Ultimate
This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the gr...
Filenames
DOOMULTI.WAD, ultimate.wad, ULTIMATE.WAD, ultimate.zip
Size
0.99 MB
MD5
61ee387ade8be4dac84e4097bce3bb40
SHA-1
8a71537fb96ffb3b906a81036231b50a62aef74d
SHA-256
0e20a76968a431d29ea8c0af1eb7d6075bcd270232f07591118e7f3837bff3e8
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
100
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
Download
Read Me
================================================================ Title : Ultimate Filename : Ultimate.WAD Author : Sean Powers Email Address : [email protected] or [email protected] Description : This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good. Additional Credits to : Sammy Watts: He taught me to make a door (that was a while ago) ================================================================ * Play Information * Episode and Level # : E1M1 through E1M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : 9 new levels made from scratch Editor(s) used : DEU 5.0 and DEU 5.2.1 and BSP Known Bugs : Some walls tend to dissapear because of the number of visible plain on the screan is to large or the room is to big. I tried to keep this to a minimum * Copyright / Permissions * Authors may use this level as a base to build additional levels ONLY WITH MY PERMISION. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu bear.montefiore.ulg.ac.be BBS numbers: Frayed Ends of Insainity (703) 989-6264 The Blue Ridge Connection (703) 977-0045 or (703) 977-0057 Other: Americian Online ***** Ultimate Doom ***** by Sean Powers [email protected] [email protected] This is a help file for the episode I made called Ultimate Wad. This is to help clarify all things in the game and give you some hints on where everything is. First off if you've never played a patch file you only need to type in "Doom -file ultimate.wad". This will load up the episode and then you just play it like it was episode one. I suggest you print out this file. If you ever get stuck you can refer to it and see either how I screwed up or you screwed up. There are tons of places where you can get stuck in the game but all have ways out of them. The miscellaneous stuff should be read because it tells you what to look for and other stuff you need to know. You don't need to read about each individual level, just refer to it when you need to. Miscellaneous Stuff: First of all. Save the game often. At least once at the beginning of every level. You most likely will want to save the game every couple of rooms. I tried not to put all to many cheep moves in the game but there are a few. Plus it is difficult and you die easily when going into unexplored territory. Second. The difficulty settings aren't the same as ID's Normal is a little tougher than ID's. If you have played all three episodes and beaten them easily you shouldn't have to much trouble. Easy setting is about as hard as ID's but it isn't as much fun. Some major battles are scaled down and aren't as epic as normal. I haven't even attempted to try the most difficult setting. I put a ton of enemies in that will be super difficult to get through but it is fun with the codes. Third. Don't try and kill off any Cyber Demons or Spider Bosses. They usually aren't supposed to be destroyed but beaten some other way that you are meant to figure out. You can try to kill them if you have enough weapons but you don't need to until you get to the last stage. Near the end of level 5 is anther instance where you must destroy a Cyber Demon. Fourth. Candles. Candles aren't supposed to be decorative. They are either clues to secrets, hints, are words written out. Look for them and then look around. Fifth. Getting stuck. I tried many things in Doom that ID wouldn't because some people might get stuck or trapped. I however have made some interesting walkways and complicated Sector Tags. This does let you fall into pits and get trapped in places that won't let you out. To combat this I have but in an absurd amount of secret teleports and lifts. If you get trapped more than likely there is some lift to take you back up and save you butt. If you are stupid enough to fall of twice you might be out of luck. Anytime you get to something that looks like it could be possibly trapable save the game. If you ever get stuck and can't figure it out just type it IDSPISPOPD and walk back up. And last, secrets. I put secrets everywhere. If you need ammo or life just start searching the walls and stuff. Some secrets have candles or darkend sectors in front of them. Others are different textures and some are just walls to click on. Look for them if you are in need and if a wall looks darker than the others, search it. There probly is stuff there. The Levels: E1M1-This level doesn't really have anything you can get trapped in or that needs explaining. There is a giant lift that when you go up it once you can't go up it again. A teleport pad does appear right behind it that will let you skip that lift. E1M2-The first thing is that this level is a little to big and slowed down on my computer. It was also my first level and done of DEU 5.0 so I wasn't able to line up the textures as well as latter in the game. I also did some really bad and confusing events that I clarified in this text. The second thing is that there is a Cyber Demon that you encounter. You shouldn't have a hard time destroying him. This is the way you will kill many future Bosses. Second when you start to go up a sewer looking stairway, save the game. There is a difficult (but cool looking) pathway. If you fall off there is a lift on each side with a arrow of candles pointing to it. Once through that your going to be in a white room. There is a windy pathway. If you fall off there is a teleport pad at one end and stairs at the other. You must cross it, flip a switch, go back, flip and switch, and then go across one last time to flip the last switch. Then while going back a section will have lifted up in the middle of the room so you can then get to a door. In that room you must get the blue key and then go back the way you came. Another walkway has raised up right across from the door you just cam through. Sorry for making that a little complicated. I didn't put anything else that complicated with so few clues again. I also stopped the narrow passages. A green marble room is the next point of confusion. If you flip the switches in the right order it will work out okay. If not stuff screws up so you have to flip a switch on one of the demon heads. Make sure you have flipped all of the switches that you can. That should get you out of it. In the next room make sure you find the secret. It'll help you out. Sorry again about this level. It was my first and It wasn't all that great. The plasma rifle is hidden here but It is almost impossible to find. E1M3-You finally get the shotgun. It was harder than you thought it would be without one. I hope it was interesting. The only place you might get stuck is in a blue room that continually takes you upward. If you fall of one of the platforms just about every one of them has a lift to take you back up. If not just IDSPISPOPD. The secret level is also in this level. In the psychodelic room there is a star that goes up and down. If you ride that to it's upward position and hit the space bar on any wall a door will open up and in there is a switch for the secret level. The secret level is so much fun. Defenintly try to get there. E1M4-This is the one that I had to get a friend to BSP for me because it is so large. There is no possible way to get stuck in here. The BFG is here in probly the coolest secret ever. The plasma rifle is also hidden here in a place that isn't to hard to find, especially if it is you second time through it. Sorry if you get hall of mirrors because of the first room's size. This level is also awesome in Deathmatch. E1M5-The first thing is the Spider Demon. On the sides of the room are switches that will raise up a great wall that will surround him. On the northern wall is a switch that will lower the wall and trap him in. You can do it. You must battle two Cyber Demons near the end if you want the BFG. It isn't really imperative to get and there and several BFGs that are easier to get later on. E1M6-This is the smallest level not including the last one. It still is very fun. The major difficulty is the three way battle with all of the bosses. The trick is to get them to attack each other. To your left and right are power-ups. Get them and then try to get the Barons to hit the Spider Demon. You can then hide behind the Spider. The Cyber Demon will start shooting at you but will always hit the Spider. There is a rocket launcher in the middle that will help you finish off whoever is left. You can also hide behind the switches in that room to protect yourself. If ever the enemies start attacking you instead of each other just start sprinting around the circle. Eventually the will hit one another and ignore you. E1M7-This one is dark and hard. There are medical kits everywhere. Nothing will really get you trapped. This one is tough. Watch for a trap when you see a rocket launcher. E1M8-If you've come this far don't give up now. The last level is an epic battle. The first room is hardest but if you get through that things aren't easy. Save the game like mad. I give you a weapon and a ton of ammo for each room. You should be able to do it. The first room you just have to make it through once with the enemies dead. It is hard to avoid the missiles but it is very possible. E1M9-There isn't really anything that can get you stuck in this level. It is a fun blast fest with a ton of ammo. Sorry about the Hall of Mirrors effect you get sometimes because the room is so fun. I hope you enjoy my episode. Please E-Mail me with either questions, bugs, or just comments. I spent a lot of time on this level and want to know if you like it. Thanks.
================================================================ Title : Ultimate Filename : Ultimate.WAD Author : Sean Powers Email Address : [email protected] or [email protected] Description : This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good. Additional Credits to : Sammy Watts: He taught me to make a door (that was a while ago) ================================================================ * Play Information * Episode and Level # : E1M1 through E1M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : 9 new levels made from scratch Editor(s) used : DEU 5.0 and DEU 5.2.1 and BSP Known Bugs : Some walls tend to dissapear because of the number of visible plain on the screan is to large or the room is to big. I tried to keep this to a minimum * Copyright / Permissions * Authors may use this level as a base to build additional levels ONLY WITH MY PERMISION. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu bear.montefiore.ulg.ac.be BBS numbers: Frayed Ends of Insainity (703) 989-6264 The Blue Ridge Connection (703) 977-0045 or (703) 977-0057 Other: Americian Online ***** Ultimate Doom ***** by Sean Powers [email protected] [email protected] This is a help file for the episode I made called Ultimate Wad. This is to help clarify all things in the game and give you some hints on where everything is. First off if you've never played a patch file you only need to type in "Doom -file ultimate.wad". This will load up the episode and then you just play it like it was episode one. I suggest you print out this file. If you ever get stuck you can refer to it and see either how I screwed up or you screwed up. There are tons of places where you can get stuck in the game but all have ways out of them. The miscellaneous stuff should be read because it tells you what to look for and other stuff you need to know. You don't need to read about each individual level, just refer to it when you need to. Miscellaneous Stuff: First of all. Save the game often. At least once at the beginning of every level. You most likely will want to save the game every couple of rooms. I tried not to put all to many cheep moves in the game but there are a few. Plus it is difficult and you die easily when going into unexplored territory. Second. The difficulty settings aren't the same as ID's Normal is a little tougher than ID's. If you have played all three episodes and beaten them easily you shouldn't have to much trouble. Easy setting is about as hard as ID's but it isn't as much fun. Some major battles are scaled down and aren't as epic as normal. I haven't even attempted to try the most difficult setting. I put a ton of enemies in that will be super difficult to get through but it is fun with the codes. Third. Don't try and kill off any Cyber Demons or Spider Bosses. They usually aren't supposed to be destroyed but beaten some other way that you are meant to figure out. You can try to kill them if you have enough weapons but you don't need to until you get to the last stage. Near the end of level 5 is anther instance where you must destroy a Cyber Demon. Fourth. Candles. Candles aren't supposed to be decorative. They are either clues to secrets, hints, are words written out. Look for them and then look around. Fifth. Getting stuck. I tried many things in Doom that ID wouldn't because some people might get stuck or trapped. I however have made some interesting walkways and complicated Sector Tags. This does let you fall into pits and get trapped in places that won't let you out. To combat this I have but in an absurd amount of secret teleports and lifts. If you get trapped more than likely there is some lift to take you back up and save you butt. If you are stupid enough to fall of twice you might be out of luck. Anytime you get to something that looks like it could be possibly trapable save the game. If you ever get stuck and can't figure it out just type it IDSPISPOPD and walk back up. And last, secrets. I put secrets everywhere. If you need ammo or life just start searching the walls and stuff. Some secrets have candles or darkend sectors in front of them. Others are different textures and some are just walls to click on. Look for them if you are in need and if a wall looks darker than the others, search it. There probly is stuff there. The Levels: E1M1-This level doesn't really have anything you can get trapped in or that needs explaining. There is a giant lift that when you go up it once you can't go up it again. A teleport pad does appear right behind it that will let you skip that lift. E1M2-The first thing is that this level is a little to big and slowed down on my computer. It was also my first level and done of DEU 5.0 so I wasn't able to line up the textures as well as latter in the game. I also did some really bad and confusing events that I clarified in this text. The second thing is that there is a Cyber Demon that you encounter. You shouldn't have a hard time destroying him. This is the way you will kill many future Bosses. Second when you start to go up a sewer looking stairway, save the game. There is a difficult (but cool looking) pathway. If you fall off there is a lift on each side with a arrow of candles pointing to it. Once through that your going to be in a white room. There is a windy pathway. If you fall off there is a teleport pad at one end and stairs at the other. You must cross it, flip a switch, go back, flip and switch, and then go across one last time to flip the last switch. Then while going back a section will have lifted up in the middle of the room so you can then get to a door. In that room you must get the blue key and then go back the way you came. Another walkway has raised up right across from the door you just cam through. Sorry for making that a little complicated. I didn't put anything else that complicated with so few clues again. I also stopped the narrow passages. A green marble room is the next point of confusion. If you flip the switches in the right order it will work out okay. If not stuff screws up so you have to flip a switch on one of the demon heads. Make sure you have flipped all of the switches that you can. That should get you out of it. In the next room make sure you find the secret. It'll help you out. Sorry again about this level. It was my first and It wasn't all that great. The plasma rifle is hidden here but It is almost impossible to find. E1M3-You finally get the shotgun. It was harder than you thought it would be without one. I hope it was interesting. The only place you might get stuck is in a blue room that continually takes you upward. If you fall of one of the platforms just about every one of them has a lift to take you back up. If not just IDSPISPOPD. The secret level is also in this level. In the psychodelic room there is a star that goes up and down. If you ride that to it's upward position and hit the space bar on any wall a door will open up and in there is a switch for the secret level. The secret level is so much fun. Defenintly try to get there. E1M4-This is the one that I had to get a friend to BSP for me because it is so large. There is no possible way to get stuck in here. The BFG is here in probly the coolest secret ever. The plasma rifle is also hidden here in a place that isn't to hard to find, especially if it is you second time through it. Sorry if you get hall of mirrors because of the first room's size. This level is also awesome in Deathmatch. E1M5-The first thing is the Spider Demon. On the sides of the room are switches that will raise up a great wall that will surround him. On the northern wall is a switch that will lower the wall and trap him in. You can do it. You must battle two Cyber Demons near the end if you want the BFG. It isn't really imperative to get and there and several BFGs that are easier to get later on. E1M6-This is the smallest level not including the last one. It still is very fun. The major difficulty is the three way battle with all of the bosses. The trick is to get them to attack each other. To your left and right are power-ups. Get them and then try to get the Barons to hit the Spider Demon. You can then hide behind the Spider. The Cyber Demon will start shooting at you but will always hit the Spider. There is a rocket launcher in the middle that will help you finish off whoever is left. You can also hide behind the switches in that room to protect yourself. If ever the enemies start attacking you instead of each other just start sprinting around the circle. Eventually the will hit one another and ignore you. E1M7-This one is dark and hard. There are medical kits everywhere. Nothing will really get you trapped. This one is tough. Watch for a trap when you see a rocket launcher. E1M8-If you've come this far don't give up now. The last level is an epic battle. The first room is hardest but if you get through that things aren't easy. Save the game like mad. I give you a weapon and a ton of ammo for each room. You should be able to do it. The first room you just have to make it through once with the enemies dead. It is hard to avoid the missiles but it is very possible. E1M9-There isn't really anything that can get you stuck in this level. It is a fun blast fest with a ton of ammo. Sorry about the Hall of Mirrors effect you get sometimes because the room is so fun. I hope you enjoy my episode. Please E-Mail me with either questions, bugs, or just comments. I spent a lot of time on this level and want to know if you like it. Thanks.