Base DM #4

Base DM #4

Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM or some other port that supports all BooM effects that I used. All ...

Filenames
basedm4.wad
Size
423.10 KB
MD5
ac251ca5978999a993f3cac024ed62f9
SHA-1
8b84806be266a5f2c5888d38d92babf2b9760aba
SHA-256
00ef3c230af29ad155786707d274fd5db509621396a16d53aab3118fce404d65
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
47
Maps
MAP04

Read Me

<!----------------------------------------------------------!>
<! NOTE! This level needs BooM. Get it from www.teamtnt.com !>
<!----------------------------------------------------------!>

================================================================
Title                   : Base DM #4
Filename                : BASEDM4.WAD
Author                  : Sir Robin (Jani Saksa)
Email Address           : [email protected]

Other work from author  : Level designer in Ninja DooM
                          Main guy in KTA and Quake->DooM conversion
                          Levels in TeamTNT's Reclamation project

Misc. Author Info       : DooM freak. I like single player mode, but I love
                          Co-op & Deathmatch!
                          I have a webpage that I update 1-2 times
                          in week currenlty at:
                          http://doomnation.com/robin/
                          Member of TeamTNT, Brotherhood Of Vengeance
                          & Falling Star Productions.

Description             : Base style deathmatch level. Small/medium size.
                          This WAD won't work properly without BooM
                          or some other port that supports all BooM
                          effects that I used.
                          All that the level really tries to be
                          is a base-style deathmatch area.
                          All skill levels have been included. They
                          follow TeamTNT's good deathmatch rules.
                          Drop through the floor in upper floor to fall
                          to lower floor!

Additional Credits to   : Kurt Kesler. I borrowed few graphics from his
                          WAD (KBoom #9). I also got some inspiration from
                          his base-style levels to start my own base-style
                          level pack. Well... Kurt's levels are single
                          player, and these are deathmatch!

                          Andrew Wood ([email protected]) for the music.

                          Id software for making the best 3d-shooter ever,
                          and Q2 too.

                          Everyone in Efnet #doom2 I will kill you for
                          making my phone bill so damn big!!!

================================================================

* Play Information *

Map Number              : MAP04
Single Player           : If you wan't to look around
Cooperative 2-4 Player  : Duhh...
Deathmatch 2-4 Player   : HELL YES! (8 starts)
Difficulty Settings     : Yes
  Skill 1: No plasma, double ammo
  Skill 2: No plasma
  Skill 3: All weapons, altdeath mode
  Skill 4: All weapons
  Skill 5: All weapons, double ammo
New Sounds              : Yes
New Graphics            : Yes. From me & Kurt Kesler
New Music               : Yes! From Andrew Wood ([email protected])
Demos Replaced          : Yes! DEMO1=2 players, skill 3, altdeath, 10 frags
SYSTEM REQUIREMENTS     : I have tested this under P75 and it worked
                          fine.

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH for the actual editing
                          ZenNode for node-building
                          WinTex for graphics and sounds
                          NWT for few things that were hard or impossible to
                          do with WinTex
                          CleanWad for making the WAD smaller (making it
                          101 Kb smaller!!!)

Build time              : Didn't count!
Known Bugs              : None! The "falling through floor" effect
                          is not perfect, but it's not a bug! It's as
                          close to perfect as it can be with current
                          version of BooM!


* Copyright / Permissions *

Copyright (C) Jani Saksa, 1998

Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).

Authors MAY use sounds, graphics and other "non-level" stuff from this WAD.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com

WWW sites:
http://doomnation.com/robin/

Maps

MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
1

Graphics