Port Glacia

Port Glacia

Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged...

Filenames
portglacia.wad
Size
8.01 MB
MD5
87ae8a986f9a2c7a1e1f3541f2585e60
SHA-1
95297d86884ea713e802f70c7f2cb0a7c14a3b98
SHA-256
2f0e261606d01f1f612e2f96592aa15390e9ed8e4545835488cdfde617d1e6d4
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
251
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : (special instructions if any)
Update to               : (original filename if updating an existing file)
Advanced engine needed  : PRBoom+
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Port Glacia
Filename                : PORTGLACIA.WAD
Release date            : 19/04/2018
Author                  : James Collins
Email Address           : [redacted]
Other Files By Author   : 2017 Collection
Misc. Author Info       : I mostly just make speedmaps, and this kind of fits that.

Description             : Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large
                          and ambitious, and its size & length would have really bogged down what was already a hefty
                          community project. This allowed me the chance to polish the map up to a higher standard, as the
                          original JOM project limited mapping time to only 72 hours. Most of the map was done during that
                          period, but more time was needed to re-do a couple areas and rework some progression, as well as
                          complete detailing and thing placement. Funny that I get ~90% of this done in 3 days, then spend
                          the next 4 months procrastinating on getting the rest done.

Additional Credits to   : Jimmy for starting Joy Of Mapping, jazz mickle for AQUATEX, the 32in24 team for some additional
                          resources, Fuzzball for the key sprites, Dragonfly for some additional texture edits, Fusion
                          Faktor for the modules, and everyone who provided me with feedback on getting this complete!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3 Days for most of the map, then 4 months "polishing"
Editor(s) used          : GZ Doombuilder, SLADE
Known Bugs              : Built with Extended Nodes, so whatever cannot handle that will have to do without!
Tested With             : PrBoom-Plus 2.5.1.4; ZDoom 2.8.1



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
15

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14