Hard Doom Guns
Vanilla DEHACKED gameplay mod. Balance of Doom's weapons and monsters has been tweaked to better suit slaughter gameplay, and generally to be better balanced...
Filenames
hardguns.wad
Size
19.76 KB
MD5
5fe1b97c823a883ff96f4c34e39fa322
SHA-1
8fbf6f923f4252ddf2b82aa6c043bf4d92842f0d
SHA-256
c69b277c36d650518e26901e6c32510a842d6ea0c32108fbb2646546b7c6e240
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
3
Download
Read Me
=========================================================================== Primary purpose : Gameplay mod for SP, coop, DM =========================================================================== Title : Hard Doom Guns Filename : hardguns.wad Release date : June 10th, 2014 Author : scifista42 Email Address : [email protected] Description : Vanilla DEHACKED gameplay mod. Balance of Doom's weapons and monsters has been tweaked to better suit slaughter gameplay, and generally to be better balanced. Pistol can now find its usefullness even if you have chaingun, the same with shotgun x SSG, plasma gun x BFG, even fist and chainsaw have been enhanced. Zombiemen and arachnotrons became a decent threat and some other monsters were altered as well. See the entire list of changes in the enclosed textfile (hardguns_INFO.txt). =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom, Doom 2, TNT, Plutonia Map # : None Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : None Difficulty Settings : No * Construction * Base : Modified Build Time : One day Editor(s) used : SLADE3, Whacked 2, Audacity May Not Run With... : Should run with anything * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
hardguns.wad vanilla compatible DEHACKED made by scifista42 My aim was to balance the arsenal so that every weapon can find its usefulness, even in slaughtermaps. Even pistol and chainsaw can kill powerful enemies quite quickly. Shotgun now deals damage faster than the SSG, but at the cost of higher ammo consumption. Plasma gun fires slower, but more powerful projectiles, so that damage per second is slightly higher and damage per ammo unit is doubled - this was done to better balance the weapon with the BFG. I've also edited some of the monsters in order to increase challenge and allow for fun fights. Zombiemen become a threat, arachnotrons change their fight dynamic, pain elementals can defend themselves, and masterminds become a nightmare. On the other hand, for example revenant missile deals lower damage a bit. All changes were done in favor to improve gameplay balance and not make any weapon (or monster) to be superseded by another one. LIST OF CHANGES: ---WEAPONS--- Fist - punches faster Chainsaw - deals 50% more damage - berserk effect even increases the damage Pistol - 100% accurate - faster fire rate - fires 4 bullets at once! - you start with 100 bullet ammo Shotgun - faster fire rate - 2 shells fired at once (-> much faster than SSG, but lower efficiency of ammo usage) SSG - [no change] Chaingun - 2x faster fire rate RL - 20% faster fire rate PG - 66% slower fire rate - double damage of the projectile BFG - [no change] ---MONSTERS--- Zombieman - slightly more aggressive - fires plasma projectile (damage 4) - health 30 (instead of 20) Demon - moves 40% faster - bites 2x faster Spectre - [same as demon] Arachnotron - radius 52 (instead of 64) - much more aggressive and agile - projectile damage only 4 (instead of 5) P.Elemental - radius 28 (instead of 31) - melee attack - strength of a revenant punch Revenant - projectile damage 8 (instead of 10) Mancubus - zero pain chance (tough guy) - slightly more aggressive (through shortened durations of walking frames) Baron - pain chance 20 (instead of 50) - fires 2 projectiles - fires a bit faster than Hell Knight Spiderdemon - radius 104 (instead of 128) - walks faster, more aggressive - pain chance 10 (instead of 40)