Zero Day (MP3 edition)

Zero Day (MP3 edition)

*This version of Zero Day includes an optimised, MP3 soundtrack with custom instruments. If you'd like the vanilla MUS-file edition, its in zeroday.zip, whic...

Filenames
zerodaymp3.wad
Size
44.66 MB
MD5
ca5c847ce22d7b10fbeff90c6f7d7b5e
SHA-1
901ccc0ca714cb6016e67de37af8040d41963445
SHA-256
d43e9911637fdd547dde7fd24e517cc42c40e94cb41ce8b353bc514cf0bc5fca
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
167
Maps
MAP08, MAP07, MAP06, MAP05, MAP04, MAP03, MAP02, MAP01

Read Me

===========================================================================
Advanced engine needed  : Zdoom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Zero Day (MP3 edition) 
Filename                : zerodaymp3.zip
Author                  : Kyle Towns
Email Address           : [email protected]
Website                 : www.kyletowns.com
Misc. Author Info       : Author/musician/artist/geek from Australia. 
			  Began development on several
                          Doom levels in past years but the BSP I was using 
			  ripped up my maps before they were completed.

Description             : *This version of Zero Day includes an optimised, MP3
			   soundtrack with custom instruments. If you'd like the
			   vanilla MUS-file edition, its in zeroday.zip, which
			   you should find in the same location. 

			  This was developed as a companion piece to a
                          novel I'm currently marketing - Zero
                          Day. I chose to develop it in Doom because I
                          wanted something I could distribute freely and
                          easily, as a whole package. 
                          Zero Day, the Doom addon, sees you travelling
                          across a fictionalised west coast of the U.S.A.,
                          fighting demons, allegedly in search of the lead
                          protagonist from the novel. 
                          
                          The novel begins in the midst of political
                          turmoil as reluctant political figurehead, poster
                          boy and rockstar, Jeremy Government, vanishes
                          from the public eye.  There's nothing left of
                          the Earth but desert, in most places, and cities
                          are ruled by board meetings, ideals towards
                          serving "the common good," and a concise
                          anti-capitalist regime. Citizens are suffering, and 
                          rebel forces plot against it in the
                          darkness.  Jeremy surfaces amidst them, and, learning
                          a few hard truths, he joins their campaign. They plant a bomb
                          in a government building, while Jeremy makes a short public
                          appearance, albeit, in the ensuing chaos, Jeremy is shot live on
			  television, sparking a revolution.
Additional Credits to   : CodeImp, for Doom Builder. Dr. Sleep for his fantastic guide. 
			  The authors and contributors to Zdoom, GZDoom, Doomsday, 
			  and Doomworld.com for keeping my interest in this game alive.
                          
			  For artistic and creative inspiration: Marilyn Manson, Ayn Rand, 
			  and Anton LaVey. 
			  
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-08
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : All

* Construction *

Base                    : New, from scratch
Build Time              : Two weeks for the mapping, four including tweaking, writing music etc. 
Editor(s) used          : Doom Builder, WinTex, Photoshop, SLADE, Guitar
                          Pro
Known Bugs              : An inexplicable HOM on MAP 05. If you encounter any more, please email me. 
May Not Run With...     : Anything that isn't fully compatible with Zdoom.

If anyone is doing a review of this project, or is otherwise interested in presenting it in the media, please contact me at [email protected]

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.com/pub/idgames/ and mirrors
Web sites: http://www.kyletowns.com

Maps

(New) Seattle

(New) Seattle (MAP08)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
120
The Forest

The Forest (MAP07)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
120
(New) Portland

(New) Portland (MAP06)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
150
Military Base

Military Base (MAP05)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
90
The Underground

The Underground (MAP04)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
120
Desert Camp

Desert Camp (MAP03)

Deathmatch Spawns
4
Co-op Spawns
9
Par Time
120
New San Francisco: Apartments

New San Francisco: Apartments (MAP02)

Deathmatch Spawns
4
Co-op Spawns
9
Par Time
90
New San Francisco: The City

New San Francisco: The City (MAP01)

Deathmatch Spawns
4
Co-op Spawns
8
Par Time
30

Graphics