runaway.zip (runaway.wad and .txt)

runaway.zip (runaway.wad and .txt)

Named not for any particular theme, more for the fact that once I started designing this level, I just kind of ran away with sector creation, and presto....r...

Filenames
DOOMRUNA.WAD, runaway.wad, runaway.zip
Size
177.52 KB
MD5
7abf5643d62d2f651cda7bc0e28a759a
SHA-1
8e1f308a0129f5d9ccef67ac3ec308d1aa0fd8cd
SHA-256
70fbebc479f919db1c9b332196073d42c920f79c6135fe957055feed2fe48e76
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
12
Maps
E1M1

Read Me

===============================================================================
Title                           : runaway.zip (runaway.wad and .txt)
Author                          : Eric C. Reuter
Email Address                   : [email protected]
Misc. Author Info               : Slightly demented system administrator
                                  who enjoys visualizing certain users and
                                  co-workers being turned into piles of goo.

Description                     : Named not for any particular theme, more for
                                  the fact that once I started designing this
                                  level, I just kind of ran away with sector
                                  creation, and presto....runaway.wad. Has
                                  copious weaponry, but still may be pretty
                                  hard in UV. Not bad for deathmatch, but
                                  kind of spread out. Lots of different textures
                                  lighting and room environments, a few tricks
                                  and secrets and poetic liscence stolen
                                  unabashedly from id's original levels.
Additional Credits to           : Geoff Allan for Doom Editor - The Real Thing
                                  (de_260b2 and b4)
                                  id Software (of course)
                                  Jim Purdon, Walt Woerner, Theresa Reuter
==============================================================================

*  Play Information  *

Episode and Level #             : E1M1
Single Player                   : Yes
Cooperative 2-4 Player          : Yes
Deathmatch 2-4 Player           : Yes
Difficulty Settings             : Yes
New Sounds                      : No
New Graphics                    : No
New Demos                       : No

*  Construction  *

Base                            : New level from scratch.
Build Time                      : Approx 25 Hours over 3.5 weeks.
Editor(s) Used                  : Doom Editor - The Real Thing (for windows)
                                  by Geoff Allan V 2.60b2 and 2.60b4.

Known Bugs                      : None known
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette CD, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites :     infant2.sphs.indiana.edu
                ftp.uwp.edu
                wuarchive.wustl.edu





===============================================================================
Title                           : runaway.zip (runaway.wad and .txt)
Author                          : Eric C. Reuter
Email Address                   : [email protected]
Misc. Author Info               : Slightly demented system administrator
                                  who enjoys visualizing certain users and
                                  co-workers being turned into piles of goo.

Description                     : Named not for any particular theme, more for
                                  the fact that once I started designing this
                                  level, I just kind of ran away with sector
                                  creation, and presto....runaway.wad. Has
                                  copious weaponry, but still may be pretty
                                  hard in UV. Not bad for deathmatch, but
                                  kind of spread out. Lots of different textures
                                  lighting and room environments, a few tricks
                                  and secrets and poetic liscence stolen
                                  unabashedly from id's original levels.
Additional Credits to           : Geoff Allan for Doom Editor - The Real Thing
                                  (de_260b2 and b4)
                                  id Software (of course)
                                  Jim Purdon, Walt Woerner, Theresa Reuter
==============================================================================

*  Play Information  *

Episode and Level #             : E1M1
Single Player                   : Yes
Cooperative 2-4 Player          : Yes
Deathmatch 2-4 Player           : Yes
Difficulty Settings             : Yes
New Sounds                      : No
New Graphics                    : No
New Demos                       : No

*  Construction  *

Base                            : New level from scratch.
Build Time                      : Approx 25 Hours over 3.5 weeks.
Editor(s) Used                  : Doom Editor - The Real Thing (for windows)
                                  by Geoff Allan V 2.60b2 and 2.60b4.

Known Bugs                      : None known
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette CD, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites :     infant2.sphs.indiana.edu
                ftp.uwp.edu
                wuarchive.wustl.edu






Maps

E1M1

E1M1

Deathmatch Spawns
5
Co-op Spawns
4