Doublecross
Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath...
Filenames
dblcross.wad, dblcross.zip
Size
32.05 KB
MD5
e3764c858343a3022d42dd8e7bc9e83c
SHA-1
8a64687f38fc8a9859fc722993bccc686d50538e
SHA-256
ff1381c610b445c35f7767dd9d1715a804e98dbc497203494ca988bfc7430277
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E2M2
Download
Read Me
================================================================ Title : Doublecross Filename : DBLCROSS.WAD Author : John Wakelin Email Address : [email protected] Misc. Author Info : Becoming less and less productive every day. Author of LURKER.WAD Description : Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag count the second time go ahead and sneak a peek at your watch). Here's the deal, eight circular rooms joined by halls that intersect in a central hub. Four of them are higher than the other four. There is a platform in the center that allows players to run across without dropping to the lower level, if they are running top speed. The platform drops if you tap the side from one of the lower halls. On the upper level, however, if as you are sprinting across you tap the space-bar(or whatever opens doors for you) the platform will also drop. This means that whoever is chasing you will suddenly be on the lower level. One other interesting feature: in the center (on the platform) is an arrow it points toward the room with the rocket launcher. Whenever someone goes for it, this arrow will turn black and there will be a black arrow on the ceiling, alerting the other players. There is a co-op exit in the eastern crushing hall. The switch that opens the exit door is behind the rocket launcher in the westen end of the level. There is no plasma rifle or BFG in this WAD. There is only health (in the form of beserkers) in "I,m too young to die" other-wise what you start with, is it. Additional Credits to : ID SOFTWARE - For the game and the freedom to do things like this. You guys RULE !!! DEU & BSP(I would not have wanted to tackle that algorithm - Thanks Colin) ================================================================ * Play Information * Episode and Level # : E2M2 Single Player : Yes - A lot like time trials at Indy (BORING) Cooperative 2-4 Player : No - Really wouldn't have been much fun and you would just end up killing each other anyway. Deathmatch 2-4 Player : Yes The more the merrier Difficulty Settings : Yes Skill 1 has health Skill 2-4 is for grown-ups New Sounds : No New Graphics : No New Music : No Demos Replaced : None - You record some, and send them to me * Construction * Base : New level from scratch Editor(s) used : DEU 5.2 & BSP 1.2 Known Bugs : Well, I didn't align many textures (bet you don't notice) If you find anything...E-mail. * Copyright / Permissions * You may do whatever you want with this file. (Please respect ID's wishes though). * Where to get this WAD * FTP sites: infant2 BBS numbers: Other:
================================================================ Title : Doublecross Filename : DBLCROSS.WAD Author : John Wakelin Email Address : [email protected] Misc. Author Info : Becoming less and less productive every day. Author of LURKER.WAD Description : Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag count the second time go ahead and sneak a peek at your watch). Here's the deal, eight circular rooms joined by halls that intersect in a central hub. Four of them are higher than the other four. There is a platform in the center that allows players to run across without dropping to the lower level, if they are running top speed. The platform drops if you tap the side from one of the lower halls. On the upper level, however, if as you are sprinting across you tap the space-bar(or whatever opens doors for you) the platform will also drop. This means that whoever is chasing you will suddenly be on the lower level. One other interesting feature: in the center (on the platform) is an arrow it points toward the room with the rocket launcher. Whenever someone goes for it, this arrow will turn black and there will be a black arrow on the ceiling, alerting the other players. There is a co-op exit in the eastern crushing hall. The switch that opens the exit door is behind the rocket launcher in the westen end of the level. There is no plasma rifle or BFG in this WAD. There is only health (in the form of beserkers) in "I,m too young to die" other-wise what you start with, is it. Additional Credits to : ID SOFTWARE - For the game and the freedom to do things like this. You guys RULE !!! DEU & BSP(I would not have wanted to tackle that algorithm - Thanks Colin) ================================================================ * Play Information * Episode and Level # : E2M2 Single Player : Yes - A lot like time trials at Indy (BORING) Cooperative 2-4 Player : No - Really wouldn't have been much fun and you would just end up killing each other anyway. Deathmatch 2-4 Player : Yes The more the merrier Difficulty Settings : Yes Skill 1 has health Skill 2-4 is for grown-ups New Sounds : No New Graphics : No New Music : No Demos Replaced : None - You record some, and send them to me * Construction * Base : New level from scratch Editor(s) used : DEU 5.2 & BSP 1.2 Known Bugs : Well, I didn't align many textures (bet you don't notice) If you find anything...E-mail. * Copyright / Permissions * You may do whatever you want with this file. (Please respect ID's wishes though). * Where to get this WAD * FTP sites: infant2 BBS numbers: Other: