Hell Ground

Hell Ground

7 levels for 'advanced' Boom compatible ports.

Filenames
hg.wad
Size
60.75 MB
MD5
1b24a08f7c52e89938bc87f4e1d42585
SHA-1
8cc7967465151f86c1f4180a59b5cd5e0e310eca
SHA-256
e70d3dcfc4c0a8f3c727485b20cceb6f5db3a11ad9fc6990858846ef292cb7d8
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Legacy
Lumps
883
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07

Read Me

===========================================================================
Advanced engine needed  : GLBoom-Plus 2.5.0.5 / GZDoom 1.3.13 Beta or higher
Primary purpose         : Single play
===========================================================================
Title                   : Hell Ground
Filename                : hg.wad
Release date            : November 15, 2009, Rereleased November 20, 2009
Author                  : Alexander "Eternal" S. (aka Deadall)
Email Address           : [email protected]
Other Files By Author   : Generator of Evil, Eden, Napalm,  Remain 1,
                          EPIC, NORDHELL, Belial's Bad Brain, Remain 3
                          XXXI CyberSky, 32 Inch Nails, Gravity,
                          Eternal Revelation, Nightomb (2x2 series),
                          Eclipse (2x2 series), To Fight (2x2 series)
                          LongDays

Misc. Author Info       : Russia, Moscow.

Description             : 7 levels for 'advanced' Boom compatible ports.

                          You need to have a BOOM compatible OpenGL port
                          with support of hi-res textures in wads, 
                          tall patches and music in the OGG format.

                          Currently there are only two ports which can handle
                          this wad correctly:
                          a) GLBoom-Plus 2.5.0.5 or higher;
                          b) GZDoom 1.3.13 Beta or higher;

                          Command lines:

                          glboom-plus -iwad doom2.wad -file hg.wad -complevel 9

                          gzdoom -iwad doom2.wad -file hg.wad

                          Textures: American McGee's Alice, Deus Vult, Half-Life;
                          INTERPIC graphics: O.Fronk;
                          Sounds: Half-Life, Power Slave, Eternal III;
                          Music: American McGee's Alice;
                          Dehacked: Andrey "entryway" Budko;

Additional Credits to   : id Software,

                          The authors of DoomBuilder, DeePsea and XWE
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : map01-map07
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included but not tested
Deathmatch 2-4 Player   : Starts included but not tested
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Two month. About 14 hours per day for the latest week.
Editor(s) used          : DoomBuilder 1.68, DeePsea, XWE
Known Bugs              : none with glboom-plus 2.5.0.5
May Not Run With        : Edge, Vavoom, Doomsday, PrBoom
Tested With             : glboom-plus 2.5.0.5


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Advanced engine needed  : GLBoom-Plus 2.5.0.5 / GZDoom 1.3.13 Beta or higher
Primary purpose         : Single play
===========================================================================
Title                   : Hell Ground
Filename                : hg.wad
Release date            : November 15, 2009, Rereleased November 20, 2009
Author                  : Alexander "Eternal" S. (aka Deadall)
Email Address           : [email protected]
Other Files By Author   : Generator of Evil, Eden, Napalm,  Remain 1,
                          EPIC, NORDHELL, Belial's Bad Brain, Remain 3
                          XXXI CyberSky, 32 Inch Nails, Gravity,
                          Eternal Revelation, Nightomb (2x2 series),
                          Eclipse (2x2 series), To Fight (2x2 series)
                          LongDays

Misc. Author Info       : Russia, Moscow.

Description             : 7 levels for 'advanced' Boom compatible ports.

                          You need to have a BOOM compatible OpenGL port
                          with support of hi-res textures in wads, 
                          tall patches and music in the OGG format.

                          Currently there are only two ports which can handle
                          this wad correctly:
                          a) GLBoom-Plus 2.5.0.5 or higher;
                          b) GZDoom 1.3.13 Beta or higher;

                          Command lines:

                          glboom-plus -iwad doom2.wad -file hg.wad -complevel 9

                          gzdoom -iwad doom2.wad -file hg.wad

                          Textures: American McGee's Alice, Deus Vult, Half-Life;
                          INTERPIC graphics: O.Fronk;
                          Sounds: Half-Life, Power Slave, Eternal III;
                          Music: American McGee's Alice;
                          Dehacked: Andrey "entryway" Budko;

Additional Credits to   : id Software,

                          The authors of DoomBuilder, DeePsea and XWE
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : map01-map07
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included but not tested
Deathmatch 2-4 Player   : Starts included but not tested
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Two month. About 14 hours per day for the latest week.
Editor(s) used          : DoomBuilder 1.68, DeePsea, XWE
Known Bugs              : none with glboom-plus 2.5.0.5
May Not Run With        : Edge, Vavoom, Doomsday, PrBoom
Tested With             : glboom-plus 2.5.0.5


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
6
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
7
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
11
MAP05

MAP05

Deathmatch Spawns
9
Co-op Spawns
6
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
12
MAP07

MAP07

Deathmatch Spawns
10
Co-op Spawns
29