Persephone Volume 3
This is the third and final volume of Persephone, my "best of", featuring 14 previously-released maps. MAP23 leads into MAP23A, B, C and D in a linear fasion...
Filenames
ph_best3.wad
Size
13.70 MB
MD5
ddbaced8c82c4537af4e4f62dd410116
SHA-1
936fb12a4f7777197d31d55a52e2586f30a6935b
SHA-256
763697e1a66a3d0e267dcf1c785a8889333c3f9f3480f1d3c20dea51f2223947
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
803
Maps
MAP21, MAP22, MAP23, MAP23A, MAP23B, MAP23C, MAP23D, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : ZDoom 2.8.1 Final or higher Primary purpose : Single Player =========================================================================== Title : Persephone Volume 3 Filename : ph_best3.zip Release date : 29/07/19 Author : James "Phobus" Cresswell Email Address : [redacted] Other Files By Author : All available at https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ Misc. Author Info : Is getting on a bit now... Description : This is the third and final volume of Persephone, my "best of", featuring 14 previously-released maps. MAP23 leads into MAP23A, B, C and D in a linear fasion with no intermissions, because of how small each map is, so the episode should still feel like a 10-map set. Minor alterations were made to MAP22 and MAP30 to account for the updated slope calculations in ZDoom since they were originally made, whilst MAP28 has had a crusher near the end made considerably less dangerous because I wasn't happy with it in hindsight. MAP27 has had a minor texture change to avoid needing to add a whole extra switch compilation texture for only one use in the entire map set. Of note is MAP29: A Labour of Hate, which was originally submitted to Back to Saturn X as a potential "Hunter Complex" map. I've retextured this entirely and removed two walls that were put in to maintain vanilla compatibility, also changing the music. I believe this constitutes the first wide release of that map. Additional Credits to : id Software (Doom, Doom II, Doom3, Quake) Randi Heit, Graf Zahl and other contributors (ZDoom, GZDoom) CodeImp, MaxEd, anotak and other contributors (DoomBuilder in it's many forms) Simon Judd (SLumpEd, SLADE3) Csabo (XWE) aap (DoomWord) Microsoft (Paint XP, Paint, Sound Recorder) Jeremy Philips (yaasp.wad [aliensnd.wad in Alien Doom v1.0] - the "DSA_" sounds used in TINY5 [now MAP21]) David Lobser, Mike Dickson, David Matteson, Dan S. Goldwasser, Marc Gordon (Alien Doom v1.0) JAM Software (Blake Stone scientist sprites) Tormentor667 and other contributors (Organising and sourcing resources for ZPack) Sivak Drac ("The Planet Fortuna" from Star Fox/Wing MIDI sequence) Mark K. Gresbach Jr. (LEDGESI.WAD - the inspiration for TINY0 [now MAP23]) Erik Alm (Scythe RSKY2) Mike Garnett at vgmusic.com (Remix of "Ominous" from Jill of the Jungle) The Green Herring (project organisation for Community Chest 3 and 4) esselfortium and others (cc4-tex resource sourcing and organisation) Community Chest 4 testing team Rammstein and an anonymous MIDI maker ("Sonne" MIDI) Nick Baker and other sources for the Gothic Mix textures TheMionicDonut, Marcaek and Walter Confalonieri (Organising and compiling MAYhem 1500) Belial, Enjay & many other forumers (all for playing the early release of Scourge and making constructive comments, along with advising me on what to do about Warpzone and how to go about doing it) My brothers for testing Warpzone and providing an idea or two My team of Warpzone playtesters - Belial, KingofFlames, ace, TheDarkArchon and solarsnowfall Tom Docherty (Warpzone Music) esselfortium (again) and the BtSX Team (playtesting and feedback on A Labour of Hate) =========================================================================== * What is included * New levels : 14 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : ANIMDEFS, DECORATE, GLDEFS, LOADACS, MAPINFO, SNDINFO Other files required : None, although it should work with both previous volumes of Persephone (ph_best1 and ph_best2) if loaded after them, which is intentional * Play Information * Game : DOOM2 Map # : MAP21-30, MAP23A-MAP23D Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Compiled from previous works of mine Build Time : 13 years of my life, plus about 60 hours to compile and test it all Editor(s) used : DoomBuilder, DoomBuilder 2, GZDoomBuilder-bugfix, DBX, XWE, SLumpEd, SLADE3, Microsoft Paint XP, Microsoft Paint, DoomWord Known Bugs : None May Not Run With... : Any non-ZDoom port and any ZDoom-based port not at 2.8.1 or later, including Zandronum * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ FTP sites: