land.wad
Filenames
land.wad
Size
331.95 KB
MD5
ead70b536f3ea6afc90e62622b171f66
SHA-1
8aa195206968eb4a0abbdd3b1be6ee8b53546bc1
SHA-256
a7fef227133ec37cd380209a2256d3fc0a8adea516fd32417b2835a2e1bd64bd
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
32
Maps
E2M1, E2M2
Download
Read Me
------------------------------------------------------------------- ------------------------------------------------------------------- L A N N DDD M M IIIII N N EEEEE L A A NN N D D MM MM I NN N E L AAAAA N N N D D M M M I N N N EEE L A A N NN D D M M M I N NN E LLLLL A A N N DDD M M IIIII N N EEEEE ------------------------------------------------------------------- Version 2.0 ------------------------------------------------------------------- * Play Information * Map # : No Doom2. Editor Problems. Sorry. Episode and Level # : E2M1, E2M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No. Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : Yes Demos Replaced : No * Construction * Base : 2 New levels from scratch. Build Time : About 20 or 30 Hours Editor(s) used : Wintex, Edmap 1.24 Known Bugs : E-mail me about bugs. ------------------------------------------------------------------- ------------------------------------------------------------------- Land.wad Replaces E2M1 and E2M2 Land.bat Just type it and you're all set. Land.txt You're readin it. ------------------------------------------------------------------- ------------------------------------------------------------------- This is another update, w/graphics added. Nothing major. Title screen, O.J., Rygil. (I was bored, what do you want?). The general idea is that keys are useless. You have to find a switch that opens a door so that you can proceed. Sometimes you have to find a switch that opens a door to another switch which opens another... You get the drift. Also keep in mind that I don't believe in back tracking unless it will be interesting. In other words, watch for monsters on the way back. Deathmatch is not in these. Due to the nature of the level, players would be locked in areas until other players got there. Cooperative is in there, you all start in the same room. And I only added a few more monsters to it for co-op. If you have Edmap you can add more. Just don't change anything but things please. Also difficulty levels are on Both. Please don't use these to build new levels, they are big enough as it is. ------------------------------------------------------------------- ------------------------------------------------------------------- All responses, questions, bugs, mail me: Anthony Rocchio [email protected] tHANX fOR pLAYING...eNJOY! ------------------------------------------------------------------- -------------------------------------------------------------------