The Remains of Hell

The Remains of Hell

Before the first DOOM missions, you were one of the ones "voluntarily" sent through the portal that caused so many problems in the first place. You were imme...

Filenames
remains.wad, remains2.wad, remains2.zip
Size
636.62 KB
MD5
809f2002943ba404639623efd84f0064
SHA-1
95db1856c84d97d275b085231a588c882ffbd74a
SHA-256
1ab8373d7c46983e67fca8b2af7f519b9d3f122ee39bda99bb75abf187a22e0e
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
72
Maps
MAP09, MAP10, MAP11, MAP12, MAP13

Read Me

================================================================
Title                   : The Remains of Hell
Filename                : REMAINS.WAD
Author                  : Jason Dyer
Email Address           : [email protected]
Misc. Author Info       : Don't ask.

Description             : Before the first DOOM missions, you were one of
                          the ones "voluntarily" sent through the portal
                          that caused so many problems in the first place.
                          You were immediately captured and tortured
                          repeatedly.
                          (long expanse of time skipped)
                          After the end of DOOM 2, with many of the structures
                          destroyed, you were transferred to some underground
                          caverns.  During the confusion, you managed to slip
                          a pistol in your pocket.  Now, all you have to
                          do is escape, and hopefully find your way back home.
                          See the extra info on the bottom for more ramblings.

Additional Credits to   : The authors of all the various programs I used.
================================================================

* Play Information *

Episode and Level #     : MAP09-MAP13
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : EDMAP, DRAW256, Graphic Workshop, VPIC, POVRAY,
                          DEUTEX, DOOMVIEW, IDBSP, CMF2MID, RMB, MIDI2MUS
Known Bugs              : None

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this DOOM add-on in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.
If you want to use the graphics, go ahead, but tell me first.

* Extra Info *

LEVEL 1 Underground Caverns
  Starting with only a pistol and your wits, you must escape from this
  makeshift prison.
LEVEL 2 Volcano
  Prepare to be toasted.
LEVEL 3 The Void
  One of the most surreal DOOM experiences you'll ever have.
LEVEL 4 Nuclear Ruins
  A vaguely familiar building, now ruined by a meltdown.
LEVEL 5 The Gate
  You have activated the gateway to escape, but it will take five minutes
  for it to open. Can you last that long?

Technical stuff:
  Level 1 music: THEWALL.MID. (Pink Floyd)
  Level 2 music: PHANTOM.MID. (Andrew Lloyd Weber)
  Level 3 music: MKING.MID. (Classical)
  Level 4 music: DEDSOULS.MID. (Nine Inch Nails)
  Level 5 music: MARS.MID (Holst)
  The MOSSWALL, REDMETAL, BROWNCOL, and BLUEWALL graphics were raytraced using
  POVRAY.
  The SMOKYWAL graphic is a section from a picture of a sunset, flipped over
  vertically and horizontally.
  The BROKEN graphic is from ZION.WAD by Peter Grundy, [email protected].
  The SMOKYWA2 is part of the picture of an eagle with an altered palette.

Spoilers/Hints:
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(extra lines to avoid accidental viewing)
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(we highly suggest playing before looking at these)
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LEVEL 1:
How do I get the soulsphere?
  You have to use the archville's "jump".  Obviously, you need the invulnerable
  to do this.
How do I get the chainsaw?
  First you have to visit the room in the top right of the map with the blue
  key door and get the two skull keys there.  Then go to the archville room,
  open the two doors, and you will find the chainsaw.
Is there a computer map anywhere?
  Yes, in the top right blue key room.  Look for an unusually straight wall.
LEVEL 2:
Where is the red key?
  In the room with the heart on the pillar, you can pass through one of
  the walls.  NOTE: have the yellow key with you before you do this.
Where is the blue skull key?
  A room to the far west on the map has two switches.  One of them lowers a
  lift that lets you get across the gap in the bridge.  The other one lowers
  a section of wall.  You can then jump from the stairs adjacent to the yellow
  key room to this lowered floor.  The blue skull key is in the rooms beyond.
Is there a computer map anywhere?
  Yes, in the room with several chaingunners and one renevant there is
  a secret wall.
LEVEL 3:
Help! I keep getting lost!
  There is a computer map you can get very early on, but it will not help you
  much.  Use decorations and corpses as landmarks.  Try to draw out what you
  think the level might look like on paper.  Or, if you don't mind the cancer
  and/or mutations it may cause, you can use IDDT.
I keep getting hurt and I can't see a monster anywhere.
  Spectres match pretty well with the surroundings. (The good news is that
  there aren't that many.)
How do I kill the cyberdemon?
  With teleport frag.  The appropriate teleporter is lowered by a switch
  on one of the pillars.
LEVEL 4:
Where is the red key?
  There is none. I suppose someone else already took it.  Guess you'll have
  to find another way through.
LEVEL 5:
Help! I'm dying!
  Sorry, no help here.  Somehow you have to last the full 5 minutes.
================================================================
Title                   : The Remains of Hell
Filename                : REMAINS.WAD
Author                  : Jason Dyer
Email Address           : [email protected]
Misc. Author Info       : Don't ask.

Description             : Before the first DOOM missions, you were one of
                          the ones "voluntarily" sent through the portal
                          that caused so many problems in the first place.
                          You were immediately captured and tortured
                          repeatedly.
                          (long expanse of time skipped)
                          After the end of DOOM 2, with many of the structures
                          destroyed, you were transferred to some underground
                          caverns.  During the confusion, you managed to slip
                          a pistol in your pocket.  Now, all you have to
                          do is escape, and hopefully find your way back home.
                          See the extra info on the bottom for more ramblings.

Additional Credits to   : The authors of all the various programs I used.
================================================================

* Play Information *

Episode and Level #     : MAP09-MAP13
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : EDMAP, DRAW256, Graphic Workshop, VPIC, POVRAY,
                          DEUTEX, DOOMVIEW, IDBSP, CMF2MID, RMB, MIDI2MUS
Known Bugs              : None

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this DOOM add-on in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.
If you want to use the graphics, go ahead, but tell me first.

* Extra Info *

LEVEL 1 Underground Caverns
  Starting with only a pistol and your wits, you must escape from this
  makeshift prison.
LEVEL 2 Volcano
  Prepare to be toasted.
LEVEL 3 The Void
  One of the most surreal DOOM experiences you'll ever have.
LEVEL 4 Nuclear Ruins
  A vaguely familiar building, now ruined by a meltdown.
LEVEL 5 The Gate
  You have activated the gateway to escape, but it will take five minutes
  for it to open. Can you last that long?

Technical stuff:
  Level 1 music: THEWALL.MID. (Pink Floyd)
  Level 2 music: PHANTOM.MID. (Andrew Lloyd Weber)
  Level 3 music: MKING.MID. (Classical)
  Level 4 music: DEDSOULS.MID. (Nine Inch Nails)
  Level 5 music: MARS.MID (Holst)
  The MOSSWALL, REDMETAL, BROWNCOL, and BLUEWALL graphics were raytraced using
  POVRAY.
  The SMOKYWAL graphic is a section from a picture of a sunset, flipped over
  vertically and horizontally.
  The BROKEN graphic is from ZION.WAD by Peter Grundy, [email protected].
  The SMOKYWA2 is part of the picture of an eagle with an altered palette.

Spoilers/Hints:
.
.
.
.
.
.
.
.
(extra lines to avoid accidental viewing)
.
.
.
.
.
.
.
.
.
.
.
.
(we highly suggest playing before looking at these)
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
LEVEL 1:
How do I get the soulsphere?
  You have to use the archville's "jump".  Obviously, you need the invulnerable
  to do this.
How do I get the chainsaw?
  First you have to visit the room in the top right of the map with the blue
  key door and get the two skull keys there.  Then go to the archville room,
  open the two doors, and you will find the chainsaw.
Is there a computer map anywhere?
  Yes, in the top right blue key room.  Look for an unusually straight wall.
LEVEL 2:
Where is the red key?
  In the room with the heart on the pillar, you can pass through one of
  the walls.  NOTE: have the yellow key with you before you do this.
Where is the blue skull key?
  A room to the far west on the map has two switches.  One of them lowers a
  lift that lets you get across the gap in the bridge.  The other one lowers
  a section of wall.  You can then jump from the stairs adjacent to the yellow
  key room to this lowered floor.  The blue skull key is in the rooms beyond.
Is there a computer map anywhere?
  Yes, in the room with several chaingunners and one renevant there is
  a secret wall.
LEVEL 3:
Help! I keep getting lost!
  There is a computer map you can get very early on, but it will not help you
  much.  Use decorations and corpses as landmarks.  Try to draw out what you
  think the level might look like on paper.  Or, if you don't mind the cancer
  and/or mutations it may cause, you can use IDDT.
I keep getting hurt and I can't see a monster anywhere.
  Spectres match pretty well with the surroundings. (The good news is that
  there aren't that many.)
How do I kill the cyberdemon?
  With teleport frag.  The appropriate teleporter is lowered by a switch
  on one of the pillars.
LEVEL 4:
Where is the red key?
  There is none. I suppose someone else already took it.  Guess you'll have
  to find another way through.
LEVEL 5:
Help! I'm dying!
  Sorry, no help here.  Somehow you have to last the full 5 minutes.

Maps

MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
5
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
5
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
7
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4