Temple of the Ancients
5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of th...
Filenames
temple.wad
Size
5.67 MB
MD5
5ecc883e5973b152768c5acfde9dfdc7
SHA-1
9482199cc6b7d8ba60886730834c436418f51456
SHA-256
c99addba2aa7fca5d4e31407266b3f92557d813419cd6b4bca74bb78fb125f59
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
370
Maps
MAP10, MAP11, MAP12, MAP13, MAP14
Download
Read Me
** ** NOTE: These levels require ZDooM v1.22. ** Please read Gameplay.txt for information that will help you play ** ================================================================ Title : Temple of the Ancients Filename : Temple.wad Author : ReX (aka Gurkha Boy) Email Address : [email protected] Other work from author : Pugilist.wad, a 3-level fist-only series set in WWII Fear_Isl.wad, a single level Decimate.wad, a single level Complex.wad, a massive and detailed single level Arena_01.wad, a fast-paced, short single level Hex_on_u.wad, a 3-level medieval set using Hexen2 textures Phoenix.wad, a 5-level military installation using Quake2 textures Paranoia.wad, a 5-level military research installation using Half-Life textures, enemies, and sounds They can be found in the Ports directory of ftp.cdrom.com (except for Arena_01.wad, which does not need a port and is in the regular DooM2 levels directory of cdrom.com). Misc. Author Info : Been playing DooM for 6.5 years, and editing for 1.5 years Description : 5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of the Temple of the Ancients. These levels extensively use Q3A textures, and a few Q1 & Q2 textures. They also feature cool new skies, and scripting. ZDooM features include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc. Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad contained 32*32 signs. Using these in MS Paint, I edited the symbols to create new, larger signs. The new animated water flats plus the additional ice/water flat are all mine. Additional Credits to : Chris Pisarczyk AKA ChrisDragon ([email protected]) for his Quake3A textures in Q3afultx.wad, and weapon sprites in QDoom12.wad Derek MacDonald ([email protected]) for his Q1Tex.wad and Q2Tex.wad Rick Clark ([email protected]) (http://rickclark.20m.com/) for answering many ZDooM scripting questions, and Rick's tutorials Tarin ([email protected]) (http://www.paci-fist.net/doom/) for answering many ZDooM scripting questions, and Tarin's acsstuff.wad Tomi Rajala for his innovative Hell Factory (hellfact.wad), which contains some cool scripts The good people at DooMWorld forums (Fanatic, Lut, and many others) for their helpful advice and tips to all who ask Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack3.wad, which contains fantastic skyscapes. Team TNT (http://www.teamtnt.com) for the tree sprite in their Retres.wad Jonas Feragen ([email protected]) for his Christmas tree sprite in his excellent XMas Doom '99 Randy Heit (zdoom.notgod.com) for his incredible source port id Software for DooM, DooM2, Quake, Quake2, Q3A. ================================================================ * Play Information * Engine : DooM2, using ZDooM Map Number : MAP10-MAP14 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes, many new textures, new weapons graphics, cool skies New Music : No Demos Replaced : No SYSTEM REQUIREMENTS : If you can run ZDooM you should not have a problem running these levels. * Construction * Base : New levels from scratch (although I swiped some stuff from my earlier levels) Editor(s) used : Map editing -- WadAuthor v1.30, an excellent utility Graphics editing and wad merging -- Wintex 4.3 Adjusting height of skies -- DEEP 97 Sprite & graphic editing -- MS Paint Build time : About 3 months (3-4 hours a day). Known Bugs : These aren't true bugs, but they are anomalies. When underwater (or under lava), the grate textures do not appear colored, as do the rest of the textures. This probably has something to do with them having transparent sections. Source port notes : This level was designed for ZDooM. You will need v1.22 of ZDooM if you want to view the demos. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If not, the hideous spirits that infest the waking world will hound and haunt you, making you regret that you chose to ignore these dire warnings. Oh, and they'll serve you a wicked subpoena too. * Where to get this WAD * FTP sites: ftp.cdrom.com (under the Ports sub-directory) or any mirror of ftp.cdrom.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *