Z-Arena V1.0

Z-Arena V1.0

Z-Arena is a 20-map DM-only megawad for GZDoom 1.1.4 that can be played either on-line or with bots. Two secret maps are included and themes range from Thy F...

Filenames
zarena.wad
Size
9.78 MB
MD5
d6d25cd8b03cf9c4ca51ee5e8ebb4f89
SHA-1
897e421a53748a247407a883271372cff8fe8808
SHA-256
b0fbbbf0aee6079214cbb8031765490fe1b017155a8ed841b2da4fed8a437173
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
773
Maps
MAP19, MAP03, MAP07, MAP11, MAP15, MAP16, MAP08, MAP09, MAP01, MAP13, MAP18, MAP04, MAP02, MAP17, MAP12, MAP06, MAP20, MAP10, MAP05, MAP14

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.1.4+ (may work on anything 1.0.25+)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Z-Arena V1.0
Release date            : 21/06/08
Author                  : Dave Billing
Email Address           : [email protected]
Other Files By Author   : Hell Awaits (The Plutonia Experiment)
                          Operation Blitzkrieg (Duke Nukem 3D Atomic
                          Edition)
                          Cripple Creek (Redneck Rampage)
                          Bento Restaurant (Shadow Warrior: Wanton
                          Destruction(a remake of the original))
                          

Description             : Z-Arena is a 20-map DM-only megawad for GZDoom
                          1.1.4 that can be played either on-line or with
                          bots.  Two secret maps are included and themes
                          range from Thy Flesh Consumed to Quake-style
                          maps. 8 Players are supported, but because of the
                          small-medium size of the maps anything less than
                          five is recommended.
                          
                          There are also some additional DECORATE
                          powerups, in addition to the standard Doom II
                          ones, similar to those found in Skulltag.
                          
                          
                          
                          

Additional Credits to   : See the included README!!! file included within
                          the zip file.
===========================================================================
* What is included *

New levels              : 20 (including two secret maps)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : Requires registered copy of Doom 2, GZDoom 1.1.4


* Play Information *

Game                    : Doom 2
Map #                   : Map01-20
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : 'Botmatch'
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 8-9 months on/off
Editor(s) used          : Doom Builder 1.68, DeePsea, Wintex, glBSP
Known Bugs              : None so far.
May Not Run With...     : Anything other than GZDoom 1.1.4+


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: File Planet, Planet Doom, Doomworld 
FTP sites: www.doomworld.com/idgames

Maps

MAP19

MAP19

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
8
Co-op Spawns
5
MAP16

MAP16

Deathmatch Spawns
8
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
8
Co-op Spawns
5
MAP18

MAP18

Deathmatch Spawns
8
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
5
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
8
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
8
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
10
Co-op Spawns
5
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
5
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
5
MAP14

MAP14

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
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                 GZDoom, a quality source port by Graf Zahl                     
       ────────────────────────────────────────────────────────────────         
                    DOOM II WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                    Design: Sandy Petersen BIZ: Jay Wilbur                      
                  Design/Support: American Mcgee, Shawn Green                   
                                                                                
                                                                                
                            Z   -   A  R  E  N  A                               
       ________________________________________________________________         
                                                                                
            A Deathmatch/Botmatch WAD for the source port GZDOOM!               
                                                                                
            Scripting: David Billing  Level Design: David Billing               
                                                                                
            Additional Art: David Billing, Francois-Xavier Delmotte             
                                                                                
                    Wadfather, Tormentor667, Mighty Pete                        
                                                                                
             Refer to the README file for more info and credits..               
                                                                                
      2007-2008 David Billing | Email: [email protected] |   Ver 1.00