ddompack01.wad

ddompack01.wad

ddompack01.wad (Doom II) is a PWAD featuring 12 maps (MAP07, Obligatory lulz map, Acid Broke, MAP08, MAP09, and more)

Filenames
ddompack01.wad
Size
10.40 MB
MD5
5155094e0a9c14fd3166021a4cc649ab
SHA-1
95c30c26db3544aa2d546e1cba58a1fd2980b32b
SHA-256
ba76f6ecfeb9eaf1d431f6114f536c42fa6eaa2f5bd03830b816b4f6560ae157
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
612
Maps
MAP07, MAP06, MAP03, MAP08, MAP09, MAP10, MAP32, MAP01, MAP05, MAP04, MAP11, MAP02

Read Me

'ddompack01' 11/10/13
compiled by cybershark ([email protected])


I'm so sick of looking at this thing.  So allow me to finally
present to you:

THE FIRST DOUBLE-DOMINATION MAPPACK FOR ZDAEMON !!

No really, it is.  See my shpiel at the end of this textfile
if you're really interested.


Maps:	Map01 "GarDom"
	by cybershark
	music: La Roux - In For The Kill

	Map02 "STARGR"
	by cybershark
	music: Rage Against The Machine - Freedom

	Map03 "Acid Broke"
	conversion of my own map from n00b deathball
	music: SaxxonPike - Griffin
	(taken from http://modarchive.org/)

	Map04 "Pyramids of Mars"
	by cybershark
	music: Peter J Salomonsen - Desert Mood
	(taken from http://modarchive.org/)

	Map05 "Temple of Aphrodite"
	by cybershark
	music: siouxsie And The Banshees - Kiss Them For Me

	Map06 "Obligatory Lulz Map"
	by cybershark
	music: The Prodigy - No Good (Start The Dance)

	Map07 "The First Bit"
	conversion of Hobomaster's map from 8bitCTF
	music: Hydra - C64 Theme

	Map08 "Tri-Pod"
	conversion of Exl's map from UCTF/ZDUCTF
	music: Plutonia map13

	Map09 "Small Encounter"
	by Luca95 (aka Dark-Karasu aka [XXX]Black-Star)
	music:  Guilty Gear XX - Suck A Sage 

	Map10 "Lush"
	by cybershark
	music: Orbital - Lush 3-1

	Map11 "Emily III"
	by cybershark
	music: Stabbing Westward - Shame (remix)


	Map32 "Grosse Point Dom"
	conversion of DoomII map32
	music: Tricks & Traps - Evil Incarnate
	(https://soundcloud.com/trickstraps)


Intermission music: The Prodigy - Girls
Title Music: Filter - One


Run server as DDOM with whatever other settings you feel like.
Just ensure that teamstarts are enabled.

Objective?  Teams must take control of both domination points
and hold onto them for 8 seconds to score a point.

There's a few new items to pickup in these maps.  Nothing that's
overly retarded or confusing though!  These are:

ARMORSPHERE - awards 2 points of armor every 2 seconds the player
stays alive.  This will not exceed 200%

REGENSPHERE - boosts players health by 5% every 5 seconds up to a
maximum of 100%

LARGE HEALTH BONUS - similar to the regular blue health potions
that appear in Doom, but these grant an extra 5% of health.  As
with their Doom counterparts, they can boost health beyond 100%,
all the way up to 200%

SMALL BOX OF ROCKETS - contains 3 rockets rather than 5

ENERGY CELL MINIPACK - gives 100 cell ammo

SILVER ARMOR - 50% armor pickup

GOLD ARMOR - awards 300% armor (if you can find it!)



Thanks go out to:

The people:
Luca for his map
Hobomaster & Exl for having maps which were free to mess with.
Worst for his DEHSUPP knowhow
UD for the pallete - or wherever it was that came from
Tricks & Traps for their scorching version of D2M31's music!
Kilgore for the mode and for giving me some videos of it being
played on UT.
Milian for a few of his graphics.
Mr Chris for his Half Life graphic rips.
Scalliano for the Regensphere sprites.
Luciano for the base of the Armorsphere.
Aap & Geit for one of their sprites
Clan XXX
All the graffiti artists whose work I used
Hexadecima & TheCupboard just for being generally supportive

The games:
Rise of The Triad, Duke Nukem 3D, Wolfenstein 3D,
Heretic, Half-Life, Crysis, Powerslave, Unreal Tournament

The WADs:
ThePortal, The Last Resort, Epic2, 8bitCTF



Copyright / Permissions:

Authors MAY do whatever the hell they like with it

You MAY distribute the WAD, provided you include this text file,
with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.



Shpiel:
* I created my first ever Ddom map for Kilgore almost 4years ago
(that map's included, but it looks a damn sight different now).
Back when I made it Ddom wasn't even in the private testing phase
and the dom points were being spawned at the positions of red and
blue flags.

But without being able to test these things, I was prettymuch
working in the dark.  And nobody else seemed to have a clue (or
any interest in mapping for it).  Then somebody made the dick move
of deciding to take my semi-complete maps and throw them up on a
server for some testing.  Even the ones with no guns in ffs.

So I just dumped the project for a while.  Of course, since then,
a whole community pack sprung up.  Predictably it got named "zd
ddom map pack1", like there's some kind of official seal of
approval for these things or as if the maps somehow met up to some
kind of gold standard.  Krawa was also the worst admin for that
project.  Nicest guy, but that came to be a problem when I'd
suggest things get fixed in some maps.  Because he'd rather have
flawed maps out there than risk upsetting the authors.

Anyway, I got back to working on this from time to time.
Converted a couple of maps, added some new ones, got one from Luca.
But I kept on polishing it up and thinking "hey I could add just
one more map to round the pack out!" and so it's just been in this
whole Duke Nukem Forever/Zdaemon1.09 state for years with
constantly moving goalposts and never getting closer to actual
release.  But enough now.  Four years for just eight original maps
is truly ridiculous, and I just want it crossed off my WIP list.

It's not like anybody's even going to play it, so why keep toiling
away?  I'm not sure that half of the players on Zdaemon know what
Double Domination is, and significantly less than that would be
seen dead in a server playing it.  Maybe it'll get some games in
South America (where they love their 3 and 4 way CTF).  But I
kinda doubt it.  Maybe I'll port it to Zandronum now.  It'd still
only get played twice a year, but at least people would bother to
show up there to play it.

Not that I imagine the maps are the greatest things.  Idk.  Some
of them had a bit of a playtest once, but they've all changed
greatly since then.  I can certainly guarantee that this pack is
no worse than "the official one"  XD

Maps

MAP07

MAP07

Deathmatch Spawns
13
Co-op Spawns
2
Obligatory lulz map

Obligatory lulz map (MAP06)

Deathmatch Spawns
10
Co-op Spawns
1
Acid Broke

Acid Broke (MAP03)

Deathmatch Spawns
7
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
17
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
24
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
13
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
12
Co-op Spawns
1
GarDom

GarDom (MAP01)

Deathmatch Spawns
17
Co-op Spawns
1
Temple of Aphrodite

Temple of Aphrodite (MAP05)

Deathmatch Spawns
12
Co-op Spawns
1
Pyramids of Mars

Pyramids of Mars (MAP04)

Deathmatch Spawns
9
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
14
Co-op Spawns
1
STARGR

STARGR (MAP02)

Deathmatch Spawns
9
Co-op Spawns
1