Poisonous Prison, or Get Poised

Poisonous Prison, or Get Poised

O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high security ...

Filenames
!pois!.wad, !POIS!.WAD, pois!.wad, POISPRSW.ZIP
Size
167.53 KB
MD5
d85680ea977021a213135deb1d824714
SHA-1
93e2ec61956ad0d07de45611daae2efd35da66bd
SHA-256
c9aca0c0e6685d84fe5062fb41151491400f2465f8e2d842b67447565cc84a8b
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
13
Maps
E2M1

Read Me

******* Warning! This level has not been tested on DOOM version 1.1, or
1.2.  It was designed on DOOM version 1.666.  I am certain that the
imbedded demo WILL NOT work on v1.2 at all!  I do not know about the
rest of the level*********

To Play type the following: DOOM -FILE !POIS!.WAD 
select the SHORES OF HELL.
You're Off!

================================================================
Title                   : Poisonous Prison, or Get Poised
Filename                : !pois!.WAD
Author                  : Jon Landis
Email Address           : [email protected]
Misc. Author Info       : This is my third PWAD that is actually decent
                        I think it is pretty good.  It is the first
                        level in an episode I am making called
                        Eye of the Beholder, which should come out
                        by the end of 1996.

Description             : O.K. Here's the story.  You were sent to
                        rescue two of your friends.  They were
                        captured by an enemy ship, piloted by
                        Cacodemons and placed in a high security
                        prison.  You beam into the prison only to
                        realize that your friends have been genetically
                        altered and are waiting for you, in their cells, with
                        shotguns.  You call for backup, but nobody responds.
                        You are trapped in the Cacodemon prison.  Be careful
                        not to trip the alarm system...

Additional Credits to   : ID software for some of the ideas for this level.
                                I took the armor secret from the level,
                                Gotcha, from DOOM II. I took the blue
                                skull key fencing idea from The Inmost Dens,
                                DOOM II.  Took the Marble Face Pillar from
                                The Courtyard, DOOM II.
================================================================

* Play Information *

Episode and Level #     : ExMx (2,1)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : Yes
Demos Replaced          : 1

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, BSP 1.2
Known Bugs              : None, except for a slight monster control bug,
                                which really isn't a bug at all.
                                The Cacodemons simply don't always come
                                down like they are supposed to.  In the
                                room with the hole with the curved marble
                                face on it.


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


Please give me, Jon Landis, credit for my ideas.  Please include my
name in any PWAD that uses my PIPE design, see !pipe!.wad.  Please include
my name in  any PWAD that incorporates MONSTER ACTIVATED SECRETS.  I have
never seen either of these ideas anywhere and I thought of them, so don't
be a jerk and copy them without giving me recognition.  If you are unclear
about either of my ideas, check out !poisdem!.zip.  It is a demo that gets 
all the secrets.

* Where to get this WAD *

Duh? I guess you got it!
******* Warning! This level has not been tested on DOOM version 1.1, or
1.2.  It was designed on DOOM version 1.666.  I am certain that the
imbedded demo WILL NOT work on v1.2 at all!  I do not know about the
rest of the level*********

To Play type the following: DOOM -FILE !POIS!.WAD 
select the SHORES OF HELL.
You're Off!

================================================================
Title                   : Poisonous Prison, or Get Poised
Filename                : !pois!.WAD
Author                  : Jon Landis
Email Address           : [email protected]
Misc. Author Info       : This is my third PWAD that is actually decent
                        I think it is pretty good.  It is the first
                        level in an episode I am making called
                        Eye of the Beholder, which should come out
                        by the end of 1996.

Description             : O.K. Here's the story.  You were sent to
                        rescue two of your friends.  They were
                        captured by an enemy ship, piloted by
                        Cacodemons and placed in a high security
                        prison.  You beam into the prison only to
                        realize that your friends have been genetically
                        altered and are waiting for you, in their cells, with
                        shotguns.  You call for backup, but nobody responds.
                        You are trapped in the Cacodemon prison.  Be careful
                        not to trip the alarm system...

Additional Credits to   : ID software for some of the ideas for this level.
                                I took the armor secret from the level,
                                Gotcha, from DOOM II. I took the blue
                                skull key fencing idea from The Inmost Dens,
                                DOOM II.  Took the Marble Face Pillar from
                                The Courtyard, DOOM II.
================================================================

* Play Information *

Episode and Level #     : ExMx (2,1)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : Yes
Demos Replaced          : 1

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, BSP 1.2
Known Bugs              : None, except for a slight monster control bug,
                                which really isn't a bug at all.
                                The Cacodemons simply don't always come
                                down like they are supposed to.  In the
                                room with the hole with the curved marble
                                face on it.


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


Please give me, Jon Landis, credit for my ideas.  Please include my
name in any PWAD that uses my PIPE design, see !pipe!.wad.  Please include
my name in  any PWAD that incorporates MONSTER ACTIVATED SECRETS.  I have
never seen either of these ideas anywhere and I thought of them, so don't
be a jerk and copy them without giving me recognition.  If you are unclear
about either of my ideas, check out !poisdem!.zip.  It is a demo that gets 
all the secrets.

* Where to get this WAD *

Duh? I guess you got it!

Maps

E2M1

E2M1

Deathmatch Spawns
4
Co-op Spawns
4