COLD10.WAD (.ZIP, or whatever)

COLD10.WAD (.ZIP, or whatever)

You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to Merz's for another st...

Filenames
cold10.wad
Size
248.73 KB
MD5
8d2b846b7a471f611d33d785810ec7ea
SHA-1
8ea9f18ac093ab4e00b0a025ea31b460e8086803
SHA-256
caccf27642c1d14d7156ce18cd8114f7eba8b953d034b190ee2ec3fca32ae712
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
11
Maps
E1M1

Read Me

This was the first level I ever made...Looking back on it, I think it
turned out pretty well! The D & D groove stayed with me for a long time
though....
                            -Zdim (R. Carlson)

- - - - - - - - - - - - - The CREATURES of LIGHT and DARKNESS wad - - - - - -

                          A sinister and surprising level for
                          Raven Software's classic game:
                          HERETIC!

                           v4.0 (2-4 player deathmatch)
                           v2.0 (2 player cooperative game)
                           v1.0 (solo game)

File Title              : COLD10.WAD (.ZIP, or whatever)   
Author                  : Richard Carlson


Description             : You arrive at Widow's Grieve. It is dusk and
                          not a sound is heard across the forbidding
                          quagmire. Briefly, you consider heading back to
                          Merz's for another stiff one, but some dark
                          magic has silently filled in the tunnel
                          behind you with stone... You curse D'Sparil
                          and this mad quest. 
                          
                          You shudder, knowing full well that luck, as
                          much as anything, has kept you one step ahead
                          of the Serpent Rider so far.

                          If any of their kind were to ever become aware
                          of this place... Well, let's just say it would
                          be a very bad thing. The locations of the Seven
                          Places of Power are known by an even fewer 
                          number of mortal sorcerors. (And sorcerors are 
                          pretty damn rare.) Most of them are smart enough
                          to keep their mouths shut. Then again, Merz told 
                          you...

                          You magically summon your last few possessions
                          with an absent gesture. A bottomless pack, a
                          good shield spell and a jar of healthy juice
                          appear nearby. You meditate awhile and then
                          review the facts:
                            
                           A Power Place IS nearby. You have to find the
                           entrance.
                           
                           A plethora of Legendary Artifacts no doubt 
                           await the eager, heroic mage.

                           Death (or worse) is the fate of the foolish. Be
                           patient, resourceful and, above all, observant,
                           and you may live to talk about it.

                           If the means to destroy a Serpent Rider can be
                           found here, then surely a way of escape for you
                           must also exist as well...

                          You sigh. Your feet are soaked with the cold, oily,
                          green muck. Time to get going. It would be nice to
                          at least find someplace dry before nightfall...


Author's Comments	:

   1.

   As with any Heretic level, please play COLD10 in a dimly lit
   or dark room.  I recommend that you NOT use gamma correction
   unless you really have an unusually dark monitor.  Gamma correction
   tends to "wash out" the otherwise deep, rich Heretic colors. I have
   carefully chosen the light levels to fit the "underground" setting.  
   Some parts of this level are dimly lit. This is not to disorient the
   player. It is to create the proper mood and to exploit certain textures
   that would look unconvincing in brighter light. (Look around for a
   magic torch. They last quite a while and are the only thing that will
   temporarily banish the "darkness that is darker than darkness itself",
   the Spell of Fourfold Darkness, often encountered in such places as 
   this...)

  
   2.

   Be smart. Save often.
   Use your Heretic ITEMS carefully. COLD10 is designed to make use of
   all of the Heretic specials in ways that are integral to the plot. If
   you fall into a lava pit with no way out don't go cryin' to mama.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Play Information *

Game Type               : Heretic
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Crushing Ceilings       : None (...and there was great rejoicing...)
Pods                    : Yes
"Alternate Endings"     : Yes


* Construction *

Base                    : New level from scratch
Build Time              : 25+ hrs
Editor(s) used          : WadAuthor v1.20/Warm v1.6(?)
Known Bugs              : Pentium 100 (or better) recommended...
                          I don't want to give anything away, but this wad
                          may crash unless you have a fairly robust system.


* Special Thanks *

ID - RAVEN               -I wouldn't play Duke Nuke'Em if they paid me.

LOOKING GLASS            -Makers of my favorite fppov games, circa 1996.

Gary Gygax/Dave Arneson  -They gave us the dream toy of all time: D&D.

the authors of WadAuthor -Hey, I'm no programmer! These guys deserve TONS
                            of credit for a great DOOM "construction kit"!


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. If you do, don't blame me if you get boils and start losing your
hair.  

You may distribute COLD10, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (bbs, diskette, cd, etc.) as long as you include this file 
intact (and mail me a copy of the cd/diskette at the address below).


* Where to get this WAD *

BBS numbers:

 Thieves Kitchen   612-561-7967
 Aquarius          612-636-9174
 SPORGA            612-854-6909
 City Lights       612-639-1873
 The Black Hole    612-442-5635
 Middle Earth      612-722-9224
 Mystic Mansion    612-653-6708
 The Vault         612-754-2238

Other:

 cdrom.com
 
 Zdim's Weapon Rack 
  http://www.geocities.com/TimesSquare/Alley/6181/index.html

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
1