Shinobi.cl Free-For-All map pack 2nd edition
Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned.
Filenames
shinffa2.wad, shinFFA2.wad
Size
32.69 MB
MD5
68b3c23dbe31b1212ee0b723ed85626a
SHA-1
93a8c11a4144abfdb8027e0a10419dcaba1869b6
SHA-256
65eeb3a43f2866dc53fa2699adc92dd4e1a919f5432688f869d9790137a64175
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1861
Maps
MAP02, MAP08, MAP10, MAP13, MAP14, MAP20, MAP03, MAP04, MAP05, MAP16, MAP12, MAP01, MAP29, MAP35, MAP37, MAP38, MAP11, MAP36, MAP42, MAP09, MAP18, MAP41, MAP33, MAP26, MAP23, MAP22, MAP25, MAP31, MAP27, MAP34, MAP32, MAP06, MAP21, MAP39, MAP43, MAP24, MAP30, MAP15, MAP17, MAP07, MAP40, MAP44, MAP19, MAP28
Download
Read Me
================================================================ Title : Shinobi.cl Free-For-All map pack 2nd edition Filename : shinFFA2.wad Author : Wladimir Flores Email Address : [email protected] Other levels by author : None worth mentioning Description : Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned. Additional Credits to : id Software! Doom Builder programmer(s), Team TNT ================================================================ * Play Information * Map : MAP01 to MAP44 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None ================================================================= * KNOWN ISSUES Jumppads don't work on Skulltag 3d hardware mode in Skulltag is not fully supported ================================================================= * WHAT IS THIS? This is the second edition of shinFFA, now with 44 MAPS Includes: * Double ammo integrated: No need to use Nightmare to get double ammo pickups * Weapon mod: Chainsaw is lethal Fist is faster Pistol is faster Shotgun is slightly faster Chaingun is faster Rockets fly faster, rate of fire is reduced Max Ammo reduced to 125 (250 with backpack) Max plasma reduced to 200 (400 with backpack) Max armor is now 250 * Shootable Things: You can now get cover behind lamps, trees, and many more stuff. Even from hitscan attacks and BFG tracers! * Jumppads * Some nice new sounds, including a sound for the rocket in flight. Very cool with headphones. * Nice architecture :) * An extra wad, shinffa2_railgun.wad, that swaps Chainsaws for Railguns. ================================================================= Info on Music and Maps MAP Players Music MAP01 4 - 8 L24-D Guardian, Fury3 MAP02 3 - 6 Stage 19, Descent MAP03 2 - 4 Silent Refectory, Hexen MAP04 8 - 12 Dragon Chapel, Hexen MAP05 8 - 16 Gibbet, Hexen MAP06 6 - 10 Covenant Dance, Halo MAP07 4 - 8 Sekence, Dune MAP08 4 - 10 New Kroy, Fury3 MAP09 6 - 10 Stage 13, Descent MAP10 4 - 10 Run, Unreal Tournament MAP11 5 - 10 Sewers, TMNT Arcade MAP12 4 - 8 Quad Machine, Quake ][ MAP13 6 - 12 Pissed!, Duke Nukem 3D MAP14 2 - 4 Premonition 2.0, Fury3 MAP15 2 - 4 Castlevania bloodlines, Iron blue intention MAP16 4 - 8 Stage 07, Descent MAP17 4 - 8 Stage 1, Contra Alien Wars MAP18 2 - 6 Traductus' Tomb, Hexen MAP19 6 - 16 Stage 3, Contra Alien Wars MAP20 4 - 6 Future Military Conquests, Duke Nukem 3D MAP21 8 - 16 Warlord, Unreal MAP22 3 - 8 Final Boss, Eternal Darkness MAP23 6 - 16 Stage 02, Descent MAP24 4 - 10 Commando (Arcade) Theme music, remixed MAP25 4 - 9 Battle Theme 2, Lufia2 MAP26 6 - 12 Sand Ocean, FX Zero MAP27 2 - 6 Noxus, Metroid Prime Hunters MAP28 2 - 6 Hive Totem, Metroid prime MAP29 2 - 4 Mole's Nest, Grandia Xtreme MAP30 2 - 6 (Unchanged) MAP31 6 - 8 ???? Oops, i forgot MAP32 4 - 8 Durandal, Xenosaga Episode 1 MAP33 6 - 16 Ibuki's stage, Street Fighter III MAP34 4 - 8 Theme 1, Descent 2 MAP35 2 - 4 Cammy's Stage, XMen VS Street Fighter MAP36 4 - 8 Stage 03, Descent MAP37 4 - 16 Levelr, Hexen MAP38 4 - 16 ???? Another one i forgot MAP39 4 - 12 Battle, Parasite Eve MAP40 8 - 16 Departure, Duke Nukem 3d MAP41 2 - 6 Garuda, Street Fighter Ex Plus Alpha MAP42 4 - 12 First Battle, Soul Reaver MAP43 4 - 8 Moonlight Sonata 3rd Movement, Beethoven MAP44 4 - 8 Urban Jungle, Duke Nukem 3D * CREDITS: Thanks to Jad and CBAXZ for help me testing! Team TNT for their resource pack, the best texture pack i've ever seen. (And at this point, i've seen lots) Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave me advice on stuff for my maps. Some other resources from ------------------------- DARK FORCES TEXTURE WAD : A Limes Zen Sky DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen Biolage Textures : Rick Clark Trinity U : Steve McCrea, Simon Wall & Elias Papavassilopoulos CFMANSON.wad : Crista Forest, aka "CD Warrior" Batman DOOM : ACE Team Software Massmouth 2 : Cyb I took a few textures from all of those wads The chaingun sprite was from Chaingun: DGN_wepn.wad, Original by Ralf Wueltener - Update by Xaser With some little modifications from me. For skyboxes - BLUE SKY and GREY SKY http://www.redgalaxy.net/node/165 - NICE MOUNTAINS http://www.3delyvisions.com/skf1.htm - RED MOUNTAINS http://kell.leveldesign.org/ - NIGHT SKY I forgot :( ================================================================ * IMPORTANT INFO FOR SERVERS * This is a NEW SCHOOL WAD. Jumping, Looking up and down are required. You can still try OLD SCHOOL, but will not work on all maps. Specially on maps with many THINGS, most of them are now shootable, and the game might try to aim those THINGS instead of other players. Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels for specifying EASY, MEDIUM or HARD settting. You can control some stuff on maps depending on the difficulty level You can use server overrides to customize each map Map specific settings. ---------------------- MAPS 01, 02, 03, 04, 06, 07, 08, 09, 10, 11, 16, 17, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33, 34, 35, 36, 37, 39, 40, 41, 42, 43, 44 Easy: Starts with Super Shotgun Medium and Hard : Starts with Shotgun MAP02 Easy: Spawns a Chaingun and some Ammo Medium and Hard : There is no Chaingun MAP07 Easy : Starts with Super Shotgun, a Blue Armor is spawned. Medium and Hard: Starts with Shotgun, a Super Shotgun is spawned instead of the blue armor MAP32 : Easy : Spawns a BFG in the highest place of the map Medium : Spawns a Chainsaw instead of the BFG MAP38 Easy: Spawns a Chaingun and Ammo clips Medium and Hard : Spawns a backpack instead of Chaingun MAP18 Easy: Starts with Super Shotgun and Chaingun, spawns Chainsaws Medium: Starts with Shotgun and Chaingun, spawns Super Shotguns Hard: Starts with Shotgun and Chaingun, spawns Chainsaws MAP41: 'FORCE RESPAWN' DMFLAG is recommended MAP14, MAP15 Only have Super Shotgun as starting weapon MAP21 Easy : Super Shotgun as starting weapon, Rocket Launcher and Rockets spawned Medium and Hard: Starts with Shotgun, Super Shotgun spawned Recomendations: MAP10 works better with the Shotgun as the starting weapon MAP38 has a chaingun, that becomes a superb weapon in the free float environment so, it might annoy some players. You may want to disable it. MAP43 You may want to enable Teleporting Missiles. No big deal anyway. MAP20 For total mayhem, enable Teleporting Missiles on this map See 'shinffa2 map description.pdf' for more detailed information ================================================================= * Where to get this WAD * http://shinobi.cl.googlepages.com If you want to use most of the textures you saw in this wad, go to www.TEAMTNT.com and download RETRES.WAD. Don't forget to check the text file included!