ECHELON v1.5

ECHELON v1.5

A 30-map mega wad. Yes! Finally made one... The project's chief goal was to create a full set of bite-sized maps. Some maps grew a little larger. A reimagini...

Filenames
echelon.wad
Size
26.52 MB
MD5
1ff2fe3614865632b0ee0f3bbe867d15
SHA-1
936ccf039077b59256cdfe7cb922ac729f62e905
SHA-256
4b7d91b9d888f76bfcc7149fb473f808f71b223f178b3baac07b20a982f0546b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Edge
Lumps
1923
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30

Read Me

==========================================================================================
Advanced engine needed  : ZDOOM
Primary purpose         : singleplayer
==========================================================================================
Title                   : ECHELON v1.5
Filename                : echelon.wad
Release date            : November 28th - 2016
Author                  : Sverre Andre Kvernmo, aka Soundblock. Msg me on Doomworld if you
			  have feedback, or post in the WADs & mods thread for Echelon:
			  https://www.doomworld.com/vb/wads-mods/91053-new-megawad-echelon/
Web Page                : www.monstercute.com
Description             : A 30-map mega wad. Yes! Finally made one... The project's chief
			  goal was to create a full set of bite-sized maps. Some maps
			  grew a little larger. A reimagining of the Doom II storyline.
Additional credits to   : Noisyvelvet, for breathing life into the monsters.
			  Fonze, for playing the beta and giving invaluable feedback.
			  Xaser, for rescuing the wad for posterity (fixed ZDoom crash bug)
			  Doomworld.com in general, Echelon post contributors in
			  particular.
Texture resource credits: About half the featured textures were done by me for this
			  project but I also lifted a lot from "Community Chest 4" and
			  "The Afterglow Collection";
			  www.doomworld.com/afterglow/textures.shtml
			  Some textures used from the "Crucified Dreams" project.
			  "Eternal Doom" material also used, some of which I created my
			  self. More complete texture credits at the end of the doc.
==========================================================================================
* What is included *

New levels              : 30
Sounds                  : new SFX for the Clusterfiend/Midasfiend.
Music                   : Zachary "Ribbiks" Stephens - maps 01, 03, 05-09, 11-13, 15-17,
			  20, 21, 24 & 28.
			  Lewis "Blueworrior" Harvey - map 14
			  Santtu "MFG" Pesonen - maps19 & 22, plus opening title.
			  James "Jimmy" Paddock - maps 02, 04, 10, 18, 23, 25-27, 29, 30,
			  end titles and the text intermission tune.
			  Mark Klem, for the tally intermission tune, lifted from 
			  Memento Mori.
			  Extra special thanks to these MIDI masters for making their
			  creations free to use. Complete track listing available at the
			  end of this document...
Graphics                : Plenty of new textures. Three new monsters - Viper, and
			  Clusterfiend/Midasfiend. The latter have featured before in my
			  "Plasmaplant" map. Special thanks to the participants in this 
			  thread, which yielded much cool grafitti:
			  www.doomworld.com/vb/wads-mods/70073-pimp-my-texture-now-downloadable/
Other files required    : doom2.wad, zdoom.exe

* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP30
Single Player           : designed for
Cooperative 2-8 Player  : not tested, but 4 starts have been placed in each map.
Deathmatch 2-8 Player   : not designed or tested for this, but startpoints have been
			  placed.
Difficulty Settings     : Skill 1 - (Hey Not Too Rough) Early BFG/SSG. Fewer and weaker
			  monsters.
			  Skill 2 - (Hurt Me Plenty) BFG and SSG featured. More ammo and
			  items.
		          Skill 3 - (Ultra Violence) No BFG and very late SSG. Designed
			  around this skill, for that original Doom feeling. Pistol starts
			  from here might be the most challenging way to play this wad,
			  beyond...
			  Skill 4 - (Nightmare) not tested.
Play Notes              : Feel free to use jump and duck if you so please, but these new
			  functions aren't neccessary to finish the maps. Some shortcuts
			  may be obtained this way.
			  This wad is deemed complete and is not in beta, but any bug
			  reports of note will likely spur an update. I don't predict
			  very many changes at this point.

* Construction *

Base                    : New verteces, linedefs and sectors from scratch. 3 originally
			  sprited monsters. Bunches of both new and reused textures.
Build Time              : Started life as Project PAR, back in 2013. Morphed into Echelon.
			  Portions of the wad's architecture date back as far as 1996.
			  I.e. Map 12 started life as a reject for Eternal Doom MAP 01
			  and MAP 29 was embarked upon in late 1998. Pieces of map
			  throughout also contain some older stuff.
Editor(s) used          : GZDoomBuilder
			  SLADE v3.0.2
			  Photoshop Elements
Known Bugs              : There are some "slime" artifacts along the way, here and there.
May Not Run With...     : Other Doom source ports than ZDOOM. Maps 28 & 29 are high detail
			  and may not run well on slower PCs.


* Copyright / Permissions *

No strings. Author condones maps and original textures (lump category "PAR") for this
project to be distributed (and modified, if need be). The remainder is up to the 
respective authors, but AFAIK they've let me use it freely, so go ahead.

-------------
TRACK LISTING
-------------
#:		Name:				Author:
MAP01		Op7				Ribbiks
MAP02		Insurgence			Jimmy
MAP03		Reaper				Ribbiks
MAP04		Harbor				Jimmy
MAP05		Rair				Ribbiks
MAP06		Chiggity			Ribbiks
MAP07		Demetria			Ribbiks
MAP08		Night				Ribbiks
MAP09		Toybox				Ribbiks
MAP10		Wicked Gods			Jimmy
MAP11		Satan				Ribbiks
MAP12		Dark Expanse			Ribbiks
MAP13		Shrine				Ribbiks
MAP14		FreeDoom D_E3M2			Blueworrior
MAP15		NESA				Ribbiks
MAP16		Wishlist			Ribbiks
MAP17		Beehive				Ribbiks
MAP18		You Ain't The Boss O' Me	Jimmy
MAP19		Shadowed Hound			MFG38
MAP20		Djeth				Ribbiks
MAP21		Underground			Ribbiks
MAP22		Once Belonged			MFG38
MAP23		Shrouded in Darkness		Jimmy
MAP24		Psychosis			Ribbiks
MAP25		Fire Hive			Jimmy
MAP26		Rogue Prophets			Jimmy
MAP27		Cosmic Clash			Jimmy
MAP28		Triage				Ribbiks
MAP29		Sunset Over Babylon		Jimmy
MAP30		Baron's Province		Jimmy
D_M2TTL		Alone In Hell			MFG38
D_DM2INT	Memento Mori D_DM2INT		Mark Klem
D_READ_M	In My Mind			Jimmy
D_EVIL		Evil Hero			Jimmy

----------------------
Texture credits, cont.
----------------------

Lump category:	Project:				Author/Facilitator:	
--------------	--------				-------------------
2MB		Too Much Brown				various authors/Daniel "Tormentor667" Gimmer
CRUC		Crucified Dreams			various authors - http://www.doomworld.com/crucified_dreams/credits.shtml
CC4		Community Chest 4			various authors - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest4
DARKB		DarkBase Texture Wad			David Gevert
DECON		deConstruct Industrial Textures		"stecki"
EDOOM		Eternal Doom				various authors, Raven Software - https://www.doomworld.com/idgames/themes/TeamTNT/eternal/eternal
EPOCH		Malice Texture Pack			Nick Baker
IKD		IK Texture Pack				Iikka "Fingers" Keränen
JGRAF		Graphtallica Texture Pack		Sean Johnson
MORIS		Mortres.wad				Nick Baker
NB5		nb5texd2.wad				Nick Baker
NBFLT		nb_flats.wad				Nick Baker
NMN1, NMN2	NMN Corporation Texture Set		Pawel Zarczynski
OGRO		Ogro Texture Pack			François-Xavier Delmotte
PSY		psyren textures				J.S. "psyren" Graham
PAR		Echelon.wad				Sverre "Soundblock" Kvernmo
RECOL		nb_recol.wad				Nick Baker
SILV		nb_silv.wad				Nick Baker
Q1		q1tex.wad				id Software/Derek "Afterglow" Mac Donald
Q2		q2tex.wad				id Software/Derek "Afterglow" Mac Donald
SSTEX		SailorScout's Textures Pack v1.0	J.C. "SailorScout" Bengtson
WALLY		Wally Example Textures			various authors (defunct Telefragged link)

Maps

Overslept

Overslept (MAP01)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
40
Richter Scale

Richter Scale (MAP02)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
60
Towering Inferno

Towering Inferno (MAP03)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
150
Apparently The Apocalypse

Apparently The Apocalypse (MAP04)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
180
They Rise

They Rise (MAP05)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
120
Home

Home (MAP06)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
200
Outpost of Hell

Outpost of Hell (MAP07)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
180
Starport Departures

Starport Departures (MAP08)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
225
Lunar Arrivals

Lunar Arrivals (MAP09)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
480
Exodus

Exodus (MAP10)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
120
Lunar Escape

Lunar Escape (MAP11)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
420
Crash Landing

Crash Landing (MAP12)

Deathmatch Spawns
2
Co-op Spawns
4
Par Time
420
Shortcut

Shortcut (MAP13)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
510
The Lodge

The Lodge (MAP14)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
450
Factory Floor

Factory Floor (MAP15)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
270
Haunted Hood

Haunted Hood (MAP16)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
560
Neon

Neon (MAP17)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
420
Possessed Plaza

Possessed Plaza (MAP18)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
420
Heart of Darkness

Heart of Darkness (MAP19)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
690
Mammon

Mammon (MAP20)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
330
Center Of the Unknown

Center Of the Unknown (MAP21)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
780
Sinuous

Sinuous (MAP22)

Deathmatch Spawns
9
Co-op Spawns
4
Par Time
450
The Stone Web

The Stone Web (MAP23)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
1200
Fumes of Alchemy

Fumes of Alchemy (MAP24)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
960
Bastille

Bastille (MAP25)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
540
Inner Palace

Inner Palace (MAP26)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
420
Fire And Brimstone

Fire And Brimstone (MAP27)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
390
The High Places of Baal

The High Places of Baal (MAP28)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
480
The Elder

The Elder (MAP29)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
1800
A Chance In Hell

A Chance In Hell (MAP30)

Deathmatch Spawns
4
Co-op Spawns
1
Par Time
120

Graphics