Blockade Runner & The Death Star

Blockade Runner & The Death Star

STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of many Star Wars levels...

Filenames
STARWAR4.WAD, STARWAR4.ZIP
Size
1.95 MB
MD5
8b96942ad051a60a0ae3f6bf247c020c
SHA-1
940e44229ebfe0170a4cc78bf3ab34e622d1b1f6
SHA-256
c7e1035a229730462ef57f5f7ef1799cfcafd9869720b30db244de21fb422f52
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
44
Maps
E1M1, E1M2, E1M3, E1M4

Read Me

=======================================================================
Title                   : Blockade Runner & The Death Star
Filename                : STARWAR4.WAD
Author                  : Matt Falk
Email Address           : [email protected] 
Misc. Author Info       : junior MIS major at University of Dayton

Description             : STAR WARS DOOM!!!  Based on blueprints of 
                          sets built for the movie and as well as 
                          information contained in the SW RPG. These
                          are four of many Star Wars levels I am 
                          hoping to do, and I have replaced some of 
                          these levels' textures with my own.  I will
                          be replacing MANY more of these in the next 
                          edition.  Any switches found in turbolifts 
                          are endlevel switches.  Doors needing keys 
                          aren't marked by colors primarily because I 
                          wanted the levels to look as much like the 
                          movies as possible.

                   -----> If the game runs too slowly, just run an 
                   -----> easier setting to limit the number of 
         IMPORTANT!-----> monsters (they slow down slower machines).
                   -----> This isn't as bad as it used to be now that
                   -----> I'm using a newer reject compiler.

Additional Credits to   : The guys at ID
                          Lucasfilm LTD
                          West End Games
                          Makers of DEU, BSP, RMB, DMGRAPH, & stars.gif

=======================================================================

LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2

     Your ship has been boarded and captured by Imperial forces.  You 
     are the only Rebel left who hasn't been killed or taken prisoner.
     It's up to you to set the ship's self destruct system and escape, 
     but first you must make your way to the lower decks of the ship.  
     The turbolifts will take you between the two decks.  I took the 
     general layout of the ship from the RPG Rebel Alliance Sourcebook.

LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4
  
     You must enter the engine's accessways and activate the blockade 
     runner's auto-destruct sequence.  Having done this, you must now 
     escape the ship before it blows by using one of the escape pods.
     As before, I used the RPG Sourcebook for the general layout of 
     these decks 

LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS

     You have to make your way to the turbolifts to reach the detention 
     level.  The only problem is there are tons of Imperials all about
     you!  Included in this level is the chasm Luke and Leia swang 
     across, the elevators Luke, Han, and Chewie entered on their way 
     to the detention level, as well as the large corridor with the 
     blast doors.  The blueprints covered 1/6 of the level, so I had to 
     make up the rest.  I'm sorry I haven't done any new textures for 
     the Death Star levels yet, I will be working on them before I  
     create any more levels.

LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION

     You force your way into the detention level, but if things get a 
     little too rough, you can escape into the trash compactor.  In the  
     course of things, you raid a security station (from the RPG).  
     I copied some of the sections for deathmatch reasons.   
                          
     HINT: follow Leia's technique on getting to the trash compactor
     
     HINT: there is a secret switch that reveals the switch to open the
           compactor door

========================================================================

* Play Information *

Episode and Level #     : E1M1-4
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes
New Graphics            : Some wall and ceiling textures & see below
New Sounds              : None - see below
New Music               : None - see below
Demos Replaced          : None

* Additional Files You May Want *

  These files are all available at infant2.sphs.indiana.edu under 
  /pub/doom/themes/starwars:

  SWMUSFX4.ZIP          : Star Wars music and sound effects patch
  SWGFXMO.ZIP (swgfx3)  : Star Wars graphics patch changes:
                            - seargants to stormtroopers
                            - lost souls to interrogation droids  
                            - cacodemons to probe droids
                            - barons of hell to emperor's guards
                            - cyberdemons to scout walkers
                            - chainsaw to lightsaber 
                            - rockets to laser bolts
                            - barrels to R2D2s

* Construction *

Base                    : E1M1 - New level from scratch  
                          E1M2 - New level from scratch
                          E1M3 - Modified STARWAR2.WAD
                          E1M4 - Modified STARWAR2.WAD

Editor(s) used          : DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH

Known Bugs              : DO NOT SAVEGAME IN LEVELS 2 & 4! The large
                          number of vertices, objects, etc. overruns 
                          the savegame buffer.  If you die, it's still
                          possible to finish the level from scratch.
                          Anyways, life in the Doom/Starwars world is
                          supposed to be a bitch! :-)

                          YELLOW KEYCARD ERROR FROM STARWAR2 IS FIXED!!!
                          (sorry about that)

                          If you find any others, please let me know.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 

If you put it on CD you must give me a free copy :-)

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu
            wuarchive.wustl.edu

* How to use this WAD and the new textures *

1. You must have the registered version 1.6 of DOOM.
2. Put the files enclosed in STARWAR4.ZIP in your doom directory
3. type: SWINSERT  (this installs the new graphics; SWXTRACT restores
   the original graphics)
4. type: DOOM -FILE STARWAR4.WAD

If you have swmusfx4.wad and swgfx3.wad as well,

   type: DOOM -FILE STARWAR4.WAD SWMUSFX4.WAD SWGFX3.WAD
=======================================================================
Title                   : Blockade Runner & The Death Star
Filename                : STARWAR4.WAD
Author                  : Matt Falk
Email Address           : [email protected] 
Misc. Author Info       : junior MIS major at University of Dayton

Description             : STAR WARS DOOM!!!  Based on blueprints of 
                          sets built for the movie and as well as 
                          information contained in the SW RPG. These
                          are four of many Star Wars levels I am 
                          hoping to do, and I have replaced some of 
                          these levels' textures with my own.  I will
                          be replacing MANY more of these in the next 
                          edition.  Any switches found in turbolifts 
                          are endlevel switches.  Doors needing keys 
                          aren't marked by colors primarily because I 
                          wanted the levels to look as much like the 
                          movies as possible.

                   -----> If the game runs too slowly, just run an 
                   -----> easier setting to limit the number of 
         IMPORTANT!-----> monsters (they slow down slower machines).
                   -----> This isn't as bad as it used to be now that
                   -----> I'm using a newer reject compiler.

Additional Credits to   : The guys at ID
                          Lucasfilm LTD
                          West End Games
                          Makers of DEU, BSP, RMB, DMGRAPH, & stars.gif

=======================================================================

LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2

     Your ship has been boarded and captured by Imperial forces.  You 
     are the only Rebel left who hasn't been killed or taken prisoner.
     It's up to you to set the ship's self destruct system and escape, 
     but first you must make your way to the lower decks of the ship.  
     The turbolifts will take you between the two decks.  I took the 
     general layout of the ship from the RPG Rebel Alliance Sourcebook.

LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4
  
     You must enter the engine's accessways and activate the blockade 
     runner's auto-destruct sequence.  Having done this, you must now 
     escape the ship before it blows by using one of the escape pods.
     As before, I used the RPG Sourcebook for the general layout of 
     these decks 

LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS

     You have to make your way to the turbolifts to reach the detention 
     level.  The only problem is there are tons of Imperials all about
     you!  Included in this level is the chasm Luke and Leia swang 
     across, the elevators Luke, Han, and Chewie entered on their way 
     to the detention level, as well as the large corridor with the 
     blast doors.  The blueprints covered 1/6 of the level, so I had to 
     make up the rest.  I'm sorry I haven't done any new textures for 
     the Death Star levels yet, I will be working on them before I  
     create any more levels.

LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION

     You force your way into the detention level, but if things get a 
     little too rough, you can escape into the trash compactor.  In the  
     course of things, you raid a security station (from the RPG).  
     I copied some of the sections for deathmatch reasons.   
                          
     HINT: follow Leia's technique on getting to the trash compactor
     
     HINT: there is a secret switch that reveals the switch to open the
           compactor door

========================================================================

* Play Information *

Episode and Level #     : E1M1-4
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes
New Graphics            : Some wall and ceiling textures & see below
New Sounds              : None - see below
New Music               : None - see below
Demos Replaced          : None

* Additional Files You May Want *

  These files are all available at infant2.sphs.indiana.edu under 
  /pub/doom/themes/starwars:

  SWMUSFX4.ZIP          : Star Wars music and sound effects patch
  SWGFXMO.ZIP (swgfx3)  : Star Wars graphics patch changes:
                            - seargants to stormtroopers
                            - lost souls to interrogation droids  
                            - cacodemons to probe droids
                            - barons of hell to emperor's guards
                            - cyberdemons to scout walkers
                            - chainsaw to lightsaber 
                            - rockets to laser bolts
                            - barrels to R2D2s

* Construction *

Base                    : E1M1 - New level from scratch  
                          E1M2 - New level from scratch
                          E1M3 - Modified STARWAR2.WAD
                          E1M4 - Modified STARWAR2.WAD

Editor(s) used          : DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH

Known Bugs              : DO NOT SAVEGAME IN LEVELS 2 & 4! The large
                          number of vertices, objects, etc. overruns 
                          the savegame buffer.  If you die, it's still
                          possible to finish the level from scratch.
                          Anyways, life in the Doom/Starwars world is
                          supposed to be a bitch! :-)

                          YELLOW KEYCARD ERROR FROM STARWAR2 IS FIXED!!!
                          (sorry about that)

                          If you find any others, please let me know.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 

If you put it on CD you must give me a free copy :-)

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu
            wuarchive.wustl.edu

* How to use this WAD and the new textures *

1. You must have the registered version 1.6 of DOOM.
2. Put the files enclosed in STARWAR4.ZIP in your doom directory
3. type: SWINSERT  (this installs the new graphics; SWXTRACT restores
   the original graphics)
4. type: DOOM -FILE STARWAR4.WAD

If you have swmusfx4.wad and swgfx3.wad as well,

   type: DOOM -FILE STARWAR4.WAD SWMUSFX4.WAD SWGFX3.WAD

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
4
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
4
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
4
Co-op Spawns
4