MBF Invasion
An old attempt to recreate Skulltag/Zandronum invasion mode in MBF source port. The invasion control mechanism was done in late 2011, and the map has been co...
Filenames
mbfinv.wad
Size
1.77 MB
MD5
dc868156f83ca6dde2d5c4d324a60065
SHA-1
8e21bd30b9edc6d462d5b4ee5ee98fe3ee2879e3
SHA-256
1364e1d5b420be7bb527bf85870ffeed447cfed5982ee0885be266ade8a3a860
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
115
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : MBF-compatible (NOT ZDoom-based) Primary purpose : Single play =========================================================================== Title : MBF Invasion Filename : mbfinv.wad Release date : 06.12.2015 Author : cybermind (aka Mistranger) Email Address : [email protected] Other Files By Author : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell, maps for Whitemare (MAP05, MAP13), Whitemare 2, libZDGUI - GUI library for ZDoom and several more ZDoom mods Description : An old attempt to recreate Skulltag/Zandronum invasion mode in MBF source port. The invasion control mechanism was done in late 2011, and the map has been completed at 01.10.2013 (originally called invaders.wad). It was only released on RDC forums and nowhere else/. I completely forgot to release it on Doomworld, so here it is (though I've made some balance modifications, so it's not compatible with invaders.wad) Additional Credits to : Zap - Skulltag Announcer sounds The Project Hate MCMXCIX - music (Forsaken by the Naked Light of Day) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 5 days Editor(s) used : Doom Builder 2, SLADE 3, WCleaner 1.0.1 Known Bugs : Sometimes it takes some time for monsters to teleport out, just wait a little more. May Not Run With : ZDoom-based ports (bad MBF compatibility) Tested With : TasMBF, PrBoom+, Eternity Engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors