Shinobi.cl Free-For-All map pack 2nd edition

Shinobi.cl Free-For-All map pack 2nd edition

Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned.

Filenames
shinffa2.wad, shinFFA2.wad
Size
32.69 MB
MD5
68b3c23dbe31b1212ee0b723ed85626a
SHA-1
93a8c11a4144abfdb8027e0a10419dcaba1869b6
SHA-256
65eeb3a43f2866dc53fa2699adc92dd4e1a919f5432688f869d9790137a64175
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1861
Maps
MAP02, MAP08, MAP10, MAP13, MAP14, MAP20, MAP03, MAP04, MAP05, MAP16, MAP12, MAP01, MAP29, MAP35, MAP37, MAP38, MAP11, MAP36, MAP42, MAP09, MAP18, MAP41, MAP33, MAP26, MAP23, MAP22, MAP25, MAP31, MAP27, MAP34, MAP32, MAP06, MAP21, MAP39, MAP43, MAP24, MAP30, MAP15, MAP17, MAP07, MAP40, MAP44, MAP19, MAP28

Read Me

================================================================
Title                   : Shinobi.cl Free-For-All map pack 2nd edition
Filename                : shinFFA2.wad
Author                  : Wladimir Flores
Email Address           : [email protected]
Other levels by author  : None worth mentioning

Description             : Deathmatch only. Designed for ZDaemon. 
                          Skulltag works, but some maps just don't work/look right. 
                          You've been warned.

Additional Credits to   : id Software! Doom Builder programmer(s), Team TNT
================================================================


* Play Information *

Map                     : MAP01 to MAP44
Single Player           : No 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
                          
New Music               : Yes 
Demos Replaced          : None

=================================================================

* KNOWN ISSUES

Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported

=================================================================

* WHAT IS THIS?

This is the second edition of shinFFA, now with 44 MAPS

Includes:

* Double ammo integrated: No need to use Nightmare to get double ammo pickups

* Weapon mod: 

   Chainsaw is lethal
   Fist is faster
   Pistol is faster
   Shotgun is slightly faster
   Chaingun is faster
   Rockets fly faster, rate of fire is reduced
   Max Ammo reduced to 125 (250 with backpack)
   Max plasma reduced to 200 (400 with backpack)	
   Max armor is now 250

* Shootable Things: You can now get cover behind lamps, trees, and many more stuff. Even from hitscan
attacks and BFG tracers!

* Jumppads

* Some nice new sounds, including a sound for the rocket in flight. Very cool with headphones.

* Nice architecture :)

* An extra wad, shinffa2_railgun.wad, that swaps Chainsaws for Railguns.

=================================================================
Info on Music and Maps

MAP        Players              Music

MAP01       4 - 8             L24-D Guardian, Fury3
MAP02       3 - 6             Stage 19, Descent
MAP03       2 - 4             Silent Refectory, Hexen
MAP04       8 - 12            Dragon Chapel, Hexen
MAP05       8 - 16            Gibbet, Hexen
MAP06       6 - 10            Covenant Dance, Halo
MAP07       4 - 8             Sekence, Dune
MAP08       4 - 10            New Kroy, Fury3
MAP09       6 - 10            Stage 13, Descent
MAP10       4 - 10            Run, Unreal Tournament
MAP11       5 - 10            Sewers, TMNT Arcade
MAP12       4 - 8             Quad Machine, Quake ][
MAP13       6 - 12            Pissed!, Duke Nukem 3D
MAP14       2 - 4             Premonition 2.0, Fury3
MAP15       2 - 4             Castlevania bloodlines, Iron blue intention
MAP16       4 - 8             Stage 07, Descent
MAP17       4 - 8             Stage 1, Contra Alien Wars
MAP18       2 - 6             Traductus' Tomb, Hexen
MAP19       6 - 16            Stage 3, Contra Alien Wars
MAP20       4 - 6             Future Military Conquests, Duke Nukem 3D
MAP21       8 - 16            Warlord, Unreal
MAP22       3 - 8             Final Boss, Eternal Darkness
MAP23       6 - 16            Stage 02, Descent
MAP24       4 - 10            Commando (Arcade) Theme music, remixed
MAP25       4 - 9             Battle Theme 2, Lufia2
MAP26       6 - 12            Sand Ocean, FX Zero
MAP27       2 - 6             Noxus, Metroid Prime Hunters
MAP28       2 - 6             Hive Totem, Metroid prime
MAP29       2 - 4             Mole's Nest, Grandia Xtreme
MAP30       2 - 6             (Unchanged)  
MAP31       6 - 8             ???? Oops, i forgot
MAP32       4 - 8             Durandal, Xenosaga Episode 1
MAP33       6 - 16            Ibuki's stage, Street Fighter III
MAP34       4 - 8             Theme 1, Descent 2
MAP35       2 - 4             Cammy's Stage, XMen VS Street Fighter
MAP36       4 - 8             Stage 03, Descent
MAP37       4 - 16            Levelr, Hexen
MAP38       4 - 16            ???? Another one i forgot
MAP39       4 - 12            Battle, Parasite Eve
MAP40       8 - 16            Departure, Duke Nukem 3d
MAP41       2 - 6             Garuda, Street Fighter Ex Plus Alpha
MAP42       4 - 12            First Battle, Soul Reaver
MAP43       4 - 8             Moonlight Sonata 3rd Movement, Beethoven
MAP44       4 - 8             Urban Jungle, Duke Nukem 3D

* CREDITS:


Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at this point, i've seen lots)

Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps. 

Some other resources from
-------------------------
DARK FORCES TEXTURE WAD            : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD             : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2         : Iikka 'Fingers' Keränen
Biolage Textures                   : Rick Clark
Trinity U                          : Steve McCrea, Simon Wall & Elias Papavassilopoulos
CFMANSON.wad                       : Crista Forest, aka "CD Warrior"
Batman DOOM                        : ACE Team Software
Massmouth 2                        : Cyb

I took a few textures from all of those wads

The chaingun sprite was from
Chaingun: DGN_wepn.wad, Original by Ralf Wueltener - Update by Xaser

With some little modifications from me.

For skyboxes
- BLUE SKY and GREY SKY
  http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
  http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
  http://kell.leveldesign.org/
- NIGHT SKY
  I forgot :( 
================================================================

* IMPORTANT INFO FOR SERVERS *

This is a NEW SCHOOL WAD. Jumping, Looking up and down are required.
You can still try OLD SCHOOL, but will not work on all maps. Specially
on maps with many THINGS, most of them are now shootable, and the game 
might try to aim those THINGS instead of other players.

Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
for specifying EASY, MEDIUM or HARD settting.

You can control some stuff on maps depending on the difficulty level 
You can use server overrides to customize each map


Map specific settings.
----------------------

MAPS
01, 02, 03, 04, 06, 07, 08, 09, 10, 11, 16, 
17, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 
31, 33, 34, 35, 36, 37, 39, 40, 41, 42, 43,
44
Easy: Starts with Super Shotgun
Medium and Hard : Starts with Shotgun

MAP02
Easy: Spawns a Chaingun and some Ammo
Medium and Hard : There is no Chaingun

MAP07
Easy : Starts with Super Shotgun, a Blue Armor is spawned.
Medium and Hard: Starts with Shotgun, a Super Shotgun is spawned instead of the blue armor

MAP32 :
Easy : Spawns a BFG in the highest place of the map
Medium : Spawns a Chainsaw instead of the BFG

MAP38
Easy: Spawns a Chaingun and Ammo clips
Medium and Hard : Spawns a backpack instead of Chaingun

MAP18
Easy: Starts with Super Shotgun and Chaingun, spawns Chainsaws
Medium: Starts with Shotgun and Chaingun, spawns Super Shotguns
Hard: Starts with Shotgun and Chaingun, spawns Chainsaws

MAP41:
'FORCE RESPAWN' DMFLAG is recommended

MAP14, MAP15
Only have Super Shotgun as starting weapon

MAP21
Easy : Super Shotgun as starting weapon, Rocket Launcher and Rockets spawned
Medium and Hard: Starts with Shotgun, Super Shotgun spawned

Recomendations:
MAP10 works better with the Shotgun as the starting weapon
MAP38 has a chaingun, that becomes a superb weapon in the free float environment
      so, it might annoy some players. You may want to disable it.
MAP43 You may want to enable Teleporting Missiles. No big deal anyway.
MAP20 For total mayhem, enable Teleporting Missiles on this map

See 'shinffa2 map description.pdf' for more detailed information

=================================================================

* Where to get this WAD *

http://shinobi.cl.googlepages.com


If you want to use most of the textures you saw in this wad, go to www.TEAMTNT.com 
and download RETRES.WAD. 
Don't forget to check the text file included!

Maps

Shotgun Arena

Shotgun Arena (MAP02)

Deathmatch Spawns
9
Co-op Spawns
1
Where the hell am I?

Where the hell am I? (MAP08)

Deathmatch Spawns
7
Co-op Spawns
1
Catacomb

Catacomb (MAP10)

Deathmatch Spawns
8
Co-op Spawns
1
Catwalks

Catwalks (MAP13)

Deathmatch Spawns
11
Co-op Spawns
2
Deadwood

Deadwood (MAP14)

Deathmatch Spawns
6
Co-op Spawns
1
Green and Mean

Green and Mean (MAP20)

Deathmatch Spawns
8
Co-op Spawns
1
Dark Surprise

Dark Surprise (MAP03)

Deathmatch Spawns
4
Co-op Spawns
1
Desecrated Garden

Desecrated Garden (MAP04)

Deathmatch Spawns
12
Co-op Spawns
2
Temple Beach

Temple Beach (MAP05)

Deathmatch Spawns
14
Co-op Spawns
1
Small Park

Small Park (MAP16)

Deathmatch Spawns
8
Co-op Spawns
1
E-GG

E-GG (MAP12)

Deathmatch Spawns
8
Co-op Spawns
1
UAC Main Arena

UAC Main Arena (MAP01)

Deathmatch Spawns
8
Co-op Spawns
1
Night noises

Night noises (MAP29)

Deathmatch Spawns
6
Co-op Spawns
1
Void

Void (MAP35)

Deathmatch Spawns
7
Co-op Spawns
1
Woods

Woods (MAP37)

Deathmatch Spawns
11
Co-op Spawns
2
Double E-GG

Double E-GG (MAP38)

Deathmatch Spawns
12
Co-op Spawns
4
Sewers

Sewers (MAP11)

Deathmatch Spawns
9
Co-op Spawns
3
Yet another base

Yet another base (MAP36)

Deathmatch Spawns
11
Co-op Spawns
2
Uncertainly infinite

Uncertainly infinite (MAP42)

Deathmatch Spawns
10
Co-op Spawns
2
Power Control

Power Control (MAP09)

Deathmatch Spawns
10
Co-op Spawns
3
Close and personal

Close and personal (MAP18)

Deathmatch Spawns
6
Co-op Spawns
1
Bad Joke

Bad Joke (MAP41)

Deathmatch Spawns
6
Co-op Spawns
1
Maimbourhood

Maimbourhood (MAP33)

Deathmatch Spawns
10
Co-op Spawns
3
Hot feet

Hot feet (MAP26)

Deathmatch Spawns
10
Co-op Spawns
1
Toxic Processing B

Toxic Processing B (MAP23)

Deathmatch Spawns
11
Co-op Spawns
3
Lost Installation B

Lost Installation B (MAP22)

Deathmatch Spawns
8
Co-op Spawns
1
Flooded

Flooded (MAP25)

Deathmatch Spawns
9
Co-op Spawns
1
Black Tech

Black Tech (MAP31)

Deathmatch Spawns
12
Co-op Spawns
2
Technique

Technique (MAP27)

Deathmatch Spawns
10
Co-op Spawns
1
Green base

Green base (MAP34)

Deathmatch Spawns
10
Co-op Spawns
1
Castle entrance

Castle entrance (MAP32)

Deathmatch Spawns
9
Co-op Spawns
4
Nukage disposal

Nukage disposal (MAP06)

Deathmatch Spawns
8
Co-op Spawns
3
BFG Hunger

BFG Hunger (MAP21)

Deathmatch Spawns
8
Co-op Spawns
1
Warehouse

Warehouse (MAP39)

Deathmatch Spawns
11
Co-op Spawns
1
Classic

Classic (MAP43)

Deathmatch Spawns
8
Co-op Spawns
2
Aredna

Aredna (MAP24)

Deathmatch Spawns
8
Co-op Spawns
2
Backyard

Backyard (MAP30)

Deathmatch Spawns
6
Co-op Spawns
2
Duel Yard

Duel Yard (MAP15)

Deathmatch Spawns
6
Co-op Spawns
1
Hidden Lab

Hidden Lab (MAP17)

Deathmatch Spawns
9
Co-op Spawns
1
Toxic Processing A

Toxic Processing A (MAP07)

Deathmatch Spawns
7
Co-op Spawns
1
The Golden Tower

The Golden Tower (MAP40)

Deathmatch Spawns
15
Co-op Spawns
9
Bloodfall

Bloodfall (MAP44)

Deathmatch Spawns
9
Co-op Spawns
1
Deadly Simple

Deadly Simple (MAP19)

Deathmatch Spawns
12
Co-op Spawns
3
Rocket balcony

Rocket balcony (MAP28)

Deathmatch Spawns
7
Co-op Spawns
1