2017 Collection

2017 Collection

A series of maps I made over the past year and a bit.

Filenames
an17.wad
Size
4.17 MB
MD5
9f16408b7dc3d0a463501a4bca7f7853
SHA-1
95ea3ad9f08de8b9d9d889816b5693badb460eab
SHA-256
88c5a3ea8609a5d02258fccfb462e305c72f500d95b09fb930ecfd40667d9be5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
223
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single Player
===========================================================================
Title                   : 2017 Collection
Filename                : AN17.wad
Release date            : 30/09/2017
Author                  : James Collins
Email Address           : [redacted]
Misc. Author Info       : I mostly just make speedmaps, but these aren't those.

Description             : A series of maps I made over the past year and a bit.

                          Map 01 - Initially the opening map for a 'Thy Flesh
                          Consumed'-esque project for Doom II
                          Maps 02, 03 & 04 - Maps for a shortly-lived one-man
                          Megawad I was working on in 2016.
                          Map 05 - Started off as a collaboration between myself
                          and AD_79 for the 2016 Doomworld Mega Project, which
                          I polished up & finished after the year ended and that
			  ship had long since sailed.

Additional Credits to   : AD_79 for his contribution to Map 05; Nate River and
tourniquet for testing.
	    For Textures: Brotherhood of Ruin; GothicTX; Deus Vult II; Suspended
			  in Dusk; Community Chest 4; Plutonia & Ultimate Doom
			  for skies.
	       For Music: Doom II & Robert Prince for Maps 01 & 05; Interception
			  & XenoNemisis for Map 02; Front Mission 3 & Hayato
			  Matsuo for Map 03; Castlevania: Order Of Ecclesia &
			  Michiru Yamane for Map 04.
===========================================================================
* What is included *

New levels              : 05 Levels
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Map Names
Demos                   : No

* Play Information *

Game                    : DOOM2
Map #                   : Map 01-05
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts & goofy boss monster placement only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : On & Off for 12 Months
Editor(s) used          : GZDoom Builder; SLADE
Known Bugs              : none yet!
Tested With             : PrBoom-Plus 2.5.1.4; ZDoom 2.8.1



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
5
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
2

Graphics