Hard Doom Guns

Vanilla DEHACKED gameplay mod. Balance of Doom's weapons and monsters has been tweaked to better suit slaughter gameplay, and generally to be better balanced...

Filenames
hardguns.wad
Size
19.76 KB
MD5
5fe1b97c823a883ff96f4c34e39fa322
SHA-1
8fbf6f923f4252ddf2b82aa6c043bf4d92842f0d
SHA-256
c69b277c36d650518e26901e6c32510a842d6ea0c32108fbb2646546b7c6e240
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
3

Read Me

===========================================================================
Primary purpose         : Gameplay mod for SP, coop, DM
===========================================================================
Title                   : Hard Doom Guns
Filename                : hardguns.wad
Release date            : June 10th, 2014
Author                  : scifista42
Email Address           : [email protected]

Description             : Vanilla DEHACKED gameplay mod.
                          
                          Balance of Doom's weapons and monsters has been
                          tweaked to better suit slaughter gameplay, and
                          generally to be better balanced. Pistol can now
                          find its usefullness even if you have chaingun,
                          the same with shotgun x SSG, plasma gun x BFG,
                          even fist and chainsaw have been enhanced.
                          Zombiemen and arachnotrons became a decent threat
                          and some other monsters were altered as well.
                          See the entire list of changes in the enclosed
                          textfile (hardguns_INFO.txt).

===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom, Doom 2, TNT, Plutonia
Map #                   : None
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : Modified
Build Time              : One day
Editor(s) used          : SLADE3, Whacked 2, Audacity
May Not Run With...     : Should run with anything


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

hardguns.wad
vanilla compatible DEHACKED
made by scifista42

My aim was to balance the arsenal so that every weapon can find its
usefulness, even in slaughtermaps. Even pistol and chainsaw can kill
powerful enemies quite quickly. Shotgun now deals damage faster than
the SSG, but at the cost of higher ammo consumption. Plasma gun fires
slower, but more powerful projectiles, so that damage per second
is slightly higher and damage per ammo unit is doubled - this was done
to better balance the weapon with the BFG.

I've also edited some of the monsters in order to increase challenge
and allow for fun fights. Zombiemen become a threat, arachnotrons change
their fight dynamic, pain elementals can defend themselves, and masterminds
become a nightmare. On the other hand, for example revenant missile deals
lower damage a bit.

All changes were done in favor to improve gameplay balance and not make any
weapon (or monster) to be superseded by another one.

LIST OF CHANGES:

---WEAPONS---

Fist     - punches faster
Chainsaw - deals 50% more damage
         - berserk effect even increases the damage
Pistol   - 100% accurate
         - faster fire rate
         - fires 4 bullets at once!
         - you start with 100 bullet ammo
Shotgun  - faster fire rate
         - 2 shells fired at once
          (-> much faster than SSG, but lower efficiency of ammo usage)
SSG      - [no change]
Chaingun - 2x faster fire rate
RL       - 20% faster fire rate
PG       - 66% slower fire rate
         - double damage of the projectile
BFG      - [no change]

---MONSTERS---

Zombieman   - slightly more aggressive
            - fires plasma projectile (damage 4)
            - health 30 (instead of 20)
Demon       - moves 40% faster
            - bites 2x faster
Spectre     - [same as demon]
Arachnotron - radius 52 (instead of 64)
            - much more aggressive and agile
            - projectile damage only 4 (instead of 5)
P.Elemental - radius 28 (instead of 31)
            - melee attack - strength of a revenant punch
Revenant    - projectile damage 8 (instead of 10)
Mancubus    - zero pain chance (tough guy)
            - slightly more aggressive (through shortened durations of walking frames)
Baron       - pain chance 20 (instead of 50)
            - fires 2 projectiles
            - fires a bit faster than Hell Knight
Spiderdemon - radius 104 (instead of 128)
            - walks faster, more aggressive
            - pain chance 10 (instead of 40)