Hell Ground
Filenames
hg.wad
Size
60.75 MB
MD5
1b24a08f7c52e89938bc87f4e1d42585
SHA-1
8cc7967465151f86c1f4180a59b5cd5e0e310eca
SHA-256
e70d3dcfc4c0a8f3c727485b20cceb6f5db3a11ad9fc6990858846ef292cb7d8
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Legacy
Lumps
883
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
Download
Read Me
=========================================================================== Advanced engine needed : GLBoom-Plus 2.5.0.5 / GZDoom 1.3.13 Beta or higher Primary purpose : Single play =========================================================================== Title : Hell Ground Filename : hg.wad Release date : November 15, 2009, Rereleased November 20, 2009 Author : Alexander "Eternal" S. (aka Deadall) Email Address : [email protected] Other Files By Author : Generator of Evil, Eden, Napalm, Remain 1, EPIC, NORDHELL, Belial's Bad Brain, Remain 3 XXXI CyberSky, 32 Inch Nails, Gravity, Eternal Revelation, Nightomb (2x2 series), Eclipse (2x2 series), To Fight (2x2 series) LongDays Misc. Author Info : Russia, Moscow. Description : 7 levels for 'advanced' Boom compatible ports. You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format. Currently there are only two ports which can handle this wad correctly: a) GLBoom-Plus 2.5.0.5 or higher; b) GZDoom 1.3.13 Beta or higher; Command lines: glboom-plus -iwad doom2.wad -file hg.wad -complevel 9 gzdoom -iwad doom2.wad -file hg.wad Textures: American McGee's Alice, Deus Vult, Half-Life; INTERPIC graphics: O.Fronk; Sounds: Half-Life, Power Slave, Eternal III; Music: American McGee's Alice; Dehacked: Andrey "entryway" Budko; Additional Credits to : id Software, The authors of DoomBuilder, DeePsea and XWE =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No * Play Information * Game : DOOM2 Map # : map01-map07 Single Player : Designed for Cooperative 2-4 Player : Starts included but not tested Deathmatch 2-4 Player : Starts included but not tested Other game styles : Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two month. About 14 hours per day for the latest week. Editor(s) used : DoomBuilder 1.68, DeePsea, XWE Known Bugs : none with glboom-plus 2.5.0.5 May Not Run With : Edge, Vavoom, Doomsday, PrBoom Tested With : glboom-plus 2.5.0.5 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
=========================================================================== Advanced engine needed : GLBoom-Plus 2.5.0.5 / GZDoom 1.3.13 Beta or higher Primary purpose : Single play =========================================================================== Title : Hell Ground Filename : hg.wad Release date : November 15, 2009, Rereleased November 20, 2009 Author : Alexander "Eternal" S. (aka Deadall) Email Address : [email protected] Other Files By Author : Generator of Evil, Eden, Napalm, Remain 1, EPIC, NORDHELL, Belial's Bad Brain, Remain 3 XXXI CyberSky, 32 Inch Nails, Gravity, Eternal Revelation, Nightomb (2x2 series), Eclipse (2x2 series), To Fight (2x2 series) LongDays Misc. Author Info : Russia, Moscow. Description : 7 levels for 'advanced' Boom compatible ports. You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format. Currently there are only two ports which can handle this wad correctly: a) GLBoom-Plus 2.5.0.5 or higher; b) GZDoom 1.3.13 Beta or higher; Command lines: glboom-plus -iwad doom2.wad -file hg.wad -complevel 9 gzdoom -iwad doom2.wad -file hg.wad Textures: American McGee's Alice, Deus Vult, Half-Life; INTERPIC graphics: O.Fronk; Sounds: Half-Life, Power Slave, Eternal III; Music: American McGee's Alice; Dehacked: Andrey "entryway" Budko; Additional Credits to : id Software, The authors of DoomBuilder, DeePsea and XWE =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No * Play Information * Game : DOOM2 Map # : map01-map07 Single Player : Designed for Cooperative 2-4 Player : Starts included but not tested Deathmatch 2-4 Player : Starts included but not tested Other game styles : Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two month. About 14 hours per day for the latest week. Editor(s) used : DoomBuilder 1.68, DeePsea, XWE Known Bugs : none with glboom-plus 2.5.0.5 May Not Run With : Edge, Vavoom, Doomsday, PrBoom Tested With : glboom-plus 2.5.0.5 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors