Binary ripple counter

Binary ripple counter

This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doo...

Filenames
counter.wad
Size
24.71 KB
MD5
84c58ea3edf7fcbc07cee8111cea35e8
SHA-1
8d0de31d8b392fc2d7fd817e933b3cf43bca799a
SHA-256
9575b7dae0b46170b959cc1a7e66d17a17530f1d482821fa0bf26b2a4747a38d
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, Legacy
Lumps
14
Maps
MAP01

Read Me

===========================================================================
Title                   : Binary ripple counter
Filename                : counter.wad
Release date            : 13 June 2006
Authors                 : fraggle
Email Address           : [email protected]
Other Files By Authors  : greenfish.wad

Description             : This is a 4-bit binary ripple counter implemented 
                          using voodoo dolls and conveyor belts.  A
                          simple example of how logic circuits can
                          be constructed inside Doom levels using the 
                          Boom extensions.

                          This is a binary counter but it could easily
                          be base-10 instead.  WADC is probably ideal
                          for implementing more complicated examples
                          of this concept.

Additional Credits to   : Afterglow for introducing me to the concept
                          of scripting levels through voodoo dolls on 
                          conveyor belts, through his start map back in
                          the SMMU days.

                          PlusNET for breaking my DSL connection and 
                          giving me the time to do this.

===========================================================================

* What is included *

New levels              : map01
Sounds                  : No
Music                   : No
Graphics                : Yes - binary 0/1
Dehacked/BEX Patch      : No
Demos                   : No
Advanced engine needed  : Boom-compatible port.  Will not work in legacy
                          because they broke the normal voodoo doll behavior.

* Play Information *

Game                    : Doom2
Map #                   : MAP01
Single Player           : Designed for 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No 

* Construction *

Base                    : New levels from scratch.
Build Time              : 1 day
Editor(s) used          : Yadex

* Copyright / Permissions *

You may do anything you want with this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.soulsphere.org/
FTP sites:

===========================================================================
Title                   : Binary ripple counter
Filename                : counter.wad
Release date            : 13 June 2006
Authors                 : fraggle
Email Address           : [email protected]
Other Files By Authors  : greenfish.wad

Description             : This is a 4-bit binary ripple counter implemented 
                          using voodoo dolls and conveyor belts.  A
                          simple example of how logic circuits can
                          be constructed inside Doom levels using the 
                          Boom extensions.

                          This is a binary counter but it could easily
                          be base-10 instead.  WADC is probably ideal
                          for implementing more complicated examples
                          of this concept.

Additional Credits to   : Afterglow for introducing me to the concept
                          of scripting levels through voodoo dolls on 
                          conveyor belts, through his start map back in
                          the SMMU days.

                          PlusNET for breaking my DSL connection and 
                          giving me the time to do this.

===========================================================================

* What is included *

New levels              : map01
Sounds                  : No
Music                   : No
Graphics                : Yes - binary 0/1
Dehacked/BEX Patch      : No
Demos                   : No
Advanced engine needed  : Boom-compatible port.  Will not work in legacy
                          because they broke the normal voodoo doll behavior.

* Play Information *

Game                    : Doom2
Map #                   : MAP01
Single Player           : Designed for 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No 

* Construction *

Base                    : New levels from scratch.
Build Time              : 1 day
Editor(s) used          : Yadex

* Copyright / Permissions *

You may do anything you want with this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.soulsphere.org/
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
5