Fury 667

Fury 667

Lots of random ideas I tried to build into a realistic looking universe. I got the hang of aligning textures towards the end.

Filenames
fury667.wad
Size
1.15 MB
MD5
287d7edbf4eb7abfca728fa5e40906c8
SHA-1
8940edf71d02cc0375c05b13151442d912c4515c
SHA-256
954df113f378f313a42eed4ee79a688e971aa8c6953efa4a8a25ff9c5e100f56
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
143
Maps
MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP01

Read Me

Place the file "FURY667.WAD" in your DOOM2 directory
Type: DOOM2 -FILE FURY667.WAD to play.

Title:			Fury 667
Filename:		FURY667.WAD (DOOM ][ Levels)
Author:			Paul R. Bailey
Email Address:		[email protected]
			(Please write me if you enjoy these levels,
			I never get any mail.)
Misc Author Info:	26 year old Army vet working as a mechanic with
			some background in architecture.
Other WAD's by author:	Yes, bunches and bunches much better than this WAD.
			I'll put together another bundle if this goes over
			well.
Description:		Lots of random ideas I tried to build into a
			realistic looking universe.  I got the hang of
			aligning textures towards the end.
________________________________________________________________________

Play Information
________________________________________________________________________

Levels:			Maps 1 thru 11 (DOOM][)
Single Player:		Yes, I designed it for a single player.
Cooperative:		Probably, I put the multiplayer starts in.
Deathmatch:		I guess so, I've only played Deathmatch once,
			so I'm not sure how it will work.  I put Deathmatch
			starts in at least.
Difficulty Settings:	Yes, the higher the difficulty, the more enemies you
			will get.
New Sounds:		Yes, I added lots of wave files I found.  I deleted
			most of the sounds that I usually use when I play.
			I thought that they might be too disturbing for some.
			Imps with bad cases of gastro-intestinal distress
			and the like.
New Graphics:		Yes, I put soda machines on every level.
Dehacked Patch:		What?  I don't think so anyway.
New Music:		No, I toyed around with the idea but could not find
			anything I liked.
Demos Replaced:		Yes, all three.

_______________________________________________________________________

Construction:
________________________________________________________________________

Base:			New levels from scratch.
Building Time:		43 years.
Editors Used:		Built all the levels with Waded.  Used Wintex
			For sounds, graphics, and putting it all
			together into one neat package.
Known Bugs:		I don't know any bugs, I just smash them.
Thanks:			Thanks to Id for the wonderful game.
			Thanks to Matthew Ayres for wonderful Waded.
			Thanks to Olivier Montanuy for wonderful Wintex.
			Thanks to all authors of utilities I've used but 
			forgotten.

_______________________________________________________________________

Copyrights, Permissions
__________________________________________________________________________

(C) 1995 Paul R Bailey

Authors may use this WAD to build additional levels as long as FURY667.TXT
and FURY667.WAD are included with no modifications.

You may distribute this WAD in any format you like as long as you include
FURY667.WAD and FURY667.TXT with no modifications.

Maps

MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4