Energia 1.01
Energia 1.01 - energia.wad (Doom II) is a PWAD featuring 20 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
energia.wad
Size
3.38 MB
MD5
0cc9aa3488e21656a0d686c03cfc1344
SHA-1
8e1a86b227de53245e0c485e944511aa83177562
SHA-256
8a110bddf419e6119a8c7450c81c5e061820326b9a684533e31833ce8e3b27cb
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
860
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20
Download
Read Me
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Energia.WAD Title : Energia 1.01 PWAD created by: : Dimensionality *** Comments and nits welcome!! E-mail us!! *** Email Address(es) : [email protected] (Strangelove) : [email protected] (Watcher) : [email protected] (Inspired Chaos) Additional credits to : Lobser, Brockhouse, Malcolm, and Cusick °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Description 20 maps on Skaro. Single player or Coop to steal the Daleks' new Time Disruptor; Deathmatch: Prevent your opponents from getting the Time Disruptor -- the last map is a race to the finish This version does NOT require DeHackEd. If I remembered to include the DeH, be warned it's a VERY early beta... testing suggestions welcome, but note the date... this should be superceeded pretty soon, as if anyone out there still plays with Doom II... Caveat: whilst I prominently label this as 1.01. not all the probs in 1.0 are fixed. 8-\ °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Play Information Episode and Level # : Maps 1-20 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch I 2-4 Player: Untested... play at own risk! (let us know) Deathmatch II 2-4 Player: Yes! Primarily designed for such! ** WITH ** MONSTERS!!! it's little use to go through the sprite replacements and then not use them... Difficulty Settings : 1 - I wear Kevlar undergarments 8) 8) 8) Lots of Daleks with weakened firepower 2 - I dare you to kill me! OOPS!!! *HARD* 3 - Daddy, can I play? easy -- but often with more obstacles and fewer weapons 4 - Bring 'em on! Medium Hard 5 - I like to run alot. Gotta run! Medium Hard, with faster Daleks and reinforcements also: don't forget to try the -respawn parameter on skills 1-4 for even more possibilities... ...or skill 2 -fast... oh no! New Music : Yes! All original music on all original maps! New Sounds : Yes! New Graphics : Daleks! Movellans! Demos Replaced : For Version 1.9... prior version users beware! Exits : Provided! °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û The Story so far... (Deathmatch version) After being routed by the Terran forces, the Movellans have split into factions over a methodological dispute. While the differences may be irreconcilable, the civil war must be brought to a close as quickly as posssible, as the very survival of the Movellans may be at stake. Identified is a point in time where, on Skaro itself, the dominant faction of Daleks are fast at work on a second Time Disruptor... You have been sent back in time to infiltrate Skaro and find the Disruptor and tag it for transmission away from Skaro. While you will not have assistance, you will be replaced if eliminated. Shortly after you have transmatted into a cluster of short, intersecting hallways, you discover that your rival Movellan factions have also sent agents. At all costs, they must not be allowed to get the Time Disruptor! [ BTW: Does anyone have an image of the original Time Disruptor they could send me? ] °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Construction Base : New levels from scratch. Build Time : June 1995 - Present (Ugh! Distractions!) Editor(s) used by Strangelove : DoomCAD 5.1 and 6.1, DeuTex and DeuSF 3.4, WinTex 4.0e, DCK 2.2 and 3.3, WARMDOS,MS Paint, and Micrographix Picture Publisher, and one I'm not supposed to have Editor(s) used by Watcher : WinDEU 5.24, DoomCAD 6.1, WadEd, and WARMDOS Known Bugs : 1 pesky node prob in Arrival fixed... replaced by serious aesthetic flaws... °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Copyright / Permissions ° All maps except as listed below: Authors may use the level maps for a base if they must. Just give me credit as the original author. Hmmpf! *Human* meddling! 8( ° A Ruin on Skaro, Metal Hell, The reactor, and Hole: Ask permission from Watcher ° The Nexus: Ask permission from Inspired Chaos ° Civilizations from the series Doctor Who: The Daleks are (c) 1963 Terry Nation and the BBC The Movellans are (c) 1978 BBC ° Sprites: The Black daleks are modified from David Lobser's sprites, used with permission New Regular, Levatating, and Scientist sprites taken from scans by Strangelove The base pictures for the Movellan Handgun sprites were created by Jeremy Malcolm. Many thanks! Shot-impacts for the new energy weapons provided for by Watcher The Special Weapons Dalek is derived from a JPEG from the episode "Rememberance of the Daleks," 1988 The revised Movellans are based on two images in a JPEG from the episode "Destiny of the Daleks," 1978, and has recently been animated by Andrew Brockhouse, who has a "Dr Who" Doom project of his own... The original Movellans were based on a text description and fleeting memories of an episode I had before I loaned my Doctor Who Collection to Shawn Rasmussen, E Battery of the Patriot Battallion at Bitburg AB in Germany in 1992, who still has all my tapes. If you know Shawn, please let me know how to get in contact with him... I won't kill him. Honest. ;) ° Music info: Maps 2, 7, and 13: Dark Industrial Texture #1 (c) 1996 J. James Gholston Map 9: Dark Industrial Texture #1 (c) 1996 J. James Gholston Maps 3 and 17: Darwinian Symphony, Mvt I Copyright (c) 1996 J. James Gholston Map 10: Darwinian Symphony, Mvt II Copyright (c) 1996 J. James Gholston Map 5, 14, and 18: Option 01: 'Spite' Copyright (c) 1996 "Automaton" Maps 4 and 15: Option 02: 'Compliance' Copyright (c) 1996 "Automaton" Maps 11 and 20: Habeus Corpus 1 Copyright (c) 1996 J. James Gholston Maps 6 and 19: Habeus Corpus "C" Copyright (c) 1996 J. James Gholston Maps 12 and 16: Habeus Corpus 2 Copyright (c) 1996 J. James Gholston Interlude music for the wrong descriptive text: Habeus Corpus "Ersatz" (c) 1996 J. James Gholston, garbled in translation from MID to MUS... when you hear this, hit the space bar... the accompanying text has NOTHING to do with Energia... All rights reserved by the original composer! ~~~~~~~~ Do not include the music in any derivations of this PWAD without the above copyright notices, and absolutely don't use my music outside of this WAD without my permission! ° Distro: You may distribute this WAD, provided you include this file, with no modifications, and any fees are to cover distribution costs (The royalties that would get involved with a commercial distribution stagger the imagination!) You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If possible, we would like to be informed. ° Thanks to: id Software for developing the Doom engine (although this goes without saying!), and the Quake Engine, for which Energia 2.0 is intended for... it may take a little while, tho... ° Watcher wishes special thanks to: Sean, author of QuBE, and a Quake map or two we might be putting out... ° Dr Strangelove wishes special thanks to: Olivier Montanuy, for putting up with my constant bug reports for earlier versions of WinTex (As of 4.1, the ones I found are fixed), and to Ray Cusick, who designed Terry Nation's Daleks back in 1963. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Û Where can I find this WAD or later versions? FTP ftp.cdrom.com World Wide Web http://mhk113.rh.psu.edu/~dimensionality Disk or CD-ROM Missile Graphics and Software 001 (214) 234-0968 Big Byte Software http://www.contrails.com/bigbyte BBS (and another way to get ahold of Dr Strangelove) The DeathMatch Arena BBS Defunct, no hardware, no phone lines, and rats scampering over the tattered remainants of the software. 8( °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°