Ten Thousand V 1.1

Ten Thousand V 1.1

This is a Zdoom project of the dice game "Ten Thousand". It can be used in single player, but it's best to be played in multiplayer, up to 8 players supported.

Filenames
tenthou.pk3
Size
3.17 MB
MD5
32b59d332e2916bf03962769a5dc235c
SHA-1
8f4286f3a6c43d468b48f76b960362a4d24ff5c7
SHA-256
882fe5e30c0bf3b696e73308d49be94d98c5c70a639e9a38f5a62ce46384ad30
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
52
Maps
MAP01, MAP02, MAP03, TITLEMAP

Read Me

===========================================================================
Advanced engine needed  : ZDoom or GZDoom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Ten Thousand V 1.1
Filename                : TenThou.zip
Release date            : Saturday, July 4th, 2008
Author                  : Slasher
Email Address           : [email protected]
Other Files By Author   : No other official releases yet.
Misc. Author Info       : I'm always trying to create unique projects.

Description             : This is a Zdoom project of the dice game "Ten
                          Thousand". It can be used in single player, but
                          it's best to be played in multiplayer, up to 8
                          players supported.

===========================================================================
* What is included *

New levels              : They aren't really levels...in the traditional
                          sense anyway.
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : None
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 for the game itself.
Single Player           : Functional but not designed for.
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Fully functional in single player, but much more
                          fun in multiplayer.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 9 days
Editor(s) used          : XWE, SlumpEd, MSPaint, DoomBuilder
Known Bugs              : None that I'm aware of.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

ZDoom Forum Project Thread: http://forum.zdoom.org/viewtopic.php?f=19&t=17600

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
8
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
8
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
8
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
8