit. Here it goes: When early humans ate from the forbidden tree of knowledge of good and evil it brought pain and misery in the world, cursed the ground and man became evil. By gaining this knowledge god decided man should no longer be allowed to be able to live forever. Thus turning the tree of life (immorality) into a forbidden tree. As science continues to improve it's understanding on life, origine, death and immortality it seems as if mankind again is at the point eating from a forbidden fruit. In our story a scientist is near the discovery of human immortality. He believes we don't need god to achieve immortality but can gain it through science. god is not pleased with this disobedience and as before he decides to turn mankind's home into a less comfortable place. As the scientist continues his work earth is hit by natural disasters and strange monsters are taking over. But the man of science is not impressed by all this and ignores all of god's warnings. It seems there is only one way to prevent the earth from becoming an even greater hell for humans; to kill the scientist. but be warned: he appears to be carring a portable teleporter enabling him to escape you. ... Okay, It's a lame story. Please don't take it to seriously; I have no intention to offend anyone with this wad. ************************** [4] Single Player Maps ************************** Scientist2 consists of 20 maps divided into three episodes. Also a number of deathmatch maps have been added as a bonus. Episode 1: Central City 01 the Scientist 02 Kapital 03 Prosperity 04 Refinery 05 Reservoir 06 Construction Yard Episode 2: Siberia 07 Siberia 08 Frostbite 09 Bio Lab 10 Dark and Cold 11 Pure as Snow Episode 3: Sacred City 12 Crown of Thorns 13 Cursed Ground 14 Dogma 15 Son of Man 16 Zarathustra 17 Second Horseman 18 Zilzal 19 Crown of Creation 20 Mount of Congregation Some quotes to explain some of the map names: 01 the Scientist "The scientist does not study nature because it is useful; he studies it because he delights in it, and he delights in it because it is beautiful." -Henri Poincare quotes (French mathematician, physicist and philosopher of science, 1854-1912) 02 Kapital "The theory of the Communists may be summed up in the single sentence: Abolition of private property." -Karl Marx 07 Siberia "People who are truly convinced that they have advanced the frontier of science would not demand freedom for new ideas to coexist next to old, but to replace them." -V. I. Lenin, What Is to Be Done? (1902) 09 Bio Lab "The product of mental labor - science - always stands far below its value, because the labor-time necessary to reproduce it has no relation at all to the labor-time required for its original production." -Karl Marx 11 Pure As Snow "I want to walk in the snow And not leave a footprint I want to walk in the snow And not soil it’s purity." -Manic Street Preachers, 4ST 7LB 12. Crown of Thorns "Then Jesus came out wearing the crown of thorns and the purple robe. Pilate said to them, 'Here is the man!'" -John 19:5 13. Cursed Ground "The ground is cursed because of you. You will eat from it by means of painful labor all the days of your life. It will produce thorns and thistles for you." -Genesis 3:17-18 14. Dogma "Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people." -Karl Marx, Contribution to the Critique of Hegel's Philosophy of Right 15. Son of Man "Then I saw a great white throne and him who sat upon it; from his presence earth and sky fled away, and no place was found for them. And I saw the dead, great and small, standing before the throne" - Rev 20:11-12 16. Zarathustra "Once blasphemy against God was the greatest blasphemy; but God died, and those blasphemers died along with him. Now to blaspheme against the earth is the greatest sin, and to rank love for the Unknowable higher than the meaning of the earth! -Nietzsche, Thus spoke Zarathustra 17 Second Horseman "When the Lamb opened the second seal, I heard the second living creature say, "Come!" Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword." -Rev 6:3-4 18 Zilzal "When the earth is shaken with its (final) earthquake. And when the earth throws out its burdens, And man will say: "What is the matter with it?" That Day it will declare its information (about all what happened over it of good or evil). Because your Lord has inspired it. That Day mankind will proceed in scattered groups that they may be shown their deeds.[] So whosoever does good equal to the weight of an atom, shall see it. And whosoever does evil equal to the weight of an atom, shall see it." -Quran; 99. al-Zilzal: The Shaking 20 Mount of Congregation "I will ascend into heaven, I will exalt my throne above the stars of God; I will sit also upon the mount of the congregation, in the sides of the north, I will ascend above the heights of the clouds, I will be like the Most High" -Isa. 14:13-14 *************************************** [5] Bonus Deathmatch maps and icons *************************************** [5.1] DM Maps The first 20 maps make up the single player based part. Beyond that I added ten Deathmatch (multiplayer) levels as a bonus. They are based on maps from the three episodes. Map name based on 21 Decadence map 03 Prosperity 22 Reconstruction map 06 Construction Yard 23 Perestrojka map 07 Siberia 24 Blue map 07 Siberia 25 Frost map 08 FrostBite 26 Byte map 09 Frostbite 27 Thorn map 12 Crown of Thorns 28 Green map 18 Zilzal 29 Scientific Heresy map 19 Crown of Creation 30 Eden map 30 Mount of Congregation [5.2] Icons In the zip file there's a directory with doom2 icons called "SCIcons". I've made them for Windows XP using NWT and irfanview. ************* [6] Music ************* The original plan was that a friend of mine was going to make three midis and that Johnatone was going to make the rest of the needed music. I've seem to have lost contact with Johnatone however so I just used midis from Dream Theater instead. These midis can be legally downloaded from their official website. My friend's band is called 'Ocean's Edge' and you can find their site at: http://www.oceansedge.nl Many thanks to Piet (that's his name). Credits for the music: original name | map |replaced with D_Runnin map01 Ocean's Edge - In For A Ride D_stalks map02 Dream Theater - Jason Partridge - burning_my_soul D_Countd map03 Dream Theater - Jeroen Aga - erotomania D_betwee map04 Dream Theater - Johan Berglund - 6oclock D_doom map05 Dream Theater - Morfeus - Take The Time D_the_da map06 Dream Theater - Simon Novak - overture_1928 D_shawn map07 Dream Theater - Unknown - the Ytsejam D_DDtblu map08 Dream Theater - Marco Sfogli - don't look past me D_in_cit map09 Dream Theater - Shane Woolcock and Tom Cox - Lifting Shadows D_dead map10 Dream Theater - Tom Cox - Surrounded D_STLKS2 map11 Dream Theater - unknown - afterlife D_Theda2 map12 Ocean's Edge - Strange Days D_doom2 map13 Dream Theater - Morfeus - Under a Glass Moon D_ddtbl2 map14 Dream Theater - Morfeus - metropolis part 1 d_runni2 map15 Dream Theater - Troy Martin - crimson D_Dead2 map16 Dream Theater - Antonio Godoy D and Lucas Yaksic Y - hell's D_STLKS3 map17 Dream Theater - Toph Morris - Innocence Faded D_romero map18 Dream Theater - Simon Novak - strange_deja_vu D_shawn2 map19 Dream Theater - Unknown - voices D_Messag map20 Dream Theater - Unknown - Lie D_Count2 map21 Dream Theater - Shane Woolcock and Tom Cox - Lifting Shadows D_DDtbl3 map22 Dream Theater - Johan Berglund - 6oclock D_ampie map23 Dream Theater - Unknown - Lie D_THEDA3 map24 Dream Theater - Antonio Godoy D and Lucas Yaksic Y - hell's D_Adrian map25 Dream Theater - Unknown - voices D_Messg2 map26 Dream Theater - Morfeus - Take The Time D_Romer2 map27 Dream Theater - Simon Novak - overture_1928 D_tense map28 Dream Theater - Jason Partridge - burning_my_soul D_SHAWN3 map29 Ocean's Edge - Strange Days D_OPENIN map30 Ocean's Edge - In For A Ride D_READ_M story music; Dream Theater - David Repulles - Wait for Sleep D_DM2TTL The intro music; Ocean's Edge - Price of Progress D_DM2INT In the intermap; Ocean's Edge - Price of Progress ******************* [7] Permissions ******************* [7.1] Wad You can freely play and distribute and sci2.wad as long as it's for non-commercial purposes. If you wish to distribute it include this text file. [7.2] Maps You can freely use, distribute and modify the maps and you may also use them as a base for your own maps but only if you to give me credit for my work (=name me in the text file or something). [7.3] Music Like I said the midis from Dream Theater can be downloaded from their offical site. If you want to use the Ocean's Edge midis ask the band first (contact: http://www.oceansedge.nl) [7.4] textures, flats, sprites, weapons These are free to use and can be used, distributed and modified anyway you want as long as you give me credit for what I've done and use it for non-commerical products. [7.5] Icons These are free for use and can be used, distributed and modified anyway you want; no need to credit me; Just pretend you made them yourself. Further, if you're using some of my stuff please let me know; I'd be pleased to know my stuff being used. *************** [8] Contact *************** The web and e-mail address in the text released with sci.wad (in October 2002) are no longer valid. The new site is at: http://scientist.says.it and my new e-mail is: [email protected] Sorry to those who tried to mail me at the old address and never got a response. I also have an account at http://www.doomworld.com under the name Scientist. ************* [9] Notes ************* NOTE 1: SCI.wad SCIsetup.bat (or any of the other unzipped files) will not alter you original doom2.wad or doom2.exe; using scientist2 is perfectly safe. Note 2: As mentioned earlier The first two episodes (map 1-11) of sci2.wad have been released earlier (October 2002) in a wad called sci.wad. These episodes have remained virtually unaltered in sci2 making sci.wad a bit obsolete. Demos and savegames made for sci.wad should work fine with sci2.wad (perhaps not for map07). Note 3: If you have some reviews or demos please let me know they're very much appreciated! Note 4: For some reason some people seem to think the wad has a anti-Soviet plot. No such plot was intended. Note 5: I tested the deathmatch maps with ZDaemon and I found a bug; The crossbow has some trouble firing. Now, I have no doubt this has to do with the alterations I made with DeHackEd but the crossbow works fine with ZDoom and vanilla Doom2 so I blame the problem on ZDaemon! I got it working right in ZDaemon at one point but then when I tried it in ZDoom and vanilla Doom it didn't work right so I decided to go with the version you have now. If you want to have to crossbow working fine in ZDaemon you should run sci2.wad with SCI2_zdaemon_crossbow_fix.wad. NOTE 6: As said Sci2.wad is made to be able to run with the vanilla doom2.exe. This means I designed the maps with the idea that the player can't jump. So don't jump. NOTE 7: Please do not take the story to seriously; There is no quarrel between science and god (...since one of them does not exist). 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