Quake Guns Mod (Test10)
Filenames
q1guns_test10.wad
Size
2.30 MB
MD5
b7aaea7820479f02efc25ef924cbcbdf
SHA-1
90437cc53ad1ef040f3908c78d3a311acf3e4ad5
SHA-256
12ae69357031f6183aaf2453cb036415ba5045750557ed6b405a2cc976acb758
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
708
Read Me
================================================================ Title : Quake Guns Mod (Test10) Filename : q1guns_test10.wad Author : phenex2 Email Address : [email protected] Description : This wad turns Doom into Quake. Weapons look and feel, items, HUD, menu, sound and text messages! Additional Credits to : - Fanatic for letting me use some of his weapon and item pickup sprites from his qdoom project. - Chris "Dragon" Pisarczyk for QuakeDOOM (qkedoom.wad). I 'borrowed' his player skin sprites. because my own were looking bad. - [n00b]Adereth for help on dehacked issues and stimulating discussions. - Worst-vd-plas for dehsupp magic and dehacked help! - Cybershark for testing, kicking me in the butt to finish this and everything else he did for me! - Marax for testing. - Everyone else I forgot. ================================================================ * Play Information * Game : DOOM II (Zdaemon) Level # : no maps Single Player : No (monster states were replaced) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None DMFLAGS : allow crosshair, allow freelook, respawn items, spawn spheres, respawn mega powerups, allow jump, falling damage Skins : Yes (replaced player base skin) * Construction * Base : id's quake Editor(s) used : XWE, WhackEd2, Photoshop, qME Known Bugs : None at the moment Build Time : don't ask Todo : scale items in dehacked, speed up nails * Copyright / Permissions * You can do whatever you want with this wad as long as you give credit to the people mentioned here.
================================================================ Title : Quake Guns Mod (Test10) Filename : q1guns_test10.wad Author : phenex2 Email Address : [email protected] Description : This wad turns Doom into Quake. Weapons look and feel, items, HUD, menu, sound and text messages! Additional Credits to : - Fanatic for letting me use some of his weapon and item pickup sprites from his qdoom project. - Chris "Dragon" Pisarczyk for QuakeDOOM (qkedoom.wad). I 'borrowed' his player skin sprites. because my own were looking bad. - [n00b]Adereth for help on dehacked issues and stimulating discussions. - Worst-vd-plas for dehsupp magic and dehacked help! - Cybershark for testing, kicking me in the butt to finish this and everything else he did for me! - Marax for testing. - Everyone else I forgot. ================================================================ * Play Information * Game : DOOM II (Zdaemon) Level # : no maps Single Player : No (monster states were replaced) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None DMFLAGS : allow crosshair, allow freelook, respawn items, spawn spheres, respawn mega powerups, allow jump, falling damage Skins : Yes (replaced player base skin) * Construction * Base : id's quake Editor(s) used : XWE, WhackEd2, Photoshop, qME Known Bugs : None at the moment Build Time : don't ask Todo : scale items in dehacked, speed up nails * Copyright / Permissions * You can do whatever you want with this wad as long as you give credit to the people mentioned here.