Headyram Deathmatch Level
Filenames
headyram.wad, headyram.zip
Size
78.88 KB
MD5
7622203ca0cc0f16c5ed0cf96c1a7bf0
SHA-1
9295816f4e0168b4e9bc2f2fad7d25ff2ed71c3d
SHA-256
60f95134b0a2c51eb9e661d0cfa315164ba20f77d5aa314d75ecdf3c7cba88c9
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
* Information * ============================================================================== Title : Headyram Deathmatch Level Description : Deathmatch designed level, w/ monsters & skill levels Author : Peter P. Email Address : America Online : Screen name Beaverbeat Additional Credits to : Jimbo for trying it out with me WHATS IT LIKE : Headyram is a deathmatch level that is designed around several large areas, each having their own purpose. There is a house in the main area that is made COMPLETELY for sniping, with four areas overlooking the exits of the area. All weapons are available in deathmatch, most of them more than once. Ammo and health is generous, all artifacts are also available, especially the wings! There are a few secret areas, but mostly all of it is pretty evident. * Play Information * ============================================================================== Episode and Level # : E1M1 Single Player : Monsters and skill levels enabled, recommended to try the level out. Cooperative 2-4 Player : Not recommended, but available Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * ============================================================================ Base : New level from scratch Build Time : 10 hours Editor(s) used : DCK v2.2, with help from waded v1.83b Known Bugs : No glitches in programming or anything, but, as in all of my levels, the mace is replaced by a wizard, but IS a mace in deathmatch.??? * Copyright / Permissions * ============================================================================ I think that I included enough things and areas to this level that it doesn't need to be modified, but if you're just dying to add something... don't! Instead, ask me! I'll do it, if you just e-mail me on aol to the name Beaverbeat, and it makes me feel special. So, just refrain from modifying it. I check my mail every day, so if you e-mail me, I'll get the new version to you in less than a day. Also, mail me any comments or questions you have about any of my levels, please. Also, spread this around to everyone you know because this is COMPLETE shareware! * Else * ============================================================================ Type HERETIC -FILE HEADYRAM.WAD -EPISODE 11 to play. Type HERETIC -FILE HEADYRAM.WAD -EPISODE 11 -PLAYDEMO HEADYRAM to watch the demo. Please tell me what you think. :)
* Information * ============================================================================== Title : Headyram Deathmatch Level Description : Deathmatch designed level, w/ monsters & skill levels Author : Peter P. Email Address : America Online : Screen name Beaverbeat Additional Credits to : Jimbo for trying it out with me WHATS IT LIKE : Headyram is a deathmatch level that is designed around several large areas, each having their own purpose. There is a house in the main area that is made COMPLETELY for sniping, with four areas overlooking the exits of the area. All weapons are available in deathmatch, most of them more than once. Ammo and health is generous, all artifacts are also available, especially the wings! There are a few secret areas, but mostly all of it is pretty evident. * Play Information * ============================================================================== Episode and Level # : E1M1 Single Player : Monsters and skill levels enabled, recommended to try the level out. Cooperative 2-4 Player : Not recommended, but available Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * ============================================================================ Base : New level from scratch Build Time : 10 hours Editor(s) used : DCK v2.2, with help from waded v1.83b Known Bugs : No glitches in programming or anything, but, as in all of my levels, the mace is replaced by a wizard, but IS a mace in deathmatch.??? * Copyright / Permissions * ============================================================================ I think that I included enough things and areas to this level that it doesn't need to be modified, but if you're just dying to add something... don't! Instead, ask me! I'll do it, if you just e-mail me on aol to the name Beaverbeat, and it makes me feel special. So, just refrain from modifying it. I check my mail every day, so if you e-mail me, I'll get the new version to you in less than a day. Also, mail me any comments or questions you have about any of my levels, please. Also, spread this around to everyone you know because this is COMPLETE shareware! * Else * ============================================================================ Type HERETIC -FILE HEADYRAM.WAD -EPISODE 11 to play. Type HERETIC -FILE HEADYRAM.WAD -EPISODE 11 -PLAYDEMO HEADYRAM to watch the demo. Please tell me what you think. :)