Pigeon Speedmapping Session 4 -- Guns of the Birds

Pigeon Speedmapping Session 4 -- Guns of the Birds

This is a 6-level mapset with themes previously decided and built within a 4-hour timelimit and 2 sessions were used. Main session happened at 2018-02-03. Th...

Filenames
pigeon_04.wad
Size
5.33 MB
MD5
6cb2820b04e26d94cb28d1db4adff574
SHA-1
8b01f8e872ec450f2ac558952acd06a70e00d930
SHA-256
e74a11fe97ae08c4ca1a41adae40d2dacc86d5fa5d16c797a28521973d7bdd72
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
592
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP32

Read Me

===========================================================================
Advanced engine needed  : Boom compatible
Primary purpose         : Single play
===========================================================================
Title                   : Pigeon Speedmapping Session 4 -- Guns of the Birds
Filename                : pigeon04.wad
Release date            : 2018-02-13
Author                  : Mysterious Haruko, leodoom85, Walter Confetti,
                          A2Rob, Scotty, Forli
Email Address           : [redacted]

Description             : This is a 6-level mapset with themes previously
                          decided and built within a 4-hour timelimit and 2
                          sessions were used. Main session happened at
                          2018-02-03. 
                          
                          Themes for this session were:
                          1. Use only bars, floor/ceiling lower and raising
                          actions to seal players from monsters or puzzle
                          solution. No door actions are used except for
                          locked switches and bars.
                          2. Tactical usage of berserk. (Place a berserk
                          pack).
                          3. Add slaughter area.
                          Bonus theme was:
                          4. Damaging blood textures.

Additional Credits to   : cc4-tex, 32in24-15 texure pack, leodoom85 for
                          TITLEPIC, INTERPIC and ENDPIC edit(original
                          picture was made by Devianart user DarkeDny)
                          Jimmy for d_granit and d_monstr midis, Forty-Two
                          for d_siege midi. All mappers, who took their free
                          time and created maps for this session. 
===========================================================================
* What is included *

New levels              : 01-05+secret map in slot 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-05 +secret map in 32 slot
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Both sessions took 4 hours and bugfixing 1-2 weeks 
Editor(s) used          : Gzdoom Builder, Slade
Known Bugs              : None, I believe
May Not Run With        : Vanilla engines like Chocolate Doom
Tested With             : Prboom+ 2.5.1.4, Zandronum 3.0, Gzdoom 3.2.5

*Map information*

Map01: Ambush at the Pharaoh's Tomb
Author: Walter confetti
Build time: 4 hours
Music: "Pyrarinth" from Plutonia 2, Map01
Themes used: 1 theme

Map02: Baron's Fortress
Author: leodoom85
Build time: 4 1/2 hours
Music: Track of Map 27 from Memento Mori 2
Themes used: 2 themes

Map03: Vacation Denied
Author: A2Rob
Build time: 4 hours
Music: "Corner Club" by Stuart Rynn
Themes used: All 4 themes

Map04: Laid to Rest
Author: Scotty
Build time: 2 hours 30 minutes
Music: "Dungeon" from Castlevania 64
Themes used: All 4

Map05: Punch a Way Out
Author: Forli
Build time: 3 hours
Music: "Castle Theme" from SMW2 Yoshi's Island 
Themes used: All 3 themes

Map32: Another Try (Too Late for Regrets)
Author: Myst. Haruko
Build time: 4 hours
Music: Track of Map 07 from Memento Mori
Themes used: 2 themes

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

Ambush at the Pharaoh's Tomb

Ambush at the Pharaoh's Tomb (MAP01)

Deathmatch Spawns
0
Co-op Spawns
8
Baron's Fortress

Baron's Fortress (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Vacation Denied

Vacation Denied (MAP03)

Deathmatch Spawns
0
Co-op Spawns
5
Laid to Rest

Laid to Rest (MAP04)

Deathmatch Spawns
0
Co-op Spawns
8
Punch a Way Out

Punch a Way Out (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
Another Try (Too Late for Regrets)

Another Try (Too Late for Regrets) (MAP32)

Deathmatch Spawns
0
Co-op Spawns
2

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14